A new card game.
+39
Exiled
DyceMan
[EP] Irate
Cheren
Saturn
Phoenix Wright
gsaddfff
ammar 2000
Adept VantageSP
satsu.ariefu
BERKAY
Wakelang
Reza-D'killernumber1
Monox D. I-Fly
LoudKid
Badass_Bunny
Haden117
Red Nova Leo
Hotter than Laval
BlackShadowX
Boot camp
Bendyness
C/a/boose
Roxzen
628426
Zero2Hero
Metta World Peace
D-Shinkirou
XmiaX
Barricade
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DuelKing
AtlasEXE
Rephlex
just_a_null
RareHunter
OverlordMMM
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MK_ultra
43 posters
Page 4 of 8
Page 4 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: A new card game.
IP Trace
Spell/Continuous
Once per turn: You can target 1 face-up monster your opponent control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the turn and inflict damage equal to its ATK to your opponent.
Next card: "Cursed Seal of the forbidden Trap", "Cursed seal of the Forbidden Summon"
Spell/Continuous
Once per turn: You can target 1 face-up monster your opponent control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the turn and inflict damage equal to its ATK to your opponent.
Next card: "Cursed Seal of the forbidden Trap", "Cursed seal of the Forbidden Summon"
Last edited by RareHunter on 2012-02-02, 05:36; edited 1 time in total
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Cursed Seal of the Forbidden Spell
Normal Spell
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, activate it straight away. When this card is activated, send this card and two "forbidden one" monsters from your deck to your graveyard
Cursed Seal of the forbidden Trap
Continuous Trap
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, set it straight away. When this card is activated, send three "forbidden one" monsters from your deck to your graveyard. If there are five different "forbidden one" monsters in your graveyard, send this card to your graveyard.
Cursed seal of the Forbidden Summon
Normal Spell
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, set it straight away. When there is five different "forbidden one" monsters, "Cursed Seal of the Forbidden Spell", and "Cursed Seal of the forbidden Trap" in your graveyard, activate this card. Banish five different "forbidden one" monsters, "Cursed Seal of the Forbidden Spell", and "Cursed Seal of the forbidden Trap" from your graveyard, special summon "Exodia's Sealer" from your deck.
Next - Exodia's Sealer
Normal Spell
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, activate it straight away. When this card is activated, send this card and two "forbidden one" monsters from your deck to your graveyard
Cursed Seal of the forbidden Trap
Continuous Trap
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, set it straight away. When this card is activated, send three "forbidden one" monsters from your deck to your graveyard. If there are five different "forbidden one" monsters in your graveyard, send this card to your graveyard.
Cursed seal of the Forbidden Summon
Normal Spell
This card's activation and effect/resolve can not be negated or chained to. When this card is added to your hand, set it straight away. When there is five different "forbidden one" monsters, "Cursed Seal of the Forbidden Spell", and "Cursed Seal of the forbidden Trap" in your graveyard, activate this card. Banish five different "forbidden one" monsters, "Cursed Seal of the Forbidden Spell", and "Cursed Seal of the forbidden Trap" from your graveyard, special summon "Exodia's Sealer" from your deck.
Next - Exodia's Sealer
Re: A new card game.
BEFORE POSTING: Search the Wiki and previous posts on this topic to make sure your card hasn't already been made.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Exodia's Sealer
DIVINE/Spellcaster/Effect
* * * * * * * * * *
ATK 3500 / DEF 4000
This card cannot be Normal Summoned or Set. This card Cannot be Special Summoned except with its own effect or with 'Cursed Seal of the Forbidden Summon'.
If you have no banished 'Forbidden One' cards, destroy this card during the End Phase.
If, during either player's turn, your opponent reveals, banishes, sends to the Graveyard or adds to their Hand a 'Forbidden One' card, You may Special Summon this card from your hand.
When your opponent tries to activate a card or card effect(even a Counter Trap): You may shuffle one of your banished 'Forbidden One' cards back into the deck; Negate that card's or effect's activation, then banish it OR shuffle it back into its owner's Deck.
When this card is face-up on the field, neither player can win the duel with the effect of 'Exodia the Forbidden One'.
NEXT:
'The Eye of Relinquished'
DIVINE/Spellcaster/Effect
* * * * * * * * * *
ATK 3500 / DEF 4000
This card cannot be Normal Summoned or Set. This card Cannot be Special Summoned except with its own effect or with 'Cursed Seal of the Forbidden Summon'.
If you have no banished 'Forbidden One' cards, destroy this card during the End Phase.
If, during either player's turn, your opponent reveals, banishes, sends to the Graveyard or adds to their Hand a 'Forbidden One' card, You may Special Summon this card from your hand.
