Z-Force archetype.
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Z-Force archetype.
Hi guys. I was just thinking of a new archetype and came with an idea.
Check, rate, comment, suggest.
And please don't flame. If you don't agree with something or don't like it tell it the
nice way.
I'm still working on artwork so I might upload it in day or 2.
Oh and sorry for any english mistakes. I'm Slovene.
The archtype is: Z-Force (Zero Force).
Almost every Z-Force monster has the effect to destroy it self at the end phase,
trying to make opponents LP 0 by burn damage.
There are many support cards that have the effect while non of Z-Force monsters
are on the field.
>>>>>MONSTERS<<<<<
Z-Force Guard
-Spellcaster/Effect:
This card is destroyed at your end phase.
If your opponent declears an attack while this card
is in your graveyard and you control no Z-Force monsters,
you can special summon this card in defense position.
-ATK: 1000, DEF: 2100, LV: 4
Z-Force Kid
-Spellcaster/Effect/Tuner:
This card is destroyed at your end phase.
This cards name can be treated as any other
Z-Force monster while in your hand or graveyard.
-ATK: 500, DEF: 1000, LV: 2
Z-Force Commander
-Spellcaster/Effect:
This card is destroyed at your end phase.
When this card is normal summoned inclift 200 damage
to your opponent for every other Z-Force monster on your
side of the field.
-ATK: 1800, DEF: 1000, LV: 4
Z-Force Psychic
-Spellcaster/Effect:
This card is destroyed at your end phase.
Once per turn you can pick one card in your opponents hand
and say one type: monster, spell or trap. If you guess right,
inclift 400 damage to your opponent for every Z-Force
monster on your field.
-ATK: 1500, DEF: 0, LV: 4
Z-Force Medic
-Spellcaster/Effect/Tuner:
This card is destroyed at your end phase.
During your main phase you can destroy this card and
send it to the graveyard to special summon 2 Z-Force
monsters with the same name from your graveyard.
-ATK: 500, DEF: 1000, LV: 3
Z-Force Bomber
-Spellcaster/Effect:
This card is destroyed at your end phase.
During your main phase you can destroy and send to the
graveyard this and one other Z-Force monster to inclift
400 damage to your opponent for the sum of levels of sent
monsters.
-ATK: 1000, DEF: 1000, LV: 3
Z-Force Assassin
-Spellcaster/Effect:
This card is destroyed at your end phase.
Once per turn, by bannishing one Z-Force monster from your
graveyard, you can choose either monster, spell or trap card on
your opponents field and destroy it. If it was monster inclift
200 damage to your opponent, if it was spell inclift 500 damage
or if it was trap inclift 800 damage.
-ATK: 2000, DEF: 0, LV: 4
>>>>>SPELLS<<<<<
Z-Force United We Come!
-Quick-Play spell:
Special summon 2 Z-Force monsters with the same name from your hand
and negate their effect.
Z-Force Strike
-Normal spell:
Inclift 200 damage to your opponent for every Z-Force monster
in your graveyard.
Zero Potion Of Forcefulness
-Equip spell:
Equip only to Z-Force monster. Its attack and defense becomes 0.
Once per turn during your end phase, inclift 400 damage to your
opponent for every Z-Force monster destroyed. If the equiped
monster would be destroyed you can destroy this card instead.
Eye For an Eye, Z For Z
-Normal spell:
You can only resolve this effect by banishing one Z-Force
monster in your graveyard. Target 1 Z-Force monster on the field,
send it to the graveyard. Special summon one Z-Force monster
from your hand.
>>>>>TRAPS<<<<<
Zero Destruction
-Normal trap:
If Z-Force monster would be destroyed, it is not.
Zero Revenge
-Normal trap:
When Z-Force monster is destroyed, instead of being send to the graveyard,
banish it. Inclift 500 damage to your opponent.
Copy Machine From Other Dimension
-Normal trap:
When you control no Z-Force monsters and have at least one in your
hand, banish 1 Z-Force monster from your hand and special summon
up to as many Z-Force monsters from your graveyard as your opponent
has cards on the field.
Hurricane Of Z Lord
-Normal trap:
When you speacial summon a monster using Z-Force monsters, destroy up
to 2 cards on your opponents side of the field.
>>>>>EXTRA<<<<<
Ancient Z-Force Necromancer
-Spellcaster/Effect/Synchro:
1 tuner + 1 or more non-tuner Z-Force monster(S)
During your end phase when Z-Force monster(s) is destroyed,
inclift 200 damage to opponent for every monster destroyed.
-ATK: 2500, DEF: 2000, LV: 6
Beastly Z-Force Morpher
-Spellcaster/Effect/Xyz:
2 level 4 Z-Force monsters
During your main phase by detaching 1 Xyz material from this card you can special summon
1 Z-Force monster from your graveyard. This card cannot attack the turn its effect
has been activated.
-ATK: 2000, DEF: 1500, RN: 4
Wise Z-Force Lord
-Spellcaster/Effect/Xyz:
3 level 4 monsters
During your main phase you can detach 1 Xyz material from this card to return one card from
your opponents hand to the top of their deck. You can banish this card from the field to
inclift 1000 damage to your opponent.
