Continuous Rulings, basic mechanics.
+5
Badass_Bunny
Joenen
raidou
Tsunayoshi
Unorthodoxical-Princ
9 posters
Page 1 of 1
Continuous Rulings, basic mechanics.
Can I choose which eff to apply for continuous effs? Like wich is first etc. Say for example I had Slifer the Sky dragon and Black Garden, or Whangu and Slifer the Sky dragon..I get to choose correct? And if my opponent had continuous effects mine are to resolve last right? Just please explain basic timing for the continuous effects. Since they don't follow chains it confuses me if they were to apply the same time. I thought you can choose..like if you control shadow imprison and unicore..and your opponent summons caius, you can choose to engate caius with imprison or unicore.
Continuous effects dont use the chain..that is why I'm asking.
Continuous effects dont use the chain..that is why I'm asking.
Unorthodoxical-Princ- Posts : 30
Join date : 2011-08-06
Re: Continuous Rulings, basic mechanics.
Not sure on the first and I will not even attempt to answer about how Osiris/Wanghu/Garden would work together on the field.
As for having SIM and Unicore on the field when Caius is summoned, you dont get a choice because SIM prevents the activation of any DARK monsters effect to begin with.
As for having SIM and Unicore on the field when Caius is summoned, you dont get a choice because SIM prevents the activation of any DARK monsters effect to begin with.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Continuous Rulings, basic mechanics.
almost the cards he mentioned are mandatory effects
unicore is continuous
all of them use the chain and if triggered at the same time you get to choose order
unicore is continuous
all of them use the chain and if triggered at the same time you get to choose order
raidou- Posts : 967
Join date : 2011-06-02
Re: Continuous Rulings, basic mechanics.
Slifer, Whangu, and Black Garden are all Mandatory Trigger effects. If you control them all, then whenever a monster is summoned you will choose which chain links they will form. Remember, chain links resolve backwards.Unorthodoxical-Princ wrote:Can I choose which eff to apply for continuous effs? Like wich is first etc. Say for example I had Slifer the Sky dragon and Black Garden, or Whangu and Slifer the Sky dragon..I get to choose correct? And if my opponent had continuous effects mine are to resolve last right? Just please explain basic timing for the continuous effects. Since they don't follow chains it confuses me if they were to apply the same time. I thought you can choose..like if you control shadow imprison and unicore..and your opponent summons caius, you can choose to engate caius with imprison or unicore.
Continuous effects dont use the chain..that is why I'm asking.
Now, if you want to know how best to chain Trigger effects, you follow SEGOC, Simultaneous Effects Go On Chain. The wiki article is pretty thorough in its explanation, so I'll post it here.
http://www.google.com/url?sa=t&rct=j&q=yugioh%20segoc&source=web&cd=1&ved=0CB4QFjAA&url=http%3A%2F%2Fyugioh.wikia.com%2Fwiki%2FSimultaneous_Effects_Go_On_Chain&ei=cAIET72kJ4mriQKf6PyeCQ&usg=AFQjCNGmUUngBs57orUk9R-K5XimyZNhYA
You will choose which effect negates caius in the case of unicore and Shadow Mirror though. Though even if something happans so that your choice won't work, like, MST chains to caius destroying shadow mirror, Unicore can then negate caius so long as the continuous effects requirements are still met.
Joenen- Posts : 91
Birthday : 1992-04-08
Join date : 2011-08-23
Re: Continuous Rulings, basic mechanics.
So turn player still has priority to activate spell speed 2..basically non turn player must choose the order of links or whatever for the continuous effects before turn player can chain mst?
Unorthodoxical-Princ- Posts : 30
Join date : 2011-08-06
Re: Continuous Rulings, basic mechanics.
no. Continuous effects are always applied so long as the monster is are face up on the field.
Trigger effects activate and go on a chain when multiple effects meet their triggers at the same time.
Turn Players Mandatory Triggers are earliest in the chain
Then the opponent's mandatory triggers
Then the turn player's optional triggers
then the opponent's optional triggers
then resolve backwards.
when multiple triggers are met, the controllers of the triggers Obey SEGoC Rules. If a player controls multiple Triggered effects, then they choose which order those effects will go on the chain, with mandatory effects going first. Following SEGOC rules.
note that after the Triggers form a chain, priority passes to the player who does not control the last link in the chain.