When your opponent tries to activate a card or card effect(even a Counter Trap): You may shuffle one of your banished 'Forbidden One' cards back into the deck; Negate that card's or effect's activation, then banish it OR shuffle it back into its owner's Deck.
When this card is face-up on the field, neither player can win the duel with the effect of 'Exodia the Forbidden One'.
NEXT:
'The Eye of Relinquished'
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
The Eye of Relinquished
Trap/Continuous
Once per turn, during each player's Standby Phase, you can select 1 monster your opponent control. As long as the targeted monster on field: if your opponent attacks your "Relinquished" monster, you can change attack target to targeted monster by this card's effect. Cards and effects cannot be activated in response to this effect's activation.
Trap/Continuous
Once per turn, during each player's Standby Phase, you can select 1 monster your opponent control. As long as the targeted monster on field: if your opponent attacks your "Relinquished" monster, you can change attack target to targeted monster by this card's effect. Cards and effects cannot be activated in response to this effect's activation.
cursed of forbidden trap and forbidden summon not in wiki yetOccultdude17 wrote:BEFORE POSTING: Search the Wiki and previous posts on this topic to make sure your card hasn't already been made.
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
"Cursed Seal of the Forbidden Spell", however, is.
Forbidden Gate
Spell, Field
-
Neither player can Special Summon monsters from the Extra Deck unless they first send a monster with the same Level from their hand to the Graveyard.
Next Card: "Dairy Allergy".
Forbidden Gate
Spell, Field
-
Neither player can Special Summon monsters from the Extra Deck unless they first send a monster with the same Level from their hand to the Graveyard.
Next Card: "Dairy Allergy".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Dairy Allergy
Continuous Trap
When a player(s) gains Life Points: That player(s) must send one random card from their hand to the Graveyard.
Next:
'Naturia Potato'
Continuous Trap
When a player(s) gains Life Points: That player(s) must send one random card from their hand to the Graveyard.
Next:
'Naturia Potato'
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Naturia Potato
During either player's Standby Phase you can send this card and one other "Naturia" monster to the grave: Neither player can Special Summon cards until the End Phase of your opponent's turn.
Next Card: The Graphing Calculator
During either player's Standby Phase you can send this card and one other "Naturia" monster to the grave: Neither player can Special Summon cards until the End Phase of your opponent's turn.
Next Card: The Graphing Calculator
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
The Graphing Calculator
LIGHT/Lv8/Machine/ATK 0/DEF 0
This card's Original ATK is equal to the combined Levels of the tributed monsters x 600.
Next card: The Cashier Calculator
LIGHT/Lv8/Machine/ATK 0/DEF 0
This card's Original ATK is equal to the combined Levels of the tributed monsters x 600.
Next card: The Cashier Calculator
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
"The Cashier Calculator"
Rank * *
LIGHT / Thunder / Xyz
ATK ? / DEF ?
"The Calculator" + 1 or more Level 2 Monsters
This card's ATK and DEF are equal to the combined Levels of all Xyz Materials attached to this card x 500.
Once per turn (during either player's turn): You may detach 1 Xyz Material from this card to activate one of the following effects;
- Target 1 monster on either side of the field and either increase or decrease its ATK or DEF by 1000 points.
- Draw one card OR randomly select 1 card in your opponent's hand, and send it to the Graveyard.
- Increase 1 player's Life Points by 1000 OR inflict 1000 damage to 1 player.
NEXT:
"O3 - The Sky King"
('O3' being in reference to the molecule Ozone.)
Rank * *
LIGHT / Thunder / Xyz
ATK ? / DEF ?
"The Calculator" + 1 or more Level 2 Monsters
This card's ATK and DEF are equal to the combined Levels of all Xyz Materials attached to this card x 500.
Once per turn (during either player's turn): You may detach 1 Xyz Material from this card to activate one of the following effects;
- Target 1 monster on either side of the field and either increase or decrease its ATK or DEF by 1000 points.
- Draw one card OR randomly select 1 card in your opponent's hand, and send it to the Graveyard.
- Increase 1 player's Life Points by 1000 OR inflict 1000 damage to 1 player.
NEXT:
"O3 - The Sky King"
('O3' being in reference to the molecule Ozone.)
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
O3 - The Sky King
WATER/Lv7/Fusion/Fairy
2700 ATK/0 DEF
"Oxygeddon" + "Oxygeddon" + "Oxygeddon"
This card cannot be Special Summoned except with "Bonding - O3". This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card is destroyed and sent to the Graveyard, you can Special Summon 3"Oxygeddon" from your Graveyard.
Next card: Bonding - O3
WATER/Lv7/Fusion/Fairy
2700 ATK/0 DEF
"Oxygeddon" + "Oxygeddon" + "Oxygeddon"
This card cannot be Special Summoned except with "Bonding - O3". This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card is destroyed and sent to the Graveyard, you can Special Summon 3"Oxygeddon" from your Graveyard.
Next card: Bonding - O3
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Ninja Grandmaster yami
warrior/effect
lv 8
Dark
ATK/2500 , DEF/1500
This card cannot be normal summoned or set. this card can only be special summoned be removing from play 3 "ninja" monster from your graveyard. if you special summon this card, select 1 card in your opponent hand then your opponent must revealed. if is a monster, special summon to your side of the field. if is a spell or trap card, you opponent take 2000 damage
warrior/effect
lv 8
Dark
ATK/2500 , DEF/1500
This card cannot be normal summoned or set. this card can only be special summoned be removing from play 3 "ninja" monster from your graveyard. if you special summon this card, select 1 card in your opponent hand then your opponent must revealed. if is a monster, special summon to your side of the field. if is a spell or trap card, you opponent take 2000 damage
Reza-D'killernumber1- Posts : 123
Join date : 2012-01-18
Re: A new card game.
Ninjutsu art of heart into the darkness
Trap
When your opponent declare an attack. target the attacked monster then target 2 ninja in your graveyard, Banish it then special summon 1 "Ninja Grandmaster yami" from your deck or hand
Trap
When your opponent declare an attack. target the attacked monster then target 2 ninja in your graveyard, Banish it then special summon 1 "Ninja Grandmaster yami" from your deck or hand
Reza-D'killernumber1- Posts : 123
Join date : 2012-01-18
Re: A new card game.
Reza-D read the rules of the game first b4 posting, you r supposed to make cards the previous person suggested and then suggest your card for the other person to make.If u want to make your own cards theres another section for it.
Bonding-O3
Spell card
Banish from your field or graveyard three Oxygeddon and
special summon one "O3 - The Sky King" from your extra deck this summon is also treated as a fusion summon.If this card is destroyed while facedown on field you can special summon one one oxygeddon from your hand.
next card H2O2-Peroxide Dragon
Bonding-O3
Spell card
Banish from your field or graveyard three Oxygeddon and
special summon one "O3 - The Sky King" from your extra deck this summon is also treated as a fusion summon.If this card is destroyed while facedown on field you can special summon one one oxygeddon from your hand.
next card H2O2-Peroxide Dragon
BlackShadowX- Posts : 114
Join date : 2011-12-25
Re: A new card game.
H2O2-Peroxide Dragon
WATER/Level 8
Dragon/Effect
ATK 3000/DEF 3000
You can remove from your Graveyard 2 "Hydrogeddon" and 2 "Oxygeddon" from play: Special Summon this card from your deck. You halve your LP: Destroy all cards on the field except this card. During the End Phase that you summoned this card by its effect: Destroy this card.
Next card: O3 - The Sky King
WATER/Level 8
Dragon/Effect
ATK 3000/DEF 3000
You can remove from your Graveyard 2 "Hydrogeddon" and 2 "Oxygeddon" from play: Special Summon this card from your deck. You halve your LP: Destroy all cards on the field except this card. During the End Phase that you summoned this card by its effect: Destroy this card.
Next card: O3 - The Sky King
BERKAY- Posts : 176
Birthday : 1994-01-17
Join date : 2011-05-19
Re: A new card game.
*points to RareHunter's post* Already done.
So I guess the next card will be The Magical Chemist.
So I guess the next card will be The Magical Chemist.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
The Magical Chemist
LIGHT/Lv1/Spellcaster
300 ATK/200 DEF
Pay 1000 Life Points to Special Summon 1 Rank 6 or lower Xyz Monster from your Extra Deck in face-up Attack or Defense Position. That Xyz Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn. As long as this card remains face-up on the field in Attack Position: you can pay 500 Life Points instead of detach a Xyz Material to activate a Xyz Monster
Next card: The Magical Summoner
LIGHT/Lv1/Spellcaster
300 ATK/200 DEF
Pay 1000 Life Points to Special Summon 1 Rank 6 or lower Xyz Monster from your Extra Deck in face-up Attack or Defense Position. That Xyz Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn. As long as this card remains face-up on the field in Attack Position: you can pay 500 Life Points instead of detach a Xyz Material to activate a Xyz Monster
Next card: The Magical Summoner
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
The Magical Summoner
lv 4 spellcaster dark
600/1800
This card cannot be special summoned.Once per duel you can remove any no. of spell counter from any card on your side of the field that has spell counters to special summon one spellcaster monster having level equal to no. of counters removed from your deck its effects are negated and cannot be used for synchro summon.
