Combo Heroes (Xyz, ritual, and synchro HERO cards)
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Combo Heroes (Xyz, ritual, and synchro HERO cards)
I've been messing around with all types of Hero decks as of late, I might have fallen in love, in fact.
However, it is odd they still have yet to introduce some synchro or Xyz HERO at all. Or even a Ritual for that matter! There should be a hero for every type of monster.
Now, lets present them Heroes!
Xyz heroes (3)
Combo HERO Zusammen
Light
XYZ
Rank 8
3000 ATK/ 2000 DEF
3 Level 8 "HERO" monsters.
This card cannot be special summoned except for Xyz summon. This monster gets 300 ATK and DEF for every HERO card in your graveyard. Once per turn, you can remove 1 Xyz material from this card to activate one of the following effects, based on the card removed:
*Elemental HERO: Special summon one Elemental Hero Neos from your deck, graveyard, or hand. This summoned monster cna only be used as a fusion summon of a "Elemental HERO" fusion.
*Destiny HERO: While this monster is face up, Destiny HERO Dogma and Destiny HERO Plasma require one less tribute to summon, but both require a Destiny HERO.
*Vision HERO: Select one card on your opponent's side of the field. That card loses ATK and DEF based on the Amount of HERO monsters in your graveyard x 200 for the rest of the turn.
This card is destroyed and banished when it has no xyz material on it.
Combo HERO Macht
Earth
Xyz
Rank 4
2400 ATK/ 1700 DEF
Two level 4 "HERO" Monsters
Once per turn, you can remove one Xyz material from this card to special summon one "HERO" monster from your deck. The summoned monster is banished when it is removed from the field. This card is banished when it has no Xyz material.
Combo HERO Auferstehung
Dark
Xyz
Rank 4
1700 ATK/ 2400 DEF
Two level 4 "HERO" monsters
Once per turn, you can remove one Xyz material from this card to special summon one "HERO" monster from your graveyard. The summoned monster is banished when it is removed from the field. This card is banished when it has no xyz material.
Ritual:
The Mighty HERO Signal!
Spell/Ritual
Send from your hand or the field HERO monsters to your graveyard whose total levels equal the required level on a HERO ritual monster.
Combo HERO Dark Magic
Ritual/Effect
Level 8
2800 ATK/ 2300 DEF
This monster cannot be normal summoned or set. This monster can only be special summoned by ritual summon through "The Mighty HERO Signal!". Once per turn, you can select one spell from either player's graveyard except for "The Mighty HERO Signal!" and activate its effect. You can not activate your battle phase the turn this effect is used.
Combo HERO Light Magic
ritual/Effect
Level 7
2500 ATK / 2000 DEF
This monster cannot be normal summoned or set. This monster can only be special summoned by ritual summon through "The Mighty HERO Signal!". Once per turn, you can activate one of your HERO monster's effects in your graveyard. You cannot activate your battle phase the turn this effect is used.
Synchro:
Combo HERO Trying
Monster/effect/tuner
Level 1
100 ATK / 200 DEF
This monster can only be used for a Synchro summon of a "HERO" synchro monster. Once per turn, you can reduce the level of one face-up "HERO" monster you control by 2, until the end phase. If you do, you cannot attack this turn.
Combo HERO Time-Reverse
Monster/Effect/Synchro
Level 11
4500 ATK / 3500 DEF
1 "Combo HERO Trying" + 2 or more "HERO" monsters
This card cannot be special summoned except for synchro summon. This card cannot be destroyed by battle. When this monster is summoned, send all fusion monsters to their respective extra decks and add the monsters used as material to their owner's decks. This card cannot attack until three turns after it is summoned. When this card on the field is destroyed, summon one "HERO" fusion monster from your extra deck. This summon is considered a fusion summon, and the monster is banished when it is removed from the field, and cannot be sued for the rest of the duel.
I -know- some of these might be op to hell, but a lot of cards are at the moment, so whatever. I had fun making them up.
Also, here's a bonus, new fusion that I personally would enjoy:
Neos Wiseman Alius
Level 12
4500 ATK / 4000 DEF
Elemental HERO Neos or Elemental HERO Neos Alius + Yubel, Yubel - Terror Incarnate, or Yubel - The Ultimate Nightmare
This Card Cannot be special summoned except by fusion summon. This card cannot be destroyed by card effects. If this card battles a monster, destroy the monster at the end of the damage step and your opponent loses life points equal to its ATK, and you gain life points equal to its DEF.