Basically, if my opponent plays card destruction with three DW monsters, they arrange the chain the DW monsters form, then I can respon to the last chain link.
Trigger effects activate and go on a chain when multiple effects meet their triggers at the same time.
Turn Players Mandatory Triggers are earliest in the chain
Then the opponent's mandatory triggers
Then the turn player's optional triggers
then the opponent's optional triggers
then resolve backwards.
when multiple triggers are met, the controllers of the triggers Obey SEGoC Rules. If a player controls multiple Triggered effects, then they choose which order those effects will go on the chain, with mandatory effects going first. Following SEGOC rules.
note that after the Triggers form a chain, priority passes to the player who does not control the last link in the chain.
Basically, if my opponent plays card destruction with three DW monsters, they arrange the chain the DW monsters form, then I can respon to the last chain link.
Joenen- Posts : 91
Birthday : 1992-04-08
Join date : 2011-08-23
Re: Continuous Rulings, basic mechanics.
Wanghu and Black Garden won't work, Neither will Wanghu and Slifer.
Reason being that Wanghu checks the monster attack the moment when monster is summoned if the attack is over 1400 Wanghu won't trigger at all. If the monster has under 1400 than you may chose to arrange Chain Links. In case of Wanghu and Black Garden, Wanghu will destroy the Black Garden Token.
Reason being that Wanghu checks the monster attack the moment when monster is summoned if the attack is over 1400 Wanghu won't trigger at all. If the monster has under 1400 than you may chose to arrange Chain Links. In case of Wanghu and Black Garden, Wanghu will destroy the Black Garden Token.
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: Continuous Rulings, basic mechanics.
Continuous effects don't start a chain. They apply immediately when the condition is met. They do not activate at all, and the 3 cards you listed are not continuous effects.
An example of what I'm talking about would be Skull Invitation.
This effect does not chain to anything, it only resolves when the condition is met, or sending a card to the Graveyard. Since it does not use the chain rules, it can resolve mid-chain whenever it wants. However, it also must follow the "must be face-up to resolve" rule for continuous spells/traps. For example:
Skull Invitation is face up on the field.
Player 1 plays Dust Tornado, targeting Skull Invitation.
Player 2 plays Dark Bribe on Dust Tornado.
Player 1 plays Seven Tools on Dark Bribe.
Resolving:
Seven Tools negates and destroys Dark Bribe. Dark Bribe was sent to the Graveyard, so Skull Invitation resolves and inflicts 300 damage to Player 2.
Dark Bribe was negated so nothing happens.
Dust Tornado destroys Skull Invitation. Skull Invitations is sent to the Graveyard so it does not resolve for itself being sent.
Just an example that I know of.
An example of what I'm talking about would be Skull Invitation.
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
This effect does not chain to anything, it only resolves when the condition is met, or sending a card to the Graveyard. Since it does not use the chain rules, it can resolve mid-chain whenever it wants. However, it also must follow the "must be face-up to resolve" rule for continuous spells/traps. For example:
Skull Invitation is face up on the field.
Player 1 plays Dust Tornado, targeting Skull Invitation.
Player 2 plays Dark Bribe on Dust Tornado.
Player 1 plays Seven Tools on Dark Bribe.
Resolving:
Seven Tools negates and destroys Dark Bribe. Dark Bribe was sent to the Graveyard, so Skull Invitation resolves and inflicts 300 damage to Player 2.
Dark Bribe was negated so nothing happens.
Dust Tornado destroys Skull Invitation. Skull Invitations is sent to the Graveyard so it does not resolve for itself being sent.
Just an example that I know of.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Continuous Rulings, basic mechanics.
Turn-player's continuous effect will apply if there are 2 or more continuous effect
Key- ←↓Ruling Scrubbie↑→
- Posts : 2608
Birthday : 1994-11-29
Join date : 2011-05-21
Re: Continuous Rulings, basic mechanics.
Badass_Bunny wrote:Wanghu and Black Garden won't work, Neither will Wanghu and Slifer.