Next card: Nova quantum dragon
lv 4 spellcaster dark
600/1800
This card cannot be special summoned.Once per duel you can remove any no. of spell counter from any card on your side of the field that has spell counters to special summon one spellcaster monster having level equal to no. of counters removed from your deck its effects are negated and cannot be used for synchro summon.
Next card: Nova quantum dragon
BlackShadowX- Posts : 114
Join date : 2011-12-25
Re: A new card game.
Nova Quantum Dragon
FIRE/Lv8/Dragon
3000 ATK/200 DEF
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Nova Dragonoid #1" equipped with "Quantumorph". Your Deck is then shuffled.
Next card: Quantumorph
FIRE/Lv8/Dragon
3000 ATK/200 DEF
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Deck by Tributing "Nova Dragonoid #1" equipped with "Quantumorph". Your Deck is then shuffled.
Next card: Quantumorph
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Quantumorph
Quick Spell Card
This spell card treated as an equip card after the activation. Equip only to a 'Dragonoid' monster with 2000 or less ATK. A monster equipped with this card cannot be destroyed by battle or effect, until the End Phase the turn this card activated. If this card sent to graveyard while Equipped to a 'Dragonoid' monster, target 1 'Dragonoid' or 'Quantum' card in your graveyard, banish it. During the 2nd End Phase after this effect resolves, shuffle the banished card to your main deck.
Next: Quantum Parallel Universe
Quick Spell Card
This spell card treated as an equip card after the activation. Equip only to a 'Dragonoid' monster with 2000 or less ATK. A monster equipped with this card cannot be destroyed by battle or effect, until the End Phase the turn this card activated. If this card sent to graveyard while Equipped to a 'Dragonoid' monster, target 1 'Dragonoid' or 'Quantum' card in your graveyard, banish it. During the 2nd End Phase after this effect resolves, shuffle the banished card to your main deck.
Next: Quantum Parallel Universe
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Quantum Parallel Universe
Spell/Normal
Target an "Quantum Dragon" Monster in your Deck whose listed "Dragonoid" monster and "Quantum" cards are banished, shuffle the banished into the Deck, then Special Summon that "Quantum Dragon" Monster from your Deck. (Ignoring Special Summon condition) You cannot Special Summon another monster(s) during the turn you activate this card.
Next card: Dragonoid United
Spell/Normal
Target an "Quantum Dragon" Monster in your Deck whose listed "Dragonoid" monster and "Quantum" cards are banished, shuffle the banished into the Deck, then Special Summon that "Quantum Dragon" Monster from your Deck. (Ignoring Special Summon condition) You cannot Special Summon another monster(s) during the turn you activate this card.
Next card: Dragonoid United
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Dragonoid United
Spell
Target 2 dragon type monster in your graveyard: banish both targets; special summon (from your hand) 1 Dragon type monster.
N/C: Mimic Penguin!
Spell
Target 2 dragon type monster in your graveyard: banish both targets; special summon (from your hand) 1 Dragon type monster.
N/C: Mimic Penguin!
Re: A new card game.
Mimic Penguin
WATER
Lv. 3
Aqua/Tuner
ATK/1000 DEF/1000
When this card Normal Summoned or Flip Summoned, target 1 monster in either player's Graveyard, then Special Summon 1 "Mimic Penguin Token" (Aqua-Type/LIGHT/ATK 0/DEF 0) with the same Level as the targeted monster. This card can not be used as Xyz Material Monster. Each player can only activate the effect of "Mimic Penguin" once per Duel.
Next: Flood!
WATER
Lv. 3
Aqua/Tuner
ATK/1000 DEF/1000
When this card Normal Summoned or Flip Summoned, target 1 monster in either player's Graveyard, then Special Summon 1 "Mimic Penguin Token" (Aqua-Type/LIGHT/ATK 0/DEF 0) with the same Level as the targeted monster. This card can not be used as Xyz Material Monster. Each player can only activate the effect of "Mimic Penguin" once per Duel.
Next: Flood!
Last edited by satsu.ariefu on 2012-02-07, 06:42; edited 3 times in total
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
satsu.ariefu wrote:Mimic Penguin
WATER
Lv. 3
Aqua/Tuner
ATK/1000 DEF/1000
When this card Normal Summoned or Flip Summoned, target 1 monster in either player's Graveyard, then Special Summon 1 'Mimic Penguin Token' (Aqua-Type/LIGHT/ATK 0/DEF 0) with the same Level as the targeted monster. This token can not be used as Xyz Material Monster. Each player can only activate the effect of "Mimic Penguin" once per Duel.
