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A new card game.

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43 posters

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Post  MK_ultra 2012-01-09, 00:36

new dynasty
spell/quickplay

special summon 1 level 4 or lower monster from youre hand

next card:chaos end dragon
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Post  Occultdude17 2012-01-09, 00:44

Changing Dynasty (coz I got ninja'd)
Trap, Continuous
-
The next monster that each player summons must have a different Type and/or Attribute than the monster(s) they currently control. Destroy this card when both players have summoned a monster and each control 2 or more monsters with different Types and/or Attributes.

Rabbit's Hole
Trap, Normal
-
Reveal 1 "Rabbit" monster in your hand or Deck; destroy 1 monster with 1000 ATK or less. Then Special Summon the revealed "Rabbit" monster.

Next Cards: "Magician's Pet Bunnies", "Magical Rabbit Hat" and a Fusion of "Dark Magician Girl" and "Rescue Rabbit".
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Post  OverlordMMM 2012-01-09, 01:46

Wow. There are a lot of cards to be made. -_-

Why is it multiple cards now? Oh well.

Chaos End Dragon
Dragon/ Effect
Dark/ Level 5
ATK 1600/ DEF 1100
Effect wrote:When this card is Special Summoned from the deck, it gains the combined ATK of all other monsters on your side of the field. As long as another "Chaos" monster is on the field, this card is unaffected by your opponent's card effects.

Magician's Pet Bunnies
Continuous Spell
Effect wrote:Activate only if you control a Spellcaster with 1000 or less ATK. Once per turn, you can Special Summon one "Hat" or "Rabbit" monster from your graveyard. It cannot be used for the cost of an effect.

Magical Rabbit Hat
Light/ level 3
Spellcaster/ Effect
1000 ATK/ 700 DEF
Effect wrote:When this card inflicts battle damage to your opponent, add one "Rabbit" or "Hat" card from your grave to your hand and remove this card from play. Return this card onto the field during your next Standby Phase.

Dark Rescue Girl
Dark/ level 10
Spellcaster/ Fusion/ Effect
2700 ATK/ 2200 DEF
Effect wrote:"Dark Magician Girl" + "Rescue Rabbit"
Must be Fusion Summoned with the above cards and cannot be Special Summoned by other ways. Once per turn you can send a monster from your hand to the grave to negate a Spell card. During your next Standby Phase Special Summon a monster from your deck with the same name as the sent card.



Next Card: Presto Chango!
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Post  RareHunter 2012-01-09, 02:15

Presto Change!
Spell/Quickplay
Target 1 face-up Xyz Monster you control and detach 1 of its Xyz Material; this turn, you can Xyz Summon Xyz Monster from your Extra Deck that is 1 Rank higher than that target by attaching that target, ignoring the Summoning conditions.

Next card: "Rescue Dragon", "Rescue Rat", "Rescue Dog"
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Post  just_a_null 2012-01-09, 09:08

RareHunter wrote:Presto Change!
Spell/Quickplay
Target 1 face-up Xyz Monster you control and detach 1 of its Xyz Material; this turn, you can Xyz Summon Xyz Monster from your Extra Deck that is 1 Rank higher than that target by attaching that target, ignoring the Summoning conditions.

Next card: "Rescue Dragon", "Rescue Rat", "Rescue Dog"

Rescue Dragon
Level 7 Effect Monster
0/2000

When this card is summoned, you may banish it: Special Summon 2 monsters from your deck with the same name, ignoring summoning conditions. Those cards cannot attack or be used as Synchro or Fusion monster material and their effects are negated on the field and in the graveyard. They are banished at the end of this turn. Any XYZ monster that is formed with those monsters as material has its effects negated until the end of this turn.

Next Card: Duty Calls
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Post  RareHunter 2012-01-09, 11:03

Duty Calls
Spell/Normal
Activate if you control 1 or more "Viper" monster on your field. Special summon any number of Level 4 or lower "Viper" monster from your hand as possible

Next card: "Rescue Rat" or "Rescue Dog"
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Post  just_a_null 2012-01-09, 15:39

RareHunter wrote:Duty Calls
Spell/Normal
Activate if you control 1 or more "Viper" monster on your field. Special summon any number of Level 4 or lower "Viper" monster from your hand as possible

Next card: "Rescue Rat" or "Rescue Dog"

Rescue Rat
Level 1 Effect Monster
0/0

The summon of this card cannot be negated. When this card is successfully summoned, this card's owner loses the game.