However, it is odd they still have yet to introduce some synchro or Xyz HERO at all. Or even a Ritual for that matter! There should be a hero for every type of monster.
Now, lets present them Heroes!
Xyz heroes (3)
Combo HERO Zusammen
Light
XYZ
Rank 8
3000 ATK/ 2000 DEF
3 Level 8 "HERO" monsters.
This card cannot be special summoned except for Xyz summon. This monster gets 300 ATK and DEF for every HERO card in your graveyard. Once per turn, you can remove 1 Xyz material from this card to activate one of the following effects, based on the card removed:
*Elemental HERO: Special summon one Elemental Hero Neos from your deck, graveyard, or hand. This summoned monster cna only be used as a fusion summon of a "Elemental HERO" fusion.
*Destiny HERO: While this monster is face up, Destiny HERO Dogma and Destiny HERO Plasma require one less tribute to summon, but both require a Destiny HERO.
*Vision HERO: Select one card on your opponent's side of the field. That card loses ATK and DEF based on the Amount of HERO monsters in your graveyard x 200 for the rest of the turn.
This card is destroyed and banished when it has no xyz material on it.
Combo HERO Macht
Earth
Xyz
Rank 4
2400 ATK/ 1700 DEF
Two level 4 "HERO" Monsters
Once per turn, you can remove one Xyz material from this card to special summon one "HERO" monster from your deck. The summoned monster is banished when it is removed from the field. This card is banished when it has no Xyz material.
Combo HERO Auferstehung
Dark
Xyz
Rank 4
1700 ATK/ 2400 DEF
Two level 4 "HERO" monsters
Once per turn, you can remove one Xyz material from this card to special summon one "HERO" monster from your graveyard. The summoned monster is banished when it is removed from the field. This card is banished when it has no xyz material.
Ritual:
The Mighty HERO Signal!
Spell/Ritual
Send from your hand or the field HERO monsters to your graveyard whose total levels equal the required level on a HERO ritual monster.
Combo HERO Dark Magic
Ritual/Effect
Level 8
2800 ATK/ 2300 DEF
This monster cannot be normal summoned or set. This monster can only be special summoned by ritual summon through "The Mighty HERO Signal!". Once per turn, you can select one spell from either player's graveyard except for "The Mighty HERO Signal!" and activate its effect. You can not activate your battle phase the turn this effect is used.
Combo HERO Light Magic
ritual/Effect
Level 7
2500 ATK / 2000 DEF
This monster cannot be normal summoned or set. This monster can only be special summoned by ritual summon through "The Mighty HERO Signal!". Once per turn, you can activate one of your HERO monster's effects in your graveyard. You cannot activate your battle phase the turn this effect is used.
Synchro:
Combo HERO Trying
Monster/effect/tuner
Level 1
100 ATK / 200 DEF
This monster can only be used for a Synchro summon of a "HERO" synchro monster. Once per turn, you can reduce the level of one face-up "HERO" monster you control by 2, until the end phase. If you do, you cannot attack this turn.
Combo HERO Time-Reverse
Monster/Effect/Synchro
Level 11
4500 ATK / 3500 DEF
1 "Combo HERO Trying" + 2 or more "HERO" monsters
This card cannot be special summoned except for synchro summon. This card cannot be destroyed by battle. When this monster is summoned, send all fusion monsters to their respective extra decks and add the monsters used as material to their owner's decks. This card cannot attack until three turns after it is summoned. When this card on the field is destroyed, summon one "HERO" fusion monster from your extra deck. This summon is considered a fusion summon, and the monster is banished when it is removed from the field, and cannot be sued for the rest of the duel.
I -know- some of these might be op to hell, but a lot of cards are at the moment, so whatever. I had fun making them up.
Also, here's a bonus, new fusion that I personally would enjoy:
Neos Wiseman Alius
Level 12
4500 ATK / 4000 DEF
Elemental HERO Neos or Elemental HERO Neos Alius + Yubel, Yubel - Terror Incarnate, or Yubel - The Ultimate Nightmare
This Card Cannot be special summoned except by fusion summon. This card cannot be destroyed by card effects. If this card battles a monster, destroy the monster at the end of the damage step and your opponent loses life points equal to its ATK, and you gain life points equal to its DEF.
Barlas- Posts : 96
Join date : 2011-06-27
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