A new card game.
+39
Exiled
DyceMan
[EP] Irate
Cheren
Saturn
Phoenix Wright
gsaddfff
ammar 2000
Adept VantageSP
satsu.ariefu
BERKAY
Wakelang
Reza-D'killernumber1
Monox D. I-Fly
LoudKid
Badass_Bunny
Haden117
Red Nova Leo
Hotter than Laval
BlackShadowX
Boot camp
Bendyness
C/a/boose
Roxzen
628426
Zero2Hero
Metta World Peace
D-Shinkirou
XmiaX
Barricade
Glacier_LOH
DuelKing
AtlasEXE
Rephlex
just_a_null
RareHunter
OverlordMMM
Occultdude17
MK_ultra
43 posters
Page 7 of 8
Page 7 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: A new card game.
Malefic Hunter
Level 1/ Light/ Machine
100 ATK/ 100 DEF
Next Card: Inzector Hunter
Level 1/ Light/ Machine
100 ATK/ 100 DEF
Effect wrote:You can send this card from your hand to the graveyard during your opponent's Battle Phase to target one monster your opponent controls: When the targeted monster attacks you directly, your opponent takes the damage instead of you. Then you take control of the targeted monster.
Next Card: Inzector Hunter
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Inzecter Hunter already made
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
It is? Ooops. In that case...
Next Card: Eye of the Liger
Next Card: Eye of the Liger
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
@OverlodMMM Good sir, I think you are ninja'd
Eye of the Liger
Quick-Play Spell Card
When you tribute "Test Tiger": You can shuffle that "Test Tiger" to your Deck and Special Summon 1 "Gladiator Beast" from your Deck.
Next: Drugs or Die
Eye of the Liger
Quick-Play Spell Card
When you tribute "Test Tiger": You can shuffle that "Test Tiger" to your Deck and Special Summon 1 "Gladiator Beast" from your Deck.
Next: Drugs or Die
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Next card:Drugs or Die wrote:Quick-Play Spell
Activate this effect when your opponent summons a Warrior-Type monster: They must equip it with an equip spell from their deck. If they cannot, destroy the monster.
"Satsu", "Ariefu", and "Satsu.ariefu"
I don't normally call more than one card, but I REALLY want to turn satsu.ariefu into a card.
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Satsu
WIND, Spin Up, Warrior/Quantum
ATK/1300, DEF/1200
-
When this card is face-up on the field, it is treated as being Uncertain, with the following effects:
1. Is in both Attack and Defense Position.
2. Occupies every one of your Monster Card Zones not occupied by a non-Quantum monster.
3. Can attack your opponent's Life Points directly.
4. This card's Original ATK and DEF is every ATK and DEF value between 500 above and 500 below its printed ATK and DEF.
5. Is both Spin Up and Spin Down.
When this card interacts with another card that uses one of the above properties (Position, Zone, Attacking, ATK, DEF or Spin), this card adopts the value specified in the card effect (e.g. Attack Position and not Defense Position), and the Uncertain effects are negated. This card is then treated as having Collapsed, and its controller chooses from the possible values for the other properties listed in the Uncertain effect. If any of this card's properties change afterwards, this card becomes Uncertain again. When this card Collapses: draw 1 card.
Ariefu
FIRE, Spin Down, Winged-Beast/Quantum
ATK/1200, DEF/1300
-
[Generic effect for Quantum monsters]. While this card is Uncertain: inflict 500 damage to your opponent during the End Phase.
Satsu.Ariefu
LIGHT, Rank 5, Warrior/Xyz/Effect
ATK/1900, DEF/1400
-
"Satsu" + "Ariefu", while they have opposite Spins (Up or Down).
This card is also treated as a Winged-Beast. As long as this card remains face-up: Quantum monsters gain 500 ATK during the Battle Phase. When this card is destroyed: Special Summon 1 Quantum monster with 1500 ATK or less from your Deck. It cannot be used as a Synergy Material.
Bonus card because we waited so freakin' long:
Entanglement
Spell, Quick-Play
-
Select 2 Uncertain "Quantum Monsters". When one of them Collapses, the other Collapses at exactly the same time, and adopts an opposite Spin (Up or Down).