-ATK: 2000, DEF: 1500, RN: 4
Check, rate, comment, suggest.
And please don't flame. If you don't agree with something or don't like it tell it the
nice way.
I'm still working on artwork so I might upload it in day or 2.
Oh and sorry for any english mistakes. I'm Slovene.
The archtype is: Z-Force (Zero Force).
Almost every Z-Force monster has the effect to destroy it self at the end phase,
trying to make opponents LP 0 by burn damage.
There are many support cards that have the effect while non of Z-Force monsters
are on the field.
>>>>>MONSTERS<<<<<
Z-Force Guard
-Spellcaster/Effect:
This card is destroyed at your end phase.
If your opponent declears an attack while this card
is in your graveyard and you control no Z-Force monsters,
you can special summon this card in defense position.
-ATK: 1000, DEF: 2100, LV: 4
Z-Force Kid
-Spellcaster/Effect/Tuner:
This card is destroyed at your end phase.
This cards name can be treated as any other
Z-Force monster while in your hand or graveyard.
-ATK: 500, DEF: 1000, LV: 2
Z-Force Commander
-Spellcaster/Effect:
This card is destroyed at your end phase.
When this card is normal summoned inclift 200 damage
to your opponent for every other Z-Force monster on your
side of the field.
-ATK: 1800, DEF: 1000, LV: 4
Z-Force Psychic
-Spellcaster/Effect:
This card is destroyed at your end phase.
Once per turn you can pick one card in your opponents hand
and say one type: monster, spell or trap. If you guess right,
inclift 400 damage to your opponent for every Z-Force
monster on your field.
-ATK: 1500, DEF: 0, LV: 4
Z-Force Medic
-Spellcaster/Effect/Tuner:
This card is destroyed at your end phase.
During your main phase you can destroy this card and
send it to the graveyard to special summon 2 Z-Force
monsters with the same name from your graveyard.
-ATK: 500, DEF: 1000, LV: 3
Z-Force Bomber
-Spellcaster/Effect:
This card is destroyed at your end phase.
During your main phase you can destroy and send to the
graveyard this and one other Z-Force monster to inclift
400 damage to your opponent for the sum of levels of sent
monsters.
-ATK: 1000, DEF: 1000, LV: 3
Z-Force Assassin
-Spellcaster/Effect:
This card is destroyed at your end phase.
Once per turn, by bannishing one Z-Force monster from your
graveyard, you can choose either monster, spell or trap card on
your opponents field and destroy it. If it was monster inclift
200 damage to your opponent, if it was spell inclift 500 damage
or if it was trap inclift 800 damage.
-ATK: 2000, DEF: 0, LV: 4
>>>>>SPELLS<<<<<
Z-Force United We Come!
-Quick-Play spell:
Special summon 2 Z-Force monsters with the same name from your hand
and negate their effect.
Z-Force Strike
-Normal spell:
Inclift 200 damage to your opponent for every Z-Force monster
in your graveyard.
Zero Potion Of Forcefulness
-Equip spell:
Equip only to Z-Force monster. Its attack and defense becomes 0.
Once per turn during your end phase, inclift 400 damage to your
opponent for every Z-Force monster destroyed. If the equiped
monster would be destroyed you can destroy this card instead.
Eye For an Eye, Z For Z
-Normal spell:
You can only resolve this effect by banishing one Z-Force
monster in your graveyard. Target 1 Z-Force monster on the field,
send it to the graveyard. Special summon one Z-Force monster
from your hand.
>>>>>TRAPS<<<<<
Zero Destruction
-Normal trap:
If Z-Force monster would be destroyed, it is not.
Zero Revenge
-Normal trap:
When Z-Force monster is destroyed, instead of being send to the graveyard,
banish it. Inclift 500 damage to your opponent.
Copy Machine From Other Dimension
-Normal trap:
When you control no Z-Force monsters and have at least one in your
hand, banish 1 Z-Force monster from your hand and special summon
up to as many Z-Force monsters from your graveyard as your opponent
has cards on the field.
Hurricane Of Z Lord
-Normal trap:
When you speacial summon a monster using Z-Force monsters, destroy up
to 2 cards on your opponents side of the field.
>>>>>EXTRA<<<<<
Ancient Z-Force Necromancer
-Spellcaster/Effect/Synchro:
1 tuner + 1 or more non-tuner Z-Force monster(S)
During your end phase when Z-Force monster(s) is destroyed,
inclift 200 damage to opponent for every monster destroyed.
-ATK: 2500, DEF: 2000, LV: 6
Beastly Z-Force Morpher
-Spellcaster/Effect/Xyz:
2 level 4 Z-Force monsters
During your main phase by detaching 1 Xyz material from this card you can special summon
1 Z-Force monster from your graveyard. This card cannot attack the turn its effect
has been activated.
-ATK: 2000, DEF: 1500, RN: 4
Wise Z-Force Lord
-Spellcaster/Effect/Xyz:
3 level 4 monsters
During your main phase you can detach 1 Xyz material from this card to return one card from
your opponents hand to the top of their deck. You can banish this card from the field to
inclift 1000 damage to your opponent.
-ATK: 2000, DEF: 1500, RN: 4
ElementFreak- Posts : 4
Join date : 2011-10-16
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