Basic rule: All token cannot be used as Xyz Material.
That should be can not be used as Synchro Material
(Oh, my Nova Dragonoid-Archtype come )
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
RareHunter wrote:satsu.ariefu wrote:Mimic Penguin
WATER
Lv. 3
Aqua/Tuner
ATK/1000 DEF/1000
When this card Normal Summoned or Flip Summoned, target 1 monster in either player's Graveyard, then Special Summon 1 'Mimic Penguin Token' (Aqua-Type/LIGHT/ATK 0/DEF 0) with the same Level as the targeted monster. This token can not be used as Xyz Material Monster. Each player can only activate the effect of "Mimic Penguin" once per Duel.
Basic rule: All token cannot be used as Xyz Material.
That should be can not be used as Synchro Material
(Oh, my Nova Dragonoid-Archtype come )
Oh, rite. My bad
EDITED.
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Flood!
Counter Trap
Discard 2 or more WATER Monsters from your hand whose total levels equal 8 or more; Destroy all cards on the field except WATER monsters.
NEXT: "Clownfish the Joker"
Counter Trap
Discard 2 or more WATER Monsters from your hand whose total levels equal 8 or more; Destroy all cards on the field except WATER monsters.
NEXT: "Clownfish the Joker"
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Clownfish the Joker
WATER
Lv. 4
Fish/Effect
ATK/1600 DEF/1200
While "Umi" is face-up on the field, each time a WATER monster(s) Special Summoned, this card gains 100 ATK and loses 300 ATK. This card must have at least 100 DEF to activate and resolve this effect.
Next card: Titor, the Time Traveler.
XD
WATER
Lv. 4
Fish/Effect
ATK/1600 DEF/1200
While "Umi" is face-up on the field, each time a WATER monster(s) Special Summoned, this card gains 100 ATK and loses 300 ATK. This card must have at least 100 DEF to activate and resolve this effect.
Next card: Titor, the Time Traveler.
XD
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Titor, the Time Traveler.
LIGHT/Lv2/Psychic/Tuner/100 ATK/500 DEF
You can discard this card and target 1 face-up LIGHT Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. If this card discarded by this way in your opponent's turn, your opponent's turn ends.
Next card: Cursed Seal of the Forbidden Grave
LIGHT/Lv2/Psychic/Tuner/100 ATK/500 DEF
You can discard this card and target 1 face-up LIGHT Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. If this card discarded by this way in your opponent's turn, your opponent's turn ends.
Next card: Cursed Seal of the Forbidden Grave
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Okay, sorry if I'm not following any kind of particular theme you have going.
Cursed Seal of the Forbidden Grave
Counter Trap
Negate and destroy any card with an effect that removes cards from the graveyard (i.e. banish, special summon or add to hand). Set this card again after resolution.
Next Card:
Sealed Amulet
Cursed Seal of the Forbidden Grave
Counter Trap
Negate and destroy any card with an effect that removes cards from the graveyard (i.e. banish, special summon or add to hand). Set this card again after resolution.
Next Card:
Sealed Amulet
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Sealed Amulet
Continuous Spell Card
Can only be activated if you control at least 1 Spellcaster-type monster. Target 1 monster you control, change it to face-down Defence Position. As long as this card remains face-up on the field, your opponent cannot select that monster as an attack or effect target. If you control no Spellcaster-type monster, destroy this card.
Next: Teiwaz, the God of War
Continuous Spell Card
Can only be activated if you control at least 1 Spellcaster-type monster. Target 1 monster you control, change it to face-down Defence Position. As long as this card remains face-up on the field, your opponent cannot select that monster as an attack or effect target. If you control no Spellcaster-type monster, destroy this card.
Next: Teiwaz, the God of War
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
teiwaz the god of war
cannot be normal summond or set must be speacial summond (from your hand) by banishing 3 monsters from your grave equal or more to level 8 once per turn u can activate one of these effects
*send 1monster from your field to your grave to special summon 1monster from your deck it cannot attack and returns to your deck during your next standby phase
*destroy 1monster your opponent controls and 1spell or trap
lv9/light/warrior 2500 atk 2500 def
next card draw,draw?
cannot be normal summond or set must be speacial summond (from your hand) by banishing 3 monsters from your grave equal or more to level 8 once per turn u can activate one of these effects
*send 1monster from your field to your grave to special summon 1monster from your deck it cannot attack and returns to your deck during your next standby phase
*destroy 1monster your opponent controls and 1spell or trap
lv9/light/warrior 2500 atk 2500 def
next card draw,draw?
ammar 2000- Posts : 169
Join date : 2011-10-13
Re: A new card game.