Next Card: "Quantum Dragon".
WIND, Spin Up, Warrior/Quantum
ATK/1300, DEF/1200
-
When this card is face-up on the field, it is treated as being Uncertain, with the following effects:
1. Is in both Attack and Defense Position.
2. Occupies every one of your Monster Card Zones not occupied by a non-Quantum monster.
3. Can attack your opponent's Life Points directly.
4. This card's Original ATK and DEF is every ATK and DEF value between 500 above and 500 below its printed ATK and DEF.
5. Is both Spin Up and Spin Down.
When this card interacts with another card that uses one of the above properties (Position, Zone, Attacking, ATK, DEF or Spin), this card adopts the value specified in the card effect (e.g. Attack Position and not Defense Position), and the Uncertain effects are negated. This card is then treated as having Collapsed, and its controller chooses from the possible values for the other properties listed in the Uncertain effect. If any of this card's properties change afterwards, this card becomes Uncertain again. When this card Collapses: draw 1 card.
Ariefu
FIRE, Spin Down, Winged-Beast/Quantum
ATK/1200, DEF/1300
-
[Generic effect for Quantum monsters]. While this card is Uncertain: inflict 500 damage to your opponent during the End Phase.
Satsu.Ariefu
LIGHT, Rank 5, Warrior/Xyz/Effect
ATK/1900, DEF/1400
-
"Satsu" + "Ariefu", while they have opposite Spins (Up or Down).
This card is also treated as a Winged-Beast. As long as this card remains face-up: Quantum monsters gain 500 ATK during the Battle Phase. When this card is destroyed: Special Summon 1 Quantum monster with 1500 ATK or less from your Deck. It cannot be used as a Synergy Material.
Bonus card because we waited so freakin' long:
Entanglement
Spell, Quick-Play
-
Select 2 Uncertain "Quantum Monsters". When one of them Collapses, the other Collapses at exactly the same time, and adopts an opposite Spin (Up or Down).
Next Card: "Quantum Dragon".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Quantum Dragon
WIND
Dragon/Quantum
lvl 8
ATK/2800 DEF/1400
This card can be special summoned when you have 2 or more "Quantum" monsters on the field. This card gains the following effect depending on what monsters are in your graveyard:
Satsu:this card does piercing damage
Ariefu: this card gains 400 atk
Satsu and Ariefu: this card cannot be destroyed by battle
Next card: Gagaga Knight
WIND
Dragon/Quantum
lvl 8
ATK/2800 DEF/1400
This card can be special summoned when you have 2 or more "Quantum" monsters on the field. This card gains the following effect depending on what monsters are in your graveyard:
Satsu:this card does piercing damage
Ariefu: this card gains 400 atk
Satsu and Ariefu: this card cannot be destroyed by battle
Next card: Gagaga Knight
DyceMan- Posts : 22
Birthday : 1993-06-22
Join date : 2012-01-28
Re: A new card game.
Gagaga Knight has already been done. I'll do something different.
Hawking Radiation
Trap, Normal
-
Activate when monsters have been destroyed by "Dark Hole": return all Quantum monsters in your Graveyard to your Deck, then draw 1 card.
Next Card: Fusion monster with 2 "Gagaga" monsters as Materials.
Hawking Radiation
Trap, Normal
-
Activate when monsters have been destroyed by "Dark Hole": return all Quantum monsters in your Graveyard to your Deck, then draw 1 card.
Next Card: Fusion monster with 2 "Gagaga" monsters as Materials.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Gagagagaga Master Knight
Level 8/Spellcaster/Effect
Gagaga Knight + Any other "Gagaga" monster
When this card is Fusion Summoned, you can select any "Gagaga" card in your graveyard and banish it. This card's effect becomes the effect of the Banished card.
Next Card: OverlordMMM (I don't think they've been turned into a card yet)
Level 8/Spellcaster/Effect
Gagaga Knight + Any other "Gagaga" monster
When this card is Fusion Summoned, you can select any "Gagaga" card in your graveyard and banish it. This card's effect becomes the effect of the Banished card.