Rescue Dog
Level 1 Effect Monster
0/0

By revealing this card in your hand, lose the game.

Next card: Combo Breaker
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Post  Rephlex 2012-01-09, 16:09

Combo Breaker:

Type: Trap

Effect: Activate only when your opponent Special Summons 2 or more monsters in the same turn. Negate any effects and destroy the 2 or more Special Summoned monsters.

Next card: Unrelenting Force
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Post  AtlasEXE 2012-01-09, 16:48

Unrelenting Force
Trap/Counter

When a Spell/Trap Card/Effect Monster's effect activates that would negate the attack of one of your monsters: negate the effect and destroy the Spell/Trap Card or Effect Monster.

Next card(s): "Spiral of Grief" and/or "Offspring"
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Post  OverlordMMM 2012-01-09, 17:31

Spiral of Grief
Equip Spell
Effect wrote:Equip only onto a monster with 1500 or less ATK. When the equipped monster is destroyed by battle, send that monster to the grave. If this card is sent to the grave from the field, select one card on your opponent's side of the field and send it to the grave.

Offspring
Normal Spell
Effect wrote:Target one face-up card on the field. Set a copy of the targeted card onto the field from your deck or grave.

Next card: Almighty Rights
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Post  DuelKing 2012-01-09, 19:04

Almighty Rights
Activate only if you have more Life Points than your opponent. During each of your Battle Phases, your strongest monster can attack your opponent directly. You can only activate this effect as long as your Life points are higher than your opponent's.
Spell/Continuous

Next Card: Flamvell King and/or Flamvell Queen
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Post  Occultdude17 2012-01-09, 19:12

"Spiral of Grief"
Trap, Continuous
-
When a monster you control is destroyed in battle: place 1 Grief Counter on this card. When this card has 10 Grief Counters: send this card to the Graveyard; you can select 1 monster in your Deck and activate 1 of the following effects:
- Add that card to your opponent's hand. During the End Phase, its effect will activate. If the effect cannot activate in the hand, send the card to the Graveyard.
- Special Summon that monster to your opponent's side of the field. Your opponent takes no Battle Damage from battles involving that monster.
In both cases, your opponent is treated as the owner of the card for all card effects in the current Duel.

I made this so that "Rescue Rat" and "Rescue Dog" were playable. In future, please don't make cards that cannot be played.

Offspring
Spell, Continuous
-
Once per turn, during your Main Phase: select 2 monsters you control with the same Type; Special Summon 1 "Offspring Token". The "Offspring Token" has the same Type as the 2 monsters, is treated as both their Attributes, has a Level equal to half that of the selected monster with the lowest Level, and ATK and DEF equal to difference between the 2 monsters' ATK and DEF x 2.

If only the TCG had Gender as a card trait, like the Manga did. This might have been easier to do.

Next Cards: E-HERO Cereal Eater
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Post  Occultdude17 2012-01-09, 19:12

Damn, ninja'd again?
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Post  RareHunter 2012-01-10, 00:47

Flamvell King
FIRE/Lv 7
Warrior/Effect
2800 ATK/200 DEF
When you take damage (either by battle or card's effect) while you control 1 or more FIRE monster, you can Special Summon this card from your hand. If this card is Special Summoned this way, you can special summon 1 "Flamvell Queen Token" (Warrior-Type/FIRE/Level 7/ATK ?/DEF 200). Its ATK equal to the amount of damage you took.

Elemental Hero Cereal-Eater
EARTH/Lv6
Warrior/Fusion/Effect
2400 ATK/1400 DEF
1 "Elemental HERO" monster + 1 Insect-Type monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can equip 1 monster your opponent controls to this card as an Equip Card. If this card would be destroyed, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)

Next card: Light Diviner
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Post  Glacier_LOH 2012-01-10, 01:36

Light Diviner: Rare
Attribute: Light
Level: 3
Type: Fairy
ATK: 1400
DEF: 300
Effect:
Once per turn: Send one card from the top of your deck to the Graveyard.