Draw,draw?
Trap card
Activate chain link 2 or higher. your opponent call a type of monster. you draw a card. if the card you drew is the type your opponent called, draw another card and discard 1 card in your hand.
Next card: Nomad Shaman
Trap card
Activate chain link 2 or higher. your opponent call a type of monster. you draw a card. if the card you drew is the type your opponent called, draw another card and discard 1 card in your hand.
Next card: Nomad Shaman
gsaddfff- Posts : 78
Join date : 2012-01-06
Re: A new card game.
Nomad Shaman
DARK/Spellcaster/4/300/500
When this card is summoned; switch it to attack mode. Once per turn: discard 1 Trap card in your hand; special summon 1 level 4 monster from your graveyard in face-up defense mode.
N/C: Gagaga Zubaba
DARK/Spellcaster/4/300/500
When this card is summoned; switch it to attack mode. Once per turn: discard 1 Trap card in your hand; special summon 1 level 4 monster from your graveyard in face-up defense mode.
N/C: Gagaga Zubaba
Re: A new card game.
Gagaga Zubaba
Trap Card/Normal
When a monster your control named "Gagaga" or "Zubaba" selected as target, including attack target, negate the effect or attack of attacking monster and destroy it. After that, your oppenent draws a card and shows it. If it's not a Trap Card, you can draw a card.
Next card is "Rose Magic".
Trap Card/Normal
When a monster your control named "Gagaga" or "Zubaba" selected as target, including attack target, negate the effect or attack of attacking monster and destroy it. After that, your oppenent draws a card and shows it. If it's not a Trap Card, you can draw a card.
Next card is "Rose Magic".
BERKAY- Posts : 176
Birthday : 1994-01-17
Join date : 2011-05-19
Re: A new card game.
Rose Magic
Quick-Play Spell
When a Plant-Type monster you control is destroyed, either by battle or by card effect, you can special summon one monster with "Rose" in its name or any plant monster from your hand, deck or Graveyard. "Black Rose Dragon" is excluded from this effect.
Next Card
Mental Sage Art - Reality Warp
Quick-Play Spell
When a Plant-Type monster you control is destroyed, either by battle or by card effect, you can special summon one monster with "Rose" in its name or any plant monster from your hand, deck or Graveyard. "Black Rose Dragon" is excluded from this effect.
Next Card
Mental Sage Art - Reality Warp
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Mental Sage Art - Reality Warp
Normal Spell
During your Main Phase 1: Either banish 1 face-up Level 5 or higher Spellcaster you control, OR remove 5 Spell counters from your side of the field; You may banish any Field Spell cards on the field (regardless of position), then activate a Field Spell card from your Deck. During the opponent's next End Phase, destroy the Field Spell activated with this effect.
You cannot activate Spell Cards (other than this card, and the selected Field Spell) the turn you activate this card.
NEXT: "Cyber Machine Art - Upgrade"
Normal Spell
During your Main Phase 1: Either banish 1 face-up Level 5 or higher Spellcaster you control, OR remove 5 Spell counters from your side of the field; You may banish any Field Spell cards on the field (regardless of position), then activate a Field Spell card from your Deck. During the opponent's next End Phase, destroy the Field Spell activated with this effect.
You cannot activate Spell Cards (other than this card, and the selected Field Spell) the turn you activate this card.
NEXT: "Cyber Machine Art - Upgrade"
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Cyber Machine Art - Upgrade
Spell/Quickplay
During either player Main Phase 1: Either banish 1 face-up Level 5 or higher Machine-Type monster you control; You may banish any 1 Spell/Trap cards on the field (regardless of position), then activate Spell card from your grave. During the opponent's next End Phase, destroy the Spell/Trap activated with this effect. You cannot activate any Spell/Trap Cards (other than this card, and the selected Spell/Trap) the turn you activate this card.
Next card: Dododo Re-Mi-Fa-Sol
Spell/Quickplay
During either player Main Phase 1: Either banish 1 face-up Level 5 or higher Machine-Type monster you control; You may banish any 1 Spell/Trap cards on the field (regardless of position), then activate Spell card from your grave. During the opponent's next End Phase, destroy the Spell/Trap activated with this effect. You cannot activate any Spell/Trap Cards (other than this card, and the selected Spell/Trap) the turn you activate this card.
Next card: Dododo Re-Mi-Fa-Sol
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Dododo Re-Mi-Fa-Sol
Trap Card/Normal
Active it when a "Devil" named Xyz Monster(s) face-up on your side of the field. You can detach any numbers of Xyz metarials on it: Draw same amount of cards from your deck.