Next Card: OverlordMMM (I don't think they've been turned into a card yet)
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Gagaga Sorcerer
******
2300/1500
Dark, Spellcaster, Fusion, Effect
2 "Gagaga" monsters
When this card is fusion summoned: target 1 "Gagaga" monster in your graveyard and 1 monster with the same level in your opponents graveyard; special summon those targets to your side of the field in face up defense position. Once Per Turn: you can target 1 face up "Gagaga" monster; change the level of 1 face up monster on the field to the same level as the selected monster. It cannot be used as a synchro material for a synchro summon.
******
2300/1500
Dark, Spellcaster, Fusion, Effect
2 "Gagaga" monsters
When this card is fusion summoned: target 1 "Gagaga" monster in your graveyard and 1 monster with the same level in your opponents graveyard; special summon those targets to your side of the field in face up defense position. Once Per Turn: you can target 1 face up "Gagaga" monster; change the level of 1 face up monster on the field to the same level as the selected monster. It cannot be used as a synchro material for a synchro summon.
Exiled- Posts : 357
Join date : 2011-07-05
Re: A new card game.
OverlordMMM
DARK, Level 4, Fiend
ATK/1200, DEF/2000
-
A user on the website "Duel Network". Nobody has made a card based on them yet, which is very odd.
Next Card: "Lack of Imagination".
DARK, Level 4, Fiend
ATK/1200, DEF/2000
-
A user on the website "Duel Network". Nobody has made a card based on them yet, which is very odd.
Next Card: "Lack of Imagination".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Lack of Imagination
Spell/Normal
Pay 1000 Life Points. Neither player can conduct Battle Phase until 10 turns have passed (counting the turn you activate this card as the 1st turn)
Next card: "Stairway to Sanctuary"
Spell/Normal
Pay 1000 Life Points. Neither player can conduct Battle Phase until 10 turns have passed (counting the turn you activate this card as the 1st turn)
Next card: "Stairway to Sanctuary"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Stairway to Sanctuary
Normal Spell card
Activate only while you have "The Sanctuary in the Sky" on the field. Special summon one of your banished fairy type monsters. it loses 600 Atk until the end phase.
next card: Number 13: Black Cat
Normal Spell card
Activate only while you have "The Sanctuary in the Sky" on the field. Special summon one of your banished fairy type monsters. it loses 600 Atk until the end phase.
next card: Number 13: Black Cat
DyceMan- Posts : 22
Birthday : 1993-06-22
Join date : 2012-01-28
Re: A new card game.
Stairway to Sanctuary wrote:
Each time a Fairy-type monster is summoned, add one Angel Counter to this card. You can send this card with 5 counters to the graveyard to add 1 "The Sanctuary in the Sky" to your hand OR you can send this card with 10+ counters and an "Agent" monster to add 1 "The Sanctuary in the Sky" and 1 "Master Hyperion" to your hand. This card's name is treated as "The Sanctuary in the Sky" while face-up on the field.
Next Card: Solar Search
Oh, come on!!
Number 13: Black Cat
Xyz/Rank 2/Effect
3 Level 2 Beast-type monsters
Next card: Solar SearchNumber 13: Black Cat wrote:
Once per turn, you can detach one Xyz material from this card and activate one of the following effects:
- Die Roll- Have your opponent call any of 3 numbers between 1 and 6, then roll a die. If the result was any of the numbers called, destroy up to any number of cards your opponent controls equal to the die roll result. Otherwise, take 1000 Damage.
--Coin Toss- Call Heads or Tails. If called right, take 1000 points of Damage. If called wrong, your opponent takes 1000 points of damage.
If this card would be destroyed by a card effect, detach one Xyz material instead.
......
I give up. I'll try this when there's less chance of active card contributions. Ninja'd four times!!
Last edited by DuelKing on 2012-02-23, 01:08; edited 1 time in total
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Damn, ninja'd. I'll just change my card effect and name.