Next Card(s): "Fortress of the Ice Barrier" or "Ice Barrier's Battle Meditation"
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Post  just_a_null 2012-01-10, 01:41

RareHunter wrote:Flamvell King
FIRE/Lv 7
Warrior/Effect
2800 ATK/200 DEF
When you take damage (either by battle or card's effect) while you control 1 or more FIRE monster, you can Special Summon this card from your hand. If this card is Special Summoned this way, you can special summon 1 "Flamvell Queen Token" (Warrior-Type/FIRE/Level 7/ATK ?/DEF 200). Its ATK equal to the amount of damage you took.

Elemental Hero Cereal-Eater
EARTH/Lv6
Warrior/Fusion/Effect
2400 ATK/1400 DEF
1 "Elemental HERO" monster + 1 Insect-Type monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can equip 1 monster your opponent controls to this card as an Equip Card. If this card would be destroyed, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)

Next card: Light Diviner

Light Diviner
Level 4 Light Spellcaster Effect Monster
800/0

Once per turn: Switch this card into defense position and reveal the top three cards of your deck. If "Ma'at" is among those cards, you may special summon it and send the revealed cards to the graveyard. Otherwise, return those cards to your deck in the order they were revealed.

Bah, ninjaed.

Fortress of the Ice Barrier
Field Spell

Once per turn, you may tribute one Ice Barrier monster to summon another Ice Barrier monster of the same level from your deck.

Next: Master's Regret
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Post  Occultdude17 2012-01-10, 04:27

Master's Regret
Spell, Quick-Play
-
When control of a monster shifts to your opponent: discard 2 cards to the Graveyard; your opponent cannot attack with that monster or use it as a Material.

Next Cards: "Glorious Triumph" and "Election Day".
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Post  RareHunter 2012-01-10, 05:11

Election Day
Spell/Normal
draw 3 card and reveal it. Your opponent selects and discards 1 card of them and then you can select and return 1 of them to your Deck. You can only activate 1 "Election Day" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.

Next card: Gloriuous Triumph
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Post  Occultdude17 2012-01-10, 05:27

Glorious Triumph
Spell, Normal
-
If this card is in your Graveyard when you win the Duel: you get to draw 2 extra cards in your opening hand during the next Duel.

Next Cards: "Noob Fighter" and "Ban Appeal".
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Post  OverlordMMM 2012-01-10, 12:13

Noob Fighter
Quickplay Spell
Effect wrote:Activate only when your opponent misplay's cards and/or effects. Add those cards to your hand.

Ban Appeal
Trap
Effect wrote:Activate only if your LP are 2000 or less and your opponent's LP are 6000 or more. Add one "Ultimate Banhammer" from your deck to your hand.

Next Cards: Ultimate Banhammer and Judge's Judgement
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Post  AtlasEXE 2012-01-10, 16:50

Ultimate Banhammer
Trap

Activate only when you have 1000 or less life points. If you have 100 or less life points, you can activate this card from your hand. Choose 1 card on the field and banish it. Then both players banish all copies of the card from their deck, graveyard, field, hand and extra deck. These cards cannot be used for the remainder of the match. Each player can only activate the effects of "Ultimate Banhammer" once per match.

Next card: Judge's Judgment
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Post  Occultdude17 2012-01-10, 19:32

Judge's Judgement
Trap, Counter
-
If your opponent activates a card effect, Summons a monster, changes a Battle Position or declares an attack, while you control "Judge Man": negate that effect/Summon/Position change/attack and destroy that card.

Next Cards: "All Rise", "Clear the Courtroom", "Hammer of Justice" and "Approach the Bench".
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Post  OverlordMMM 2012-01-10, 20:45

"All Rise"
Continuous Spell
Effect wrote:Cards cannot be set and the position of monsters cannot be changed, except with card effects. Change the position of all Defense position monsters to Attack position. Destroy this card at the start of your opponent's second End Phase.

Next: "Clear the Courtroom", "Hammer of Justice" and "Approach the Bench"
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Post  AtlasEXE 2012-01-10, 21:11

Clear the Courtroom
Spell/Normal

Pay 1000 Life Points: Select 1 face-up "Judge Man" you control; Destroy all monsters on the field except for the selected "Judge Man" and inflict damage to your opponent equal to the number of monsters destroy by this effect x 500. "Judge Man" cannot attack the turn you activate this card.

Hammer of Justice
Spell/Equip

Equip only to a "Judge" monster. The equipped monster gains 500 ATK. When the equipped monster battles with a defense position monster, destroy the monster immediately with this card's effect without applying damage calculation.

Approach the Bench
Trap/Continuous

Activate only while you control a face-up "Judge" monster. Select 1 face-up "Judge" monster you control and 1 monster your opponent controls. While this card is face-up, the selected card your opponent controls can only attack or use effects that target the selected card you control.

Next card(s): "I AM THE LAW!", "Contempt of Court" and/or "Judge Girl"
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Post  Occultdude17 2012-01-10, 21:29

I AM THE LAW
Spell, Equip
-
Equip only to a Normal monster. The equipped monster is unaffected by card effects, except for this card's effect.

Contempt of Court
Trap, Normal
-
If your opponent negates the effect of a card that targets and destroys a card: destroy that targeted card. This effect can be activated after the resolution of a chain without Missing the Timing.

Judge Girl
EARTH, Level 3, Warrior/Tuner
ATK/1100, DEF 800
-
Tribute this card; Special Summon 1 "Judge Judy" from your hand or Deck.

Next Card: "Judge Judy".
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Post  just_a_null 2012-01-10, 22:31

Occultdude17 wrote:I AM THE LAW
Spell, Equip
-
Equip only to a Normal monster. The equipped monster is unaffected by card effects, except for this card's effect.

Contempt of Court
Trap, Normal
-
If your opponent negates the effect of a card that targets and destroys a card: destroy that targeted card. This effect can be activated after the resolution of a chain without Missing the Timing.

Judge Girl
EARTH, Level 3, Warrior/Tuner
ATK/1100, DEF 800
-
Tribute this card; Special Summon 1 "Judge Judy" from your hand or Deck.

Next Card: "Judge Judy".

Judge Judy
EARTH, Level 3, Beast-Warrior
1700/1200

Pay 2000 life points and banish this card: Declare one card name. That card cannot be used for the rest of the duel. The effect of "Judge Judy" can only be used once by each player during a duel.

Next card: And Then There Were Two
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Post  Barricade 2012-01-10, 22:52

And Then There Were Two
Normal Spell

Send all monsters on the field to the graveyard except for the monster with lowest atk on your side of the field, and highest attack on the opponent's side of the field.

Next Cards: Raging Raven, Screaming Mantis
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Post  XmiaX 2012-01-10, 23:03

Raging raven
Level 4 winged beast
1000atk1000def
You can banish this card to pay 1000lp to attack your opponent directly.

Screaming mantis
Continuous spell
Pay 1000lp each turn to negate "inzector" effects in the field and graveyard.
Next- vantagesp, potus-mat

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Post  RareHunter 2012-01-10, 23:11

Damm... Ninja'd

VantageSP, Potus-Mat
Spell/Normal
Offer your opponent a hug. If they accept your hug, each player's Life Points become 1000. If you have "Badass Bunny" in your hand and show it to your opponent, they must accept the hug.

Next card: "Badass Bunny", "Dest", or/and "UltimateLOL"
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Post  Barricade 2012-01-11, 15:32

Badass Bunny
Effect Monster
*** EARTH Beast
900atk/1200 def

Once per turn you may search for a card with "Bunny" or "Rabbit" in either player's deck, hand, or grave. If it is an opponent's remove it from play. If it is yours, send it to the grave. If this card is destroyed by battle you may return one monster with "Bunny" Or "Rabbit" in it's name in your grave to the top of the deck.

NExt: "Dest" "UltimateLOL"
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Post  D-Shinkirou 2012-01-11, 16:07

UltimateLOL

Quick play spell

Activate only when an opponent activates a spell/trap or summons a monster. Negate the activation/summon unless your opponent says "lolwut?".

Next card: "Dest"


Last edited by D-Shinkirou on 2012-01-11, 16:29; edited 1 time in total
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Post  Metta World Peace 2012-01-11, 16:16

Dest

Effect Monster
**** DARK Insect
1500atk/1200 def

When this card is normal summoned or set, you can add 1 level 4 or lower insect type monster to your hand.

Next card: Metta World Peace - The Sexy
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Post  Zero2Hero 2012-01-11, 16:17

So now it's come to making cards off of Staff....
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Post  628426 2012-01-11, 16:40

False Pretense
Roll one dice, increase your opponents Life Points by the result, then special summon one monster from either your deck or special deck with the same level as the result (monsters from the special deck must have the monsters on the description sent to the grave).

Next - Goblins Secret Pet
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Post  D-Shinkirou 2012-01-11, 16:49

So... My opponent gains 6 life points and I get Brio?
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Post  RareHunter 2012-01-11, 20:37

Goblins Secret Pet
Trap/Normal
Tribute 1 "Goblin" Monster. Special Summon 1 "Goblin's Pet Dragon" monster from your Deck or your hand in Attack Position.

Next card: Goblin's Pet Dragon
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Post  Occultdude17 2012-01-11, 21:08

Goblin's Pet Dragon
EARTH, Level 4, Dragon/Effect
ATK/1300, DEF/1400
-
If you control a "Goblin" or "Orc" monster, except "Goblin's Pet Dragon", you can Special Summon this card from your hand. Gains 300 ATK for each "Goblin" and "Orc" monster on the field, except "Goblin's Pet Dragon". You can Tribute this card to change the Battle Position of 1 monster on the field.

Next Card: "Chemical Wizard".
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Post  RareHunter 2012-01-12, 00:05

Chemical Wizard
LIGHT/Lv1
Spellcaster/Effect
ATK 300/DEF 200
Pay 1000 Life Points to Special Summon 1 Level 4 or lower Fusion Monster from your Extra Deck in face-up Attack Position. That Fusion Monster cannot attack your opponent's directly, and is returned to your Extra Deck at the end of the turn Special summoned

Next Card: Chemical Summoner


Last edited by RareHunter on 2012-01-13, 02:05; edited 1 time in total
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Post  AtlasEXE 2012-01-12, 01:56

Chemical Summoner
Light/LV 1
Spellcaster/Effect
0 ATK/1200 DEF

Once per turn: you can pay 1000 Life Points to reveal 1 Monster from your Fusion Deck, then Special Summon 1 of the listed Fusion Material Monsters from your hand or graveyard. Its effect is negated.

Next Card: Level Converter and/or Instant Tuning
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Post  RareHunter 2012-01-12, 03:27

Instant Tuning
Spell/Normal
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Synhro Monster from your Extra Deck. (This Special Summon is treated as a Synhro Summon). It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Tuning" can be activated per turn.

Next card: Level Converter
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Post  628426 2012-01-12, 04:03

Level Converter
Spell card
Swap the levels of two monsters on the field.

Next: Akuma!
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Post  D-Shinkirou 2012-01-12, 17:58

Akuma!

Monster lv 4 2500 ATK 0 DEF Dark fiend.

Any damage this card inflicts is dealt to you as well. When this card is summoned each player targets one other monster he controls (If able) they are both banished. If you reduce your opponents life points to 0 and you would also lose you win this duel.

Next Card: King of Illusions
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Post  Occultdude17 2012-01-12, 18:16

We've already had "Akuma" and "King of Illusions", and I think we've done the staff members twice now. Why don't we try expanding the Forest types?

Next Card: Forest #2
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Post  D-Shinkirou 2012-01-12, 19:16

Hmm I haven't seen them all so ok.

Forest #2

Field Spell

Activate only by banishing 1 face up "forest" card you control. Monsters you control that have "forest", "wood", or "tree" in their name cannot be destroyed by battle while in attack position. They cannot be destroyed by card effects while in defense position.

Next Cards: "Dark ritual Massacre", "Dark Ritual Sacrifice", and "Dark Ritual Banishment".

Or SHould we redo the 6 attribute Field spells?
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Post  RareHunter 2012-01-12, 22:47

Dark Ritual Banishment
DARK/Lv1
Fiend/Effect
300 ATK/200 DEF
When you Ritual Summon a DARK Ritual Monster, you can remove from play this card from your Graveyard as the 1 or entire required for the Ritual Summon. while the monster Ritual Summoned using this card is face-u on the field, your opponent cannot remove from play any cards in either Graveyard and the Ritual Monster gain this effect: Once per turn, you can select 1 monster on the field, and remove it from play.

Dark Ritual Sacrifice
DARK/Lv3
FIEND/Effect
100 ATK/2500 DEF
When you Ritual Summon a DARK Ritual Monster, you can remove from play this card from your Graveyard as the 1 or entire required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent can not Tribute a monster

Dark Ritual Massacre
DARK/Lv4
Fiend/Effect
2000 ATK/1000 DEF
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as the 1 or entire required for the Ritual Summon. If the monster Ritual Summoned using this card is DARK Ritual monster and it destroys a monster by battle, the Ritual Monster can attack again.

Next card: "Light Ritual Envoy", "Light Ritual Effigy", and "Light Ritual Banisher".
*) 3 counterparts of Dark Ritual archtype :3
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Post  628426 2012-01-13, 05:21

Light Ritual Envoy
Normal Spell
Tribute banish 4 Light monsters (Hand, Deck or grave.), special summon one Level 8 or higher non-Light monster regardless of summoning conditions, it is also treated as a Light monster, and is given the following effect (if there is already an effect, it is replaced); When Light Ritual Effigy is activated, this card is used as the tribute and is returned to the deck.

Light Ritual Effigy
Trap Card
Tribute one Level 5 or higher monster, increase both your and your opponents Life Points by the tribute's strongest ATK or DEF. Then Special Summon one "Light Ritul Banisher" from your hand, deck or graveyard.

Light Ritual Banisher
Effect Monster
********
Dark
2400/2400
If both "Light Ritual Envoy" and "Light Ritual Effigy" are in the graveyard when this card is summoned (or if "Light Ritual Envoy" is in the graveyard and "Light Ritual Effigy" is activated on the field), banish them. When there are four Light monsters and two spell cards in your banished zone, this card can special summon one "Ra's Messenger" in defence mode.

Next - Ra's Messenger (or the three I did).
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Post  RareHunter 2012-01-13, 06:11

Ra's Messenger
DIVINE/Lv4
Divine-Beast/Effect
1900 ATK/1800 DEF
When this card is Normal or Special Summoned: You can add 1 "The Winged Dragon of Ra" from your Deck to your hand. This card can be treated as 3 Tributes for the Tribute Summon of a DIVINE monster, ignoring the Summoning conditions.

Next card: Slifer's Messenger
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Post  628426 2012-01-13, 06:46

Slifer's Messenger
Divine
***
Divine-Beast/Effect
1500/2000
When this card is face-up in defence mode, you can Special Summon all Divine-Beasts in defence mode. If you have Slifer the Sky Dragon in your hand, you can tribute this card and special summon it regardless of summoning conditions.

Next - Obelisk's Apostle
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Post  Barricade 2012-01-13, 07:38

Obelisk's Apostle
Divine
Level 4
Divine Beast/Effect
1850/1900

This card can be treated as 3 Tributes for the Tribute Summon of Obelisk, the Tormentor .If Obelisk The Tormentor is on the field, you can send this card to the grave for it's effect with only 1 tribute, Obelisk can still attack

Next: Dark World Hunters, Agent Hunters
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Post  RareHunter 2012-01-13, 07:56

Dark World Hunters
LIGHT/Lv6/Fiend/Effect
1600 ATK/2500 DEF
When a card effect controlled by your opponent is activated which would cause to discard from hand, you can discard 1 card and Special Summon this card from your hand. Neither player can activate an effect that activated if discarded by card effect.

Agent Hunters
DARK/Lv6/Fairy/Effect
2300 ATK/1800 DEF
When your opponent Special Summons a LIGHT monster, you can discard 1 card to Special Summon this card from your hand. No monsters can be Normal, Flip, or Special Summoned, except for DARK monsters.

Next card: Dragunity Hunter
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