Brass Devil Mellowmellow Melody
Drum Devil Tenten Tempo
String Devil Muzumuzu Rhythm
Next card is "Violin Devil Bowwy Fiddle".
Trap Card/Normal
Active it when a "Devil" named Xyz Monster(s) face-up on your side of the field. You can detach any numbers of Xyz metarials on it: Draw same amount of cards from your deck.
Brass Devil Mellowmellow Melody
Drum Devil Tenten Tempo
String Devil Muzumuzu Rhythm
Next card is "Violin Devil Bowwy Fiddle".
BERKAY- Posts : 176
Birthday : 1994-01-17
Join date : 2011-05-19
Re: A new card game.
Violin Devil Bowwy Fiddle
Rank 3/ Fiend/ Wind
? ATK/ ? DEF
Next card: Approval of the Forbidden One
Rank 3/ Fiend/ Wind
? ATK/ ? DEF
Effect wrote:2 Level 3 monsters
When this card is Xyz Summoned, target one Xyz Monster on the field; detach all Xyz Material on that monster and attach them to this card. This card's ATK and DEF is equal to 800 X the number of Xyz Material attached to this card. Once per turn: you can detach 1 Xyz Material to increase the ATK of all "Devil" monsters by 800 X the number of Xyz Material they have.
Next card: Approval of the Forbidden One
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Approval of the forbidden one
Trap/Normal
When a card effect would make you discard from your hand: Negate that effect and destroy that card. Once per duel, you can banish a "Approval of the forbidden one" (including this card) in your graveyard: add one "Forbidden one" monster from your deck to your hand
Bigfoot Berserker
Trap/Normal
When a card effect would make you discard from your hand: Negate that effect and destroy that card. Once per duel, you can banish a "Approval of the forbidden one" (including this card) in your graveyard: add one "Forbidden one" monster from your deck to your hand
Bigfoot Berserker
Phoenix Wright- Posts : 2772
Birthday : 1993-12-14
Join date : 2011-05-16
Re: A new card game.
Berserk Bigfoot
EARTH/Lv4/Beast/Effect/2000 ATK/1000 DEF
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. When this card declares an attack, change the battle positions of all face-up monsters, except "Berserk" monsters.
Next card: Berserk Baboon
EARTH/Lv4/Beast/Effect/2000 ATK/1000 DEF
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. When this card declares an attack, change the battle positions of all face-up monsters, except "Berserk" monsters.
Next card: Berserk Baboon
Last edited by RareHunter on 2012-02-08, 23:04; edited 1 time in total
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Berserk Baboon
* * * * * * *
EARTH / Beast / Effect
ATK 2600 / DEF 1800
If a Beast-Type "Berserk" Monster on your side of the field is destroyed (by battle or card effect): You may Special Summon this card from your hand or Graveyard, then change the battle positions of all face-up monsters, except "Berserk" monsters.
NEXT: Berserk Bowwow
* * * * * * *
EARTH / Beast / Effect
ATK 2600 / DEF 1800
If a Beast-Type "Berserk" Monster on your side of the field is destroyed (by battle or card effect): You may Special Summon this card from your hand or Graveyard, then change the battle positions of all face-up monsters, except "Berserk" monsters.
NEXT: Berserk Bowwow
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Berserk Bowwow
EARTH/Lv4/Beast/Normal/1800 ATK/1000 DEF
A fiery dog, travelling the world to revenge the murder of its family. Be careful not to touch him.
Next: Raging Berserk
EARTH/Lv4/Beast/Normal/1800 ATK/1000 DEF
A fiery dog, travelling the world to revenge the murder of its family. Be careful not to touch him.
Next: Raging Berserk
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Raging Berserk
Quickplay Spell
Target 1 Beast-Type "Berserk" Monster you control, and destroy all monsters you control besides the targeted monster; Destroy cards on the field up to the number of your Beast-Type "Berserk" Monsters destroyed by the cost of this card.
Until the End Phase the targeted monster cannot be destroyed by Battle or card effects, and when it attacks or is attacked the other monster(s) it battles are destroyed after Damage Calculation.
NEXT: Berserk Bobcat
Quickplay Spell
Target 1 Beast-Type "Berserk" Monster you control, and destroy all monsters you control besides the targeted monster; Destroy cards on the field up to the number of your Beast-Type "Berserk" Monsters destroyed by the cost of this card.
Until the End Phase the targeted monster cannot be destroyed by Battle or card effects, and when it attacks or is attacked the other monster(s) it battles are destroyed after Damage Calculation.
NEXT: Berserk Bobcat
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Berserk Bobcat
EARTH
Lv4
Beast/Effect
ATK/0 DEF/2000
Each time a "Berserk" monster(s) would be destroyed by its own effect, Put 1 "Berserk Counter" to this card. Once per turn, you can remove 3 "Berserk Counter" to Special Summon 1 Lv 4 or lower Beast-type Normal Monster from your hand or deck in face-up Attack Position. If this card has more than 6 "Berserk Counter", banish it.
Next: Flaming Berserk Gorilla
EARTH
Lv4
Beast/Effect
ATK/0 DEF/2000
Each time a "Berserk" monster(s) would be destroyed by its own effect, Put 1 "Berserk Counter" to this card. Once per turn, you can remove 3 "Berserk Counter" to Special Summon 1 Lv 4 or lower Beast-type Normal Monster from your hand or deck in face-up Attack Position. If this card has more than 6 "Berserk Counter", banish it.
Next: Flaming Berserk Gorilla
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Flaming Berserk Gorilla
Colour: RED
FIRE, Level 7, Beast/Synergy/Effect
ATK/2700, DEF/2400
-
1 "Berserk Gorilla" + 1 non-Synergy Beast-Type monster.
When this card is Synergised: destroy all Level 3 or lower Defense Position monsters your opponent controls, and inflict 500 Damage for each.
Generic Rules for Synergy Monsters:
- Stored in Extra Deck.
- Must be Synergised (not Summoned) by having the correct materials face-up on the field.
- If the correct materials are not face-up on the field, the Synergy monster is destroyed.
- When a Synergy monster leaves the field, it returns to the Extra Deck.
- They are utterly broken.
Next Cards: A Synergy monster, and "Synergy Draw".
Colour: RED
FIRE, Level 7, Beast/Synergy/Effect
ATK/2700, DEF/2400
-
1 "Berserk Gorilla" + 1 non-Synergy Beast-Type monster.
When this card is Synergised: destroy all Level 3 or lower Defense Position monsters your opponent controls, and inflict 500 Damage for each.
Generic Rules for Synergy Monsters:
- Stored in Extra Deck.
- Must be Synergised (not Summoned) by having the correct materials face-up on the field.
- If the correct materials are not face-up on the field, the Synergy monster is destroyed.
- When a Synergy monster leaves the field, it returns to the Extra Deck.
- They are utterly broken.
Next Cards: A Synergy monster, and "Synergy Draw".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Alpha Sabersaurus
EARTH, Level 8, Dinosaur/Synergy/Effect
ATK/2450 DEF/1900
1 "Sabersaurus" + 1 non-Synergy Dinosaur-Type monster.
Each time Dinosaur-Type Normal Monster(s) is summoned, this card gains 400 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field: both players take 500 damage for each Synergy Monster(s) on the field.
-------------
Synergy Draw
Quick-Play Spell
You can only activate this card when you control a Synergy Monster(s). Draw 1 card. If the drawn card is a monster card which name is written (in exact name) in Synergy Material of Synergy Monster stored in your Extra Deck, you can reveal both of drawn card and the Synergy monster, then draw 1 card.
Next:
Dark Magician of Harmony (Synergy Monster)
EARTH, Level 8, Dinosaur/Synergy/Effect
ATK/2450 DEF/1900
1 "Sabersaurus" + 1 non-Synergy Dinosaur-Type monster.
Each time Dinosaur-Type Normal Monster(s) is summoned, this card gains 400 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field: both players take 500 damage for each Synergy Monster(s) on the field.
-------------
Synergy Draw
Quick-Play Spell
You can only activate this card when you control a Synergy Monster(s). Draw 1 card. If the drawn card is a monster card which name is written (in exact name) in Synergy Material of Synergy Monster stored in your Extra Deck, you can reveal both of drawn card and the Synergy monster, then draw 1 card.
Next:
Dark Magician of Harmony (Synergy Monster)
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
dark magician of harmony
Dark, level 9, spellcaster/synergy/effect
1 "Dark Magician" + 1 non-synergy LIGHT monster
while this card is face up on the field, when either player places a spell, trap, or monster, the opponent must do the same if able
next card: 1 synergy "nomad" monster + "beserk boost"
Also, can I get permission to use beserks in a fanstory?
Dark, level 9, spellcaster/synergy/effect
1 "Dark Magician" + 1 non-synergy LIGHT monster
while this card is face up on the field, when either player places a spell, trap, or monster, the opponent must do the same if able
next card: 1 synergy "nomad" monster + "beserk boost"
Also, can I get permission to use beserks in a fanstory?
gsaddfff- Posts : 78
Join date : 2012-01-06
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Similar topics
» A new card game.
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
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