Stairway to Heaven
Spell, Field
-
Banish any number of monsters from your Graveyard; Special Summon 1 monster from your Deck or Extra Deck with Levels equal to the number of monsters banished.
Next Card: "Circular Debate".
Stairway to Heaven
Spell, Field
-
Banish any number of monsters from your Graveyard; Special Summon 1 monster from your Deck or Extra Deck with Levels equal to the number of monsters banished.
Next Card: "Circular Debate".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
ninja'd -_- twice. I REFUSE TO DEL
Lack of Imagination
Spell, Ritual
Remove cards from both sides of the field equal to the level of one "BandWagonner" Ritual Monster. Your opponent may negate the activation of this card by revealing "Excessive Imagination" in his hand or Deck.
Stairway to Sanctuary
Field Spell
This card cannot be destroyed if you control one Angel's Guardian on the field. As long as you control this card, you cannot receive damage nor can your card be destroyed or removed from play, You cannot conduct your Battle Phase or Special Summon as long as this card is face-up on the field.
Next card: "Angel's Guardian"
Circular Debate
Spell
Add one Peano's Postulate from your deck to your hand. This card cannot be negated
Next Card: Peano's Postulate
Lack of Imagination
Spell, Ritual
Remove cards from both sides of the field equal to the level of one "BandWagonner" Ritual Monster. Your opponent may negate the activation of this card by revealing "Excessive Imagination" in his hand or Deck.
Stairway to Sanctuary
Field Spell
This card cannot be destroyed if you control one Angel's Guardian on the field. As long as you control this card, you cannot receive damage nor can your card be destroyed or removed from play, You cannot conduct your Battle Phase or Special Summon as long as this card is face-up on the field.
Next card: "Angel's Guardian"
Circular Debate
Spell
Add one Peano's Postulate from your deck to your hand. This card cannot be negated
Next Card: Peano's Postulate
FrozenFire- Posts : 26
Join date : 2011-12-29
Re: A new card game.
Solar Search
Spell, Normal
-
Banish 2 "Lightsworn" monsters from your Graveyard. Add 1 "Lightsworn" card from your Deck to your hand.
Angel's Guardian
DARK, Level 4, Fiend/Tuner
ATK/1800, DEF/1500
-
Fairy-Type monsters cannot be destroyed.
Next Card: "Peano's Postulate".
Spell, Normal
-
Banish 2 "Lightsworn" monsters from your Graveyard. Add 1 "Lightsworn" card from your Deck to your hand.
Angel's Guardian
DARK, Level 4, Fiend/Tuner
ATK/1800, DEF/1500
-
Fairy-Type monsters cannot be destroyed.
Next Card: "Peano's Postulate".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
I keep getting ninja'd, what is going on?
Peano's postulate
DARK/lvl 4
Fiend/Effect
ATK:1700/DEF:600
while you control no monsters, you can special summon this card from your hand. when this card is targeted for an attack, you can banish one DARK monster in your graveyard to negate the attack.
Next card: Number 13: Black Cat
Peano's postulate
DARK/lvl 4
Fiend/Effect
ATK:1700/DEF:600
while you control no monsters, you can special summon this card from your hand. when this card is targeted for an attack, you can banish one DARK monster in your graveyard to negate the attack.
Next card: Number 13: Black Cat
DyceMan- Posts : 22
Birthday : 1993-06-22
Join date : 2012-01-28
Re: A new card game.
Konami's probably going to release a "Number 13" themselves, so I'll leave it out.
Black Cat
DARK, Rank 3, Beast/Xyz
ATK/1300, DEF/2700
-
2 Level 3 monsters.
Next Card: Black Dog.
Black Cat
DARK, Rank 3, Beast/Xyz
ATK/1300, DEF/2700
-
2 Level 3 monsters.
Next Card: Black Dog.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Black Dog already made in Yu-Gi-Oh! R
next card: Orbital Facepalm Cannon
next card: Orbital Facepalm Cannon
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Orbital Facepalm Cannon
Trap, Counter
-
When your opponent does something unforgivably stupid: destroy 1 monster they control as punishment. If your opponent says, "That wasn't stupid, that was part of my strategy," then this card is negated and you win after the end of your opponent's 5th turn from this card's activation. If they don't knock down your floating castle by then, they must wear a hat that says "Noob" on it for the rest of the Match.
Next Card: "In all Seriousness Though, WTF?"
Trap, Counter
-
When your opponent does something unforgivably stupid: destroy 1 monster they control as punishment. If your opponent says, "That wasn't stupid, that was part of my strategy," then this card is negated and you win after the end of your opponent's 5th turn from this card's activation. If they don't knock down your floating castle by then, they must wear a hat that says "Noob" on it for the rest of the Match.
Next Card: "In all Seriousness Though, WTF?"
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
In All Seriousness though, WTF?
Spell
Punch your opponent. If you miss, you lose the duel. If you hit, you take your oppeonents deck.
-----
Next: Dueling Network 4.6.0.0.7.3
Spell
Punch your opponent. If you miss, you lose the duel. If you hit, you take your oppeonents deck.
-----
Next: Dueling Network 4.6.0.0.7.3
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Cool! Im the first Quantum card evaaarr
Orbital Facepalm Canon
Quick-Play Spell Card
When a card declares an attack: Target that card; Change the target of an attack to the opposite player. Both player takes the same amount of Battle Damage caused by this card.
DANG. Ninja'd
Dueling Network 4.6.0.0.7.3
Field Spell Card
As long as this card remains face-up on the field, both player can Tribute another card they control to negate destruction of a card.
Next: Quantum Dragon Chariot
Orbital Facepalm Canon
Quick-Play Spell Card
When a card declares an attack: Target that card; Change the target of an attack to the opposite player. Both player takes the same amount of Battle Damage caused by this card.
DANG. Ninja'd
Dueling Network 4.6.0.0.7.3
Field Spell Card
As long as this card remains face-up on the field, both player can Tribute another card they control to negate destruction of a card.
Next: Quantum Dragon Chariot
Last edited by satsu.ariefu on 2012-02-23, 03:30; edited 1 time in total
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Quantum Dragon Chariot
Trap, Continuous
-
This card is treated as a monster (FIRE, Spin Up, Dragon/Quantum, ATK/1800, DEF/1500) with the following effect: [Quantum Effect]. During your Draw Phase, if this card is Uncertain: Special Summon 1 Uncertain "Quantum Dragon Token" (FIRE, Spin Down, Dragon/Quantum, ATK/0, DEF/0). It is treated as an Quantum monster, with the generic Quantum monster effect.
Yay! Violated the "Tokens are always Normal" rule AND did it with a Trap monster to boot.
Next Card: Quantum Synergy.
Trap, Continuous
-
This card is treated as a monster (FIRE, Spin Up, Dragon/Quantum, ATK/1800, DEF/1500) with the following effect: [Quantum Effect]. During your Draw Phase, if this card is Uncertain: Special Summon 1 Uncertain "Quantum Dragon Token" (FIRE, Spin Down, Dragon/Quantum, ATK/0, DEF/0). It is treated as an Quantum monster, with the generic Quantum monster effect.
Yay! Violated the "Tokens are always Normal" rule AND did it with a Trap monster to boot.
Next Card: Quantum Synergy.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Quantum Synergy
Quick-Play Spell Card
When you control Quantum and Synergy monsters: You can target 1 Synergy monster and make it a Quantum monster with the following effect: [Quantum Effect].
Next Card: Quantum Reborn
Quick-Play Spell Card
When you control Quantum and Synergy monsters: You can target 1 Synergy monster and make it a Quantum monster with the following effect: [Quantum Effect].
Next Card: Quantum Reborn
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Quantum Reborn
Spell/Quickplay
When a Quantum Monster is destroyed and sent to the Graveyard; Special Summon it.
Next card: Death Star Facepalm Lazhor
(sound fun make "Facepalm" Archtype, like "Tyrant's" archtype )
Spell/Quickplay
When a Quantum Monster is destroyed and sent to the Graveyard; Special Summon it.
Next card: Death Star Facepalm Lazhor
(sound fun make "Facepalm" Archtype, like "Tyrant's" archtype )
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Did you mean those Tyrant's traps?
Death Star Facepalm Lazhor
LIGHT, Level 4
ATK/ 1900 DEF/1000
Machine/Effect
When this card's attack target changes: Any Damage to you increases your Life Points by the same amount, instead.
Next: Cosmic Ray Facepalm
Death Star Facepalm Lazhor
LIGHT, Level 4
ATK/ 1900 DEF/1000
Machine/Effect
When this card's attack target changes: Any Damage to you increases your Life Points by the same amount, instead.
Next: Cosmic Ray Facepalm
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Cosmic Ray Facepalm
[TRAP CARD]
If you gain Life Points: You can destroy 1 monster on the field. If you have more than 2 cards in your hands; this card's effect resolves without effect.
Next: D.D. Kindle
[TRAP CARD]
If you gain Life Points: You can destroy 1 monster on the field. If you have more than 2 cards in your hands; this card's effect resolves without effect.
Next: D.D. Kindle
Re: A new card game.
D.D. Kindle
Quick-Play Spell Card
You can only activate this card when you control no monster: Shuffle all of your banished cards to your Deck, then Draw 1 card.
Next: Familiar Possessed with LIGHT Attribute
Quick-Play Spell Card
You can only activate this card when you control no monster: Shuffle all of your banished cards to your Deck, then Draw 1 card.
Next: Familiar Possessed with LIGHT Attribute
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Hikari, Familair Possessed Spirit
Level 4 LIGHT
Spellcaster / Effect
If your opponent controls a face-up LIGHT and/or DARK monster; while this card is in your graveyard: You can target all LIGHT and DARK monsters on the field; send them to the graveyard. Then, if you sent 2 or more monsters to the graveyard with this card's effect: Special Summon this card from your graveyard.
ATK/ 1850 DEF/ 1300
Level 4 LIGHT
Spellcaster / Effect
If your opponent controls a face-up LIGHT and/or DARK monster; while this card is in your graveyard: You can target all LIGHT and DARK monsters on the field; send them to the graveyard. Then, if you sent 2 or more monsters to the graveyard with this card's effect: Special Summon this card from your graveyard.
ATK/ 1850 DEF/ 1300
Re: A new card game.
Feral Disease
Spell/Quick
Discard 1 Disease-Type monster and target 1 other Disease-Type monster in your hand; Destroy all monsters on the field and then Special Summon the target.
...Next Card: Big Bang Slash!
Spell/Quick
Discard 1 Disease-Type monster and target 1 other Disease-Type monster in your hand; Destroy all monsters on the field and then Special Summon the target.
...Next Card: Big Bang Slash!
Fro10Soul- Posts : 4
Join date : 2012-01-14
Re: A new card game.
Feral Disease
Normal Spell Card
You can only activate this card if you have at least 2 Disease-Type monster on your Graveyard: Declare 1 Type, destroy all of the declared Type on the field.
DANG. ninja'd
Big Bang Slash!
Normal Trap Card
Send 2 Warrior-Type Monsters you control to Graveyard. Destroy all face-up monster your opponent controls
Next: Dragon's Lacrima
Normal Spell Card
You can only activate this card if you have at least 2 Disease-Type monster on your Graveyard: Declare 1 Type, destroy all of the declared Type on the field.
DANG. ninja'd
Big Bang Slash!
Normal Trap Card
Send 2 Warrior-Type Monsters you control to Graveyard. Destroy all face-up monster your opponent controls
Next: Dragon's Lacrima
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Dragon's Lacrima
Trap/ Normal
Can only be activated and resolve while you control a face-up Dragon-Type monster, when a card you control is destroyed: Add that destroyed card to your hand and draw 1 card. If the destroyed card was a monster, you can Special Summon it to your side of the field instead of adding it to your hand.
...Next Card: Infinite Tower
Trap/ Normal
Can only be activated and resolve while you control a face-up Dragon-Type monster, when a card you control is destroyed: Add that destroyed card to your hand and draw 1 card. If the destroyed card was a monster, you can Special Summon it to your side of the field instead of adding it to your hand.
...Next Card: Infinite Tower
Fro10Soul- Posts : 4
Join date : 2012-01-14
Re: A new card game.
Infinite Tower
Spell Card (Continous)
All "Tower" monsters cannot be destroyed. During your Standby Phase: Discard 1 card OR pay 100 Life Points. If you cannot: Destroy this card.
Spell Card (Continous)
All "Tower" monsters cannot be destroyed. During your Standby Phase: Discard 1 card OR pay 100 Life Points. If you cannot: Destroy this card.
Re: A new card game.
xD
Brain Drain
Spell/ Normal
Discard 1 "Alien" monster; Take control over 1 monster your Opponent controls. It is destroyed during the End Phase (even if flipped face-up / face-down) and your Opponent takes 1000 Damage.
...Next card: Voltic Scarab
Brain Drain
Spell/ Normal
Discard 1 "Alien" monster; Take control over 1 monster your Opponent controls. It is destroyed during the End Phase (even if flipped face-up / face-down) and your Opponent takes 1000 Damage.
...Next card: Voltic Scarab
Fro10Soul- Posts : 4
Join date : 2012-01-14
Re: A new card game.
Voltic Scarab
Level 3 LIGHT
Thunder / Effect
Once per turn: Call a name of an Admin on DuelingNetwork. If that admin agrees to that call: You may ban your opponent with his Banhammer.
ATK/ 0 DEF/ 0
Next Card: Ridicule
Level 3 LIGHT
Thunder / Effect
Once per turn: Call a name of an Admin on DuelingNetwork. If that admin agrees to that call: You may ban your opponent with his Banhammer.
ATK/ 0 DEF/ 0
Next Card: Ridicule
Re: A new card game.
Wow, I will definitely run 40 copies of Voltic Scarab.
Ridicule
Normal Trap
When your opponent draw card(s) out of their Draw Phase: Your opponent reveal the card(s). If the revealed cards are Monster Card(s), Special Summon that on your side of field.
Next: Yawn Berry
Ridicule
Normal Trap
When your opponent draw card(s) out of their Draw Phase: Your opponent reveal the card(s). If the revealed cards are Monster Card(s), Special Summon that on your side of field.
Next: Yawn Berry
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Yawn Berry
RANK * *
EARTH / Plant / Xyz
ATK 1500 / DEF 1900
2 Level 2 Plant Monsters
Once per turn, during either player's turn: Detach 1 Xyz Material from this card; Target 1 face-up monster; The target is changed to Defense Position, and must remain that way as long as it is face-up. The target's effect(s) on the Field and in the Graveyard are negated.
NEXT: 'Rare Candy'
RANK * *
EARTH / Plant / Xyz
ATK 1500 / DEF 1900
2 Level 2 Plant Monsters
Once per turn, during either player's turn: Detach 1 Xyz Material from this card; Target 1 face-up monster; The target is changed to Defense Position, and must remain that way as long as it is face-up. The target's effect(s) on the Field and in the Graveyard are negated.
NEXT: 'Rare Candy'
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Rare Candy
Spell, Normal
If you have a POKEMON card in your immediate surroundings when you play this card you may activate one of the following effects:
Add 1 card of your choice to your hand
Equip this to one monster you control and increase its attack by 2000
Negate the activation of one Spell or Trap during either player's turn (this card remains face-up on the field until the effect resolves)
Spell, Normal
If you have a POKEMON card in your immediate surroundings when you play this card you may activate one of the following effects:
Add 1 card of your choice to your hand
Equip this to one monster you control and increase its attack by 2000
Negate the activation of one Spell or Trap during either player's turn (this card remains face-up on the field until the effect resolves)
FrozenFire- Posts : 26
Join date : 2011-12-29
Re: A new card game.
Rare Candy
Spell, Equip
-
Activate while you control a Pokemon: gain 500 Life Points.
A couple of others as well...
Pokeball
Spell, Quick-Play
-
Add 1 Level 4 or lower Pokemon from your Deck to your hand, OR return 1 Level 4 or lower Pokemon from the field to your hand.
Pikachu
LIGHT, Level 3, Thunder/Pokemon
ATK/1100, DEF/900
-
Cannot be returned to your hand by "Pokeball".
Next Cards: "Thunder Stone" and "Jigglypuff".
Spell, Equip
-
Activate while you control a Pokemon: gain 500 Life Points.
A couple of others as well...
Pokeball
Spell, Quick-Play
-
Add 1 Level 4 or lower Pokemon from your Deck to your hand, OR return 1 Level 4 or lower Pokemon from the field to your hand.
Pikachu
LIGHT, Level 3, Thunder/Pokemon
ATK/1100, DEF/900
-
Cannot be returned to your hand by "Pokeball".
Next Cards: "Thunder Stone" and "Jigglypuff".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Thunder Stone
Ritual Spell Card
Tribute from your hand or field "Pikachu" and one other Pokemon-type monster. Special summon one "Raichu" from your hand.
Next card: Frozen Fire and "Raichu"
Ritual Spell Card
Tribute from your hand or field "Pikachu" and one other Pokemon-type monster. Special summon one "Raichu" from your hand.
Next card: Frozen Fire and "Raichu"
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Frozen Fire
FIRE/Lv7/Beast/Effect/2700 ATK/200 DEF
While face-up on the field, this card is also WATER-Attribute. You can send 1 FIRE monster and 1 WATER monster from your deck; Special Summon this card from your hand. You can banish 1 FIRE monster and 1 WATER monster from your graveyard; Special Summon this card from your Graveyard. This card cannot be destroyed by battle or card effects, and you take no Battle Damage from battles involving this card.
Raichu
LIGHT/Lv8/Pokemon/Ritual/Effect
2500 ATK/1900 DEF
This card can only be Ritual Summoned with the Ritual Spell Card, "Thunder Stone". You can pay 1000 Life Points to destroy all cards on your opponent field, Your opponent cannot response to this card's effects.
next card: Hand of Facepalm
FIRE/Lv7/Beast/Effect/2700 ATK/200 DEF
While face-up on the field, this card is also WATER-Attribute. You can send 1 FIRE monster and 1 WATER monster from your deck; Special Summon this card from your hand. You can banish 1 FIRE monster and 1 WATER monster from your graveyard; Special Summon this card from your Graveyard. This card cannot be destroyed by battle or card effects, and you take no Battle Damage from battles involving this card.
Raichu
LIGHT/Lv8/Pokemon/Ritual/Effect
2500 ATK/1900 DEF
This card can only be Ritual Summoned with the Ritual Spell Card, "Thunder Stone". You can pay 1000 Life Points to destroy all cards on your opponent field, Your opponent cannot response to this card's effects.
next card: Hand of Facepalm
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Hand of the Facepalm
Counter Trap
Activate when you and your opponent argue over a basic ruling or one that you know is correct. Facepalm yourself, then Special Summon Master Facepalmer.
Next card: Master Facepalmer
Counter Trap
Activate when you and your opponent argue over a basic ruling or one that you know is correct. Facepalm yourself, then Special Summon Master Facepalmer.
Next card: Master Facepalmer
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Master Facepalmer
DIVINE/Lv10/Divine-Beast/4000 ATK/0 DEF
You can Special Summoned with "Hand of The Facepalm". This card cannot be targeted by, destroyed by, and is unaffected by, Spell/Trap effects and other Effect Monster's effects. When your opponent does something unforgivably stupid: Place 1 Fail Counter on it. When 3 Fail Counters are on this card, you win the Duel.
Next card: Facepalm Summoner
DIVINE/Lv10/Divine-Beast/4000 ATK/0 DEF
You can Special Summoned with "Hand of The Facepalm". This card cannot be targeted by, destroyed by, and is unaffected by, Spell/Trap effects and other Effect Monster's effects. When your opponent does something unforgivably stupid: Place 1 Fail Counter on it. When 3 Fail Counters are on this card, you win the Duel.
Next card: Facepalm Summoner
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
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Similar topics
» A new card game.
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
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