Reason being that Wanghu checks the monster attack the moment when monster is summoned if the attack is over 1400 Wanghu won't trigger at all. If the monster has under 1400 than you may chose to arrange Chain Links. In case of Wanghu and Black Garden, Wanghu will destroy the Black Garden Token.
In terms of effectiveness, basically yes. But in terms of what happans, you can trigger all three of their effects.
When you
Summon a monster in attack mode with 1400 or less Attack:
Arrange the chain in any order of Garden, whangu, and slifer. Either Slifer or whangu will kill the monster, and the one that doesn't will resolve without effect. If Black Garden is placed at chain link 3 (assuming you control all three whangu, slifer, and garden), then your opponent will get a token, but whangu and slifer will chain to kill the token anyways.
If a monster with 1400 ATK+ is summoned in attack mode, the same thing basically happans, minus whangu's effect. Slifer will kill the summoned monster and the token.
If black garden is not last in the chain, a token won't even be summoned because slifer/whangu has killed the summoned monster, making it so the attack cannot be halved.
and if a monster with 1400+ or more attack is usmmoned in defense mode, neither whangu nor slifer will trigger, black garden will halve the monster's attack, then slifer/whangu will chain to the tokens summon and one will destroy the token, the other will disappear.
Hope that helps.
Joenen- Posts : 91
Birthday : 1992-04-08
Join date : 2011-08-23
Re: Continuous Rulings, basic mechanics.
You cant summon in defense, so Wanghu and Osiris would have no effect on the monster nor would Black Garden.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Continuous Rulings, basic mechanics.
Have you ever thought about Special Summon?Tsunayoshi wrote:You cant summon in defense, so Wanghu and Osiris would have no effect on the monster nor would Black Garden.
BlackwingRa- Posts : 832
Birthday : 1991-10-02
Join date : 2011-05-19
Re: Continuous Rulings, basic mechanics.
Then the point is moot because there is only two commonly played cards that summon in defense, Gorz which can be summoned in defense via its effect, and Monster Reborn.
I would mention Synchro Summons or Exceed summons, but both of those are practically shut down by Wanghu and Osiris.
Summoning in defense is not possible under normal means.
I would mention Synchro Summons or Exceed summons, but both of those are practically shut down by Wanghu and Osiris.
Summoning in defense is not possible under normal means.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Continuous Rulings, basic mechanics.
Cyber Dragon
Grapha
Machina Fortress
Evigishkis
would like a word ;p
Grapha
Machina Fortress
Evigishkis
would like a word ;p
Joenen- Posts : 91
Birthday : 1992-04-08
Join date : 2011-08-23
Re: Continuous Rulings, basic mechanics.
CyDra is moot. Grapha is moot. Fortress is moot. Evis drop via Ritual and become moot.
The average monster can not be summoned in defense. /discussion.
The average monster can not be summoned in defense. /discussion.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Continuous Rulings, basic mechanics.
And by moot you mean?
You cannot normal summon monsters in face up defense position.
You can special summon monsters in defense position.
/end of discussion.
You cannot normal summon monsters in face up defense position.
You can special summon monsters in defense position.
/end of discussion.
Joenen- Posts : 91
Birthday : 1992-04-08
Join date : 2011-08-23
Re: Continuous Rulings, basic mechanics.
It doesn't matter. I don't know why the guy even said Defense Position, the point was that a monster that is summoned with more than 1400 ATK does not trigger wanghu even if black garden or slifer is on the field.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Continuous Rulings, basic mechanics.
Light of Intervention lets you Normal Summon in face-up defense...for the record.
BeanMachine87- Posts : 117
Birthday : 1987-01-09
Join date : 2011-09-14
Similar topics
» Rulings and Mechanics Problem Set A
» Decoy Dragon... continuous effect?
» Xyz Rulings - How they should be used on DN
» (Made-up Archetype) What would be the basic strategy of "Light World"?
» Extra step when making an account - add a basic rules quiz
» Decoy Dragon... continuous effect?
» Xyz Rulings - How they should be used on DN
» (Made-up Archetype) What would be the basic strategy of "Light World"?
» Extra step when making an account - add a basic rules quiz
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum