Tour Guide Infernities
4 posters
Page 1 of 1
Tour Guide Infernities
EDIT: I've updated the build after much testing. The Summoner Monk + Stygian idea did not pan out for me, as I was always drawing poor Monk hands. Beetle has been fun, allowing for flexible synchro options. I use it as a searchable Plaguespreader, which was not live often enough in the original build.
All comments are appreciated and encouraged
Last edited by Farls_Barkley on 2012-02-02, 00:27; edited 2 times in total (Reason for editing : Updated List)
Farls_Barkley- Posts : 22
Join date : 2012-01-15
Re: Tour Guide Infernities
-1 Infernity break
+1 Stygian street patrol
I cant imagine infernity without stygian.
+1 Stygian street patrol
I cant imagine infernity without stygian.
mido9- Posts : 489
Join date : 2011-08-10
Re: Tour Guide Infernities
- 1 Avenger (only 1 is needed)
+ 1 Stygian Street Patrol
+ 1 Stygian Street Patrol
minervx- Posts : 198
Join date : 2011-05-16
Re: Tour Guide Infernities
Seems solid I'm not a big fan of BTH's in this...
I suggest you keep 2 Avengers since 1 D.D. Crow can ruin you.
I would ditch Bottomless Trap Holes and Mirror Force in favor of 2 Summoner Monks, and Stygian Street Patrol, as much as Infinite Trishula loop is nice I really don't see Tour Guide giving enough boost to Infernities
I would suggest more but since you seem to want to use Tour Guide I'm not going to tell you to remove it.
I suggest you keep 2 Avengers since 1 D.D. Crow can ruin you.
I would ditch Bottomless Trap Holes and Mirror Force in favor of 2 Summoner Monks, and Stygian Street Patrol, as much as Infinite Trishula loop is nice I really don't see Tour Guide giving enough boost to Infernities
I would suggest more but since you seem to want to use Tour Guide I'm not going to tell you to remove it.
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: Tour Guide Infernities
@ mido9
I know what you mean. My usual infernity deck runs knight, grepher, and street patrol. In this build, I cannot dump non-infernity cards effectively, so street patrol was unfortunately dropped
@ minervx
This deck cannot dump non-infernities easily. While in normal Infernities that could work, but this deck plays a little different without grephers to dump street patrol.
@ Badass_Bunny
I really like these suggestions, gives me an idea for a monk build skeleton. I don't like running lots of monsters in my infernity decks since I seem to draw them all anyway.
Thank you all for the suggestions
I know what you mean. My usual infernity deck runs knight, grepher, and street patrol. In this build, I cannot dump non-infernity cards effectively, so street patrol was unfortunately dropped
@ minervx
This deck cannot dump non-infernities easily. While in normal Infernities that could work, but this deck plays a little different without grephers to dump street patrol.
@ Badass_Bunny
I really like these suggestions, gives me an idea for a monk build skeleton. I don't like running lots of monsters in my infernity decks since I seem to draw them all anyway.
Thank you all for the suggestions
Farls_Barkley- Posts : 22
Join date : 2012-01-15
Re: Tour Guide Infernities
I just noticed...
da fuq you doing with 2 Hundred-Eyes Dragons in extra? Add another one
da fuq you doing with 2 Hundred-Eyes Dragons in extra? Add another one
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: Tour Guide Infernities
Updated with improvements that have panned out really well so far
Farls_Barkley- Posts : 22
Join date : 2012-01-15
Similar topics
» Kagemusha Knight and Tour Guide (Any other normal summons like tour guide's effect)
» Hopeless Dragon (Tour Guide/Apocralyph)
» future visions and tour guide
» Dimensional Tour Guide Wind-Ups
» Tour Guide's for ALL types! project.
» Hopeless Dragon (Tour Guide/Apocralyph)
» future visions and tour guide
» Dimensional Tour Guide Wind-Ups
» Tour Guide's for ALL types! project.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum