A new card game.
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[EP] Irate
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gsaddfff
ammar 2000
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Hotter than Laval
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Boot camp
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43 posters
Page 6 of 8
Page 6 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: A new card game.
Paladin of Blackwinged
****
DARK/Winged-Beast/Effect
1900/1200
This card cannot be Special Summoned except by the effect of "Blackwinged Ritual". You can tribute this card to Special Summon up to 2 "Blackwing" monsters from your Deck.
Blackwinged Ritual
Ritual Spell Card
This card is used to Ritual Summon "Paladin of Blackwinged". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
Next: "Twilight Sorcerer" and "Twilight Princess"
Also, yay 1000th post am so eliiiiite
****
DARK/Winged-Beast/Effect
1900/1200
This card cannot be Special Summoned except by the effect of "Blackwinged Ritual". You can tribute this card to Special Summon up to 2 "Blackwing" monsters from your Deck.
Blackwinged Ritual
Ritual Spell Card
This card is used to Ritual Summon "Paladin of Blackwinged". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
Next: "Twilight Sorcerer" and "Twilight Princess"
Also, yay 1000th post am so eliiiiite
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: A new card game.
Twilight Sorcerer
LIGHT
****
Spellcaster/Tuner
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 1 LIGHT monster and 1 DARK monster removed from play. While this card is face-up on the field its Attribute is also treated as DARK. Once per turn, this card is not removed by card effect.
1700/900
Twilight Princess
DARK
****
Fairy/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 1 LIGHT monster and 1 DARK monster removed from play. While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, you can target 1 monster you control and 1 card on either player's Graveyard. Remove both cards from play.
Next: Wight Infinium
LIGHT
****
Spellcaster/Tuner
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 1 LIGHT monster and 1 DARK monster removed from play. While this card is face-up on the field its Attribute is also treated as DARK. Once per turn, this card is not removed by card effect.
1700/900
Twilight Princess
DARK
****
Fairy/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you have exactly 1 LIGHT monster and 1 DARK monster removed from play. While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, you can target 1 monster you control and 1 card on either player's Graveyard. Remove both cards from play.
Next: Wight Infinium
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: A new card game.
Wight Infinium
Normal Trap
Send one card with "Skull Servant" as its name, or in its card text, from your deck to the Graveyard. If this set card is destroyed and sent to the Graveyard, the previous effect activates.
During either player's turn: You may banish this card and one card with "Skull Servant" as its name, or in its card text, from your Graveyard; All Level 3 or lower Zombie-Type monsters you control are unaffected by any opponent's card effects until the End Phase.
NEXT: Optical Illusion
Normal Trap
Send one card with "Skull Servant" as its name, or in its card text, from your deck to the Graveyard. If this set card is destroyed and sent to the Graveyard, the previous effect activates.
During either player's turn: You may banish this card and one card with "Skull Servant" as its name, or in its card text, from your Graveyard; All Level 3 or lower Zombie-Type monsters you control are unaffected by any opponent's card effects until the End Phase.
NEXT: Optical Illusion
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Optical Illusion
Trap, Normal
-
When your opponent targets a card(s) in your Graveyard, hand or field: shuffle your Graveyard/hand/field and change the target to the card that is in the same position the original target(s) occupied.
Next Card: "Whitney's Last Words".
Trap, Normal
-
When your opponent targets a card(s) in your Graveyard, hand or field: shuffle your Graveyard/hand/field and change the target to the card that is in the same position the original target(s) occupied.
Next Card: "Whitney's Last Words".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Whitney's Last Words
Trap/Normal
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with a DEF of 1500 or less from your Deck once during this turn. Then shuffle your Deck.
next card: Time Bomber Skycrapper
Trap/Normal
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with a DEF of 1500 or less from your Deck once during this turn. Then shuffle your Deck.
next card: Time Bomber Skycrapper
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Time Bomber Skyscraper
Spell, Field
-
During your Main Phase, if you do not control "Time Bomber": Special Summon 1 "Time Bomber" from your hand, Deck or Graveyard. If this card would be destroyed, you can destroy "Time Bomber" instead.
Time Bomber
DARK, Level 5, Warrior/Effect
ATK/1300, DEF/1700
-
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by "Time Bomber Skyscraper". Every 120 seconds (counting from when this card is face-up on the field), roll a 6-sided die once and go to the Phase for that result:
1. Draw Phase.
2. Standby Phase.
3. Main Phase 1.
4. Battle Phase.
5. Main Phase 2.
6. End Phase.
Next Card: "Wacko Jacko Does Smacko".
Spell, Field
-
During your Main Phase, if you do not control "Time Bomber": Special Summon 1 "Time Bomber" from your hand, Deck or Graveyard. If this card would be destroyed, you can destroy "Time Bomber" instead.
Time Bomber
DARK, Level 5, Warrior/Effect
ATK/1300, DEF/1700
-
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by "Time Bomber Skyscraper". Every 120 seconds (counting from when this card is face-up on the field), roll a 6-sided die once and go to the Phase for that result:
1. Draw Phase.
2. Standby Phase.
3. Main Phase 1.
4. Battle Phase.
5. Main Phase 2.
6. End Phase.
Next Card: "Wacko Jacko Does Smacko".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Wacko Jacko does smacko
Trap card - normal
Flip a coin. If heads, you draw a card and you opponent flips destroys all face down cards they have. If tails, you discard your entire hand.
Next card: 2 "Nomad" cards and 2 "beserk" cards
Trap card - normal
Flip a coin. If heads, you draw a card and you opponent flips destroys all face down cards they have. If tails, you discard your entire hand.
Next card: 2 "Nomad" cards and 2 "beserk" cards
gsaddfff- Posts : 78
Join date : 2012-01-06
Re: A new card game.
Berserk Lynx
EARTH, Level 3
ATK/1000 DEF/1200
Beast/Tuner
If a "Berserk" monster(s) would be destroyed by its own effect: You can tribute this card; Destroy that monster(s), then Special Summon it on your side of field.
------
Berserk War Pig
EARTH, Level 7
ATK/3000 DEF/0
Beast/Synchro/Effect
Beast-Type Tuner + 1 non-Tuner "Berserk" Monster
If this card is in face-up Defense Position on the field, destroy this card. You can remove 3 "Berserk" Monsters with different name from your Deck, hand or Graveyard to Special Summon this card from Graveyard.
------
Nomad Sage
DARK, Level 4
ATK/1500 DEF/100
Spellcaster/Effect
This card cannot be set or summoned in Defense Position. When a "Nomad" Monster is Special Summoned: Reveal 3 of your bottom cards of your Deck, then select 1 card and add it to your hand. You cannot Special Summon another monster(s) during the turn you activate this card.
------
Nomad Chieftain
DARK, Level 4
ATK/1450 DEF/900
Warrior/Effect
This card cannot be set or summoned in Defense Position. When this card Normal Summoned: Special Summon 1 Level 4 or lower "Nomad" Monster from your hand. If you control another "Nomad" Monster, you can select 1 "Nomad" card from your Deck, and place it to the bottom of your Deck. This effect can only be used once while this card is face-up on the field.
Next: Diplomat from the Underworld and/or Passenger from the Underworld
EARTH, Level 3
ATK/1000 DEF/1200
Beast/Tuner
If a "Berserk" monster(s) would be destroyed by its own effect: You can tribute this card; Destroy that monster(s), then Special Summon it on your side of field.
------
Berserk War Pig
EARTH, Level 7
ATK/3000 DEF/0
Beast/Synchro/Effect
Beast-Type Tuner + 1 non-Tuner "Berserk" Monster
If this card is in face-up Defense Position on the field, destroy this card. You can remove 3 "Berserk" Monsters with different name from your Deck, hand or Graveyard to Special Summon this card from Graveyard.
------
Nomad Sage
DARK, Level 4
ATK/1500 DEF/100
Spellcaster/Effect
This card cannot be set or summoned in Defense Position. When a "Nomad" Monster is Special Summoned: Reveal 3 of your bottom cards of your Deck, then select 1 card and add it to your hand. You cannot Special Summon another monster(s) during the turn you activate this card.
------
Nomad Chieftain
DARK, Level 4
ATK/1450 DEF/900
Warrior/Effect
This card cannot be set or summoned in Defense Position. When this card Normal Summoned: Special Summon 1 Level 4 or lower "Nomad" Monster from your hand. If you control another "Nomad" Monster, you can select 1 "Nomad" card from your Deck, and place it to the bottom of your Deck. This effect can only be used once while this card is face-up on the field.
Next: Diplomat from the Underworld and/or Passenger from the Underworld
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Passenger from the Underworld
DARK/FIEND/Lv3/Tuner/600 ATK/1000 DEF
If this card is Summoned by "Tour Guide From the Underworld", its effects are unnegated by "Tour Guide From the Underworld", and it can be used as a Synchro Material Monster. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be DARK.
Diplomat from the Underworld
DARK/FIEND/Lv3/Tuner/600 ATK/600 DEF
If this card is Summoned by "Tour Guide From the Underworld", its effects are unnegated by "Tour Guide From the Underworld", and it can be used as a Synchro Material Monster. If you control a face-up non-tuner DARK Fiend-Type monster: You can discard 1 card; Special Summon this card from your GraveyardIf this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be DARK.
next card: "Street Patrol From the Underworld" and/or "Tour Marine From the Underworld"
DARK/FIEND/Lv3/Tuner/600 ATK/1000 DEF
If this card is Summoned by "Tour Guide From the Underworld", its effects are unnegated by "Tour Guide From the Underworld", and it can be used as a Synchro Material Monster. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be DARK.
Diplomat from the Underworld
DARK/FIEND/Lv3/Tuner/600 ATK/600 DEF
If this card is Summoned by "Tour Guide From the Underworld", its effects are unnegated by "Tour Guide From the Underworld", and it can be used as a Synchro Material Monster. If you control a face-up non-tuner DARK Fiend-Type monster: You can discard 1 card; Special Summon this card from your GraveyardIf this card is used as a Synchro Material Monster, all other Synchro Material Monsters must all be DARK.
next card: "Street Patrol From the Underworld" and/or "Tour Marine From the Underworld"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Passenger of the Underworld
Level 3/Fiend/Effect
When this card is Special Summoned from your Deck by Tour Guide from the Underworld, you can special summon one "Diplomat from the Underworld".
1050/800
--
Diplomat from the Underworld
Level 6/Fiend/Effect
If this card was Special Summoned by the effect of "Passenger from the Underworld, if you Xyz Summon with that monster or "Tour Guide from the Underworld" it gains the following effect(s):
2300/1800
Next Card: DuelKing's Minions (I'm sorry. I just had to. )
Darn it! DuelKing's been beaten to the next card.
Level 3/Fiend/Effect
When this card is Special Summoned from your Deck by Tour Guide from the Underworld, you can special summon one "Diplomat from the Underworld".
1050/800
--
Diplomat from the Underworld
Level 6/Fiend/Effect
If this card was Special Summoned by the effect of "Passenger from the Underworld, if you Xyz Summon with that monster or "Tour Guide from the Underworld" it gains the following effect(s):
- --"Tour Guide from the Underworld" as Xyz Material- You can pay 500 Life Points instead of detaching an Xyz Material for an Xyz monster's effect.
-- "Passenger from the Underworld" as Xyz material- Special Summon one Xyz Monster from your deck and over lay it with this card. {This summon will be treated as an Xyz Summon)
2300/1800
Next Card: DuelKing's Minions (I'm sorry. I just had to. )
Darn it! DuelKing's been beaten to the next card.
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
DuelKing wrote:Passenger of the Underworld
Level 3/Fiend/Effect
When this card is Special Summoned from your Deck by Tour Guide from the Underworld, you can special summon one "Diplomat from the Underworld".
1050/800
--
Diplomat from the Underworld
Level 6/Fiend/Effect
If this card was Special Summoned by the effect of "Passenger from the Underworld, if you Xyz Summon with that monster or "Tour Guide from the Underworld" it gains the following effect(s):OR if both are used, you can use this card as an Extra Xyz Material and when it's detached: The Xyz Monster that detached this monster gains 1000 ATK until the End Phase.
- --"Tour Guide from the Underworld" as Xyz Material- You can pay 500 Life Points instead of detaching an Xyz Material for an Xyz monster's effect.
-- "Passenger from the Underworld" as Xyz material- Special Summon one Xyz Monster from your deck and over lay it with this card. {This summon will be treated as an Xyz Summon)
2300/1800
Next Card: DuelKing's Minions (I'm sorry. I just had to. )
Darn it! DuelKing's been beaten to the next card.
You're ninja'ed by me.
DuelKing's Minions
DARK/Lv4/Warrior/1900 ATK/1200 DEF
You can Tribute this card to Special Summon 1 "Duel King" from your graveyard, hand or your Deck. ("Duel King" cannot attack directly during that turn.)
Next card: "Street Patrol From the Underworld" and/or "Tour Marine From the Underworld"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Street Patrol from the Underworld
DARK, Level 3
ATK/1000 DEF/900
Fiend/Effect
You can banish this card from Graveyard and return 1 "from the Underworld" card to your Deck; Special Summon 1 Level 3 or lower Fiend-Type Monster from your hand. This Special Summon is treated as Normal Summon.
------
Tour Marine from the Underworld
DARK, Level 3
ATK/1000 DEF/1000
Fiend/Effect
This card's Type is also treated as Aqua. When this card Normal Summoned: Special Summon 1 Level 4 or lower Fiend, Aqua, Sea-Serpent or Fish-Type Monster from your banished zone. Its effect is negated and cannot be used as Synchro Material Monster.
-----
DuelKing's Minion
FIRE, Level 5
ATK/0 DEF/1900
Warrior/Effect
When you control no cards, you can Special Summon this card from your hand. When this card Special Summoned: Special Summon 1 Warrior-Type FIRE Fusion Monster. This monster cannot declare an attack and is destroyed in the End Phase of the turn you activate this effect. If the Special Summoned monster or this card leaves the field, banish it, instead.
-----
Next: "Amusement Park from the Underworld" and/or "Diary from the Underworld"
Dang. Ninja'd
DARK, Level 3
ATK/1000 DEF/900
Fiend/Effect
You can banish this card from Graveyard and return 1 "from the Underworld" card to your Deck; Special Summon 1 Level 3 or lower Fiend-Type Monster from your hand. This Special Summon is treated as Normal Summon.
------
Tour Marine from the Underworld
DARK, Level 3
ATK/1000 DEF/1000
Fiend/Effect
This card's Type is also treated as Aqua. When this card Normal Summoned: Special Summon 1 Level 4 or lower Fiend, Aqua, Sea-Serpent or Fish-Type Monster from your banished zone. Its effect is negated and cannot be used as Synchro Material Monster.
-----
DuelKing's Minion
FIRE, Level 5
ATK/0 DEF/1900
Warrior/Effect
When you control no cards, you can Special Summon this card from your hand. When this card Special Summoned: Special Summon 1 Warrior-Type FIRE Fusion Monster. This monster cannot declare an attack and is destroyed in the End Phase of the turn you activate this effect. If the Special Summoned monster or this card leaves the field, banish it, instead.
-----
Next: "Amusement Park from the Underworld" and/or "Diary from the Underworld"
Dang. Ninja'd
Last edited by satsu.ariefu on 2012-02-17, 02:30; edited 1 time in total
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Diary from the Underworld
Quick play Spell card
Pay 1000 life points: send 2 cards from your deck to your graveyard. If you have a "from the Underworld" card on the field, you can also:
•Destroy 1 card on the field.
•Draw 2 cards.
-----
Next: Derp
Quick play Spell card
Pay 1000 life points: send 2 cards from your deck to your graveyard. If you have a "from the Underworld" card on the field, you can also:
•Destroy 1 card on the field.
•Draw 2 cards.
-----
Next: Derp
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Derp
LIGHT, Level 8
ATK/? DEF/?
Warrior/Effect
This card's original ATK and DEF is equal to the number of turns in the duel x400
Next: Amusement Park from the Underworld
LIGHT, Level 8
ATK/? DEF/?
Warrior/Effect
This card's original ATK and DEF is equal to the number of turns in the duel x400
Next: Amusement Park from the Underworld
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Amusement Park from the Underworld
Counter Trap Card
When your opponent's monster('s) effects activate: Pay 1000 life points, destroy that card.
-----
Next: Navi
Counter Trap Card
When your opponent's monster('s) effects activate: Pay 1000 life points, destroy that card.
-----
Next: Navi
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Navi
Counter Trap Card
When your monster would be destroyed by battle: Discard 1 Monster Card; That monster is not destroyed and gains the discarded Monster Card's effect, until the 2nd End Phase of the turn this effect resolves.
Next: "Thought Transfer Device"
Counter Trap Card
When your monster would be destroyed by battle: Discard 1 Monster Card; That monster is not destroyed and gains the discarded Monster Card's effect, until the 2nd End Phase of the turn this effect resolves.
Next: "Thought Transfer Device"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Thought Transfer Device
Spell card
During this turn, you can use your opponent's monsters as you please, and you can attack directly. At the end of your turn: Take 8000 damage.
-----
Next: Shadow Claw
Spell card
During this turn, you can use your opponent's monsters as you please, and you can attack directly. At the end of your turn: Take 8000 damage.
-----
Next: Shadow Claw
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Shadow Claw
Equip Spell Card
You can activate this Spell Card from your Graveyard. Equip this only to a Fiend-Type Monster. Once per turn, a monster equipped with this card can banish 1 face-up monster your opponent control. The monster equipped with this card cannot deal any damage to your opponent. When this card leaves the field for the 2nd time, banish it.
Next: "Solarbeam"
Equip Spell Card
You can activate this Spell Card from your Graveyard. Equip this only to a Fiend-Type Monster. Once per turn, a monster equipped with this card can banish 1 face-up monster your opponent control. The monster equipped with this card cannot deal any damage to your opponent. When this card leaves the field for the 2nd time, banish it.
Next: "Solarbeam"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
SolarBeam
Spell Card
2 turns after this card's activation: Destroy all monsters on your opponents side of the field.
-----
Next: Hyper Beam
Spell Card
2 turns after this card's activation: Destroy all monsters on your opponents side of the field.
-----
Next: Hyper Beam
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Hyper Beam
Quick Spell Card
You can only activate this card with the effect of "Hyper Beam Recharge". Destroy all of your opponent's monster on the field
Hyper Beam Recharge
Continuous Spell Card
Each of your Standby Phase, put 1 Charging Counter on this card. Once per either player's turn: You can remove 3 Charging Counters to activate "Hyper Beam" from your hand or field.
Next: a Lightray Version of Time Wizard
Quick Spell Card
You can only activate this card with the effect of "Hyper Beam Recharge". Destroy all of your opponent's monster on the field
Hyper Beam Recharge
Continuous Spell Card
Each of your Standby Phase, put 1 Charging Counter on this card. Once per either player's turn: You can remove 3 Charging Counters to activate "Hyper Beam" from your hand or field.
Next: a Lightray Version of Time Wizard
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Lightray Wizard
LIGHT/Lv2/Spellcaster/Effect
400 ATK/500 DEF
Once per turn: You can shuffle 1 of your banished LIGHT monsters into your Deck to toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all Spell and Trap your opponent's control.
next card: The Final Ark
LIGHT/Lv2/Spellcaster/Effect
400 ATK/500 DEF
Once per turn: You can shuffle 1 of your banished LIGHT monsters into your Deck to toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all Spell and Trap your opponent's control.
next card: The Final Ark
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
The Final Ark
Trap card
While you have no cards in your field or hand, and you have less than 500 LP: You win the duel.
-----
Next: Drizzle
Trap card
While you have no cards in your field or hand, and you have less than 500 LP: You win the duel.
-----
Next: Drizzle
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Drizzle
Field Spell
Increase the Attack of all face-up Water monsters by 300 Attack during each of your Standby Phases. When this card leaves the field, destroy one monster whose original attack was less than the amount it was increased by. You can pay 800 Life Points to treat this card's name as "Umi". (i.e, if you summon Snowman eater and Drizzle leaves the field, snowman eater is destroyed because it's original attack was less than what it was increased by.
Next Card:
Cheren or Meklord Emperor Cheren
Yes. I went there. Let's see what gets posted.
Field Spell
Increase the Attack of all face-up Water monsters by 300 Attack during each of your Standby Phases. When this card leaves the field, destroy one monster whose original attack was less than the amount it was increased by. You can pay 800 Life Points to treat this card's name as "Umi". (i.e, if you summon Snowman eater and Drizzle leaves the field, snowman eater is destroyed because it's original attack was less than what it was increased by.
Next Card:
Cheren or Meklord Emperor Cheren
Yes. I went there. Let's see what gets posted.
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Drizzle
Continuous Spell
Once per turn: You can discard 1 WATER Monster from your hand; Draw 1 card and reveal it. If it is a WATER Monster, you may discard it to draw 1 more card.
Edit: Ninja'd
Meklord Emperor Cheren
LIGHT
Level 1
Machine
ATK 0 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, you can select 1 Synchro or Xyz Monster on the Field and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. If this card would be destroyed (by battle or card effect) you may banish a card equipped to this card instead. During your Main Phase: You may banish 1 card equipped to this card; Send 1 card on the field to the Graveyard. If this card has nothing equipped to it, you only take half Battle Damage from battles involving this card.
Edit: DOUBLE NINJA'D! DX
NEXT: "Fruit from Yggdrasil"
Continuous Spell
Once per turn: You can discard 1 WATER Monster from your hand; Draw 1 card and reveal it. If it is a WATER Monster, you may discard it to draw 1 more card.
Edit: Ninja'd
Meklord Emperor Cheren
LIGHT
Level 1
Machine
ATK 0 / DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, you can select 1 Synchro or Xyz Monster on the Field and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. If this card would be destroyed (by battle or card effect) you may banish a card equipped to this card instead. During your Main Phase: You may banish 1 card equipped to this card; Send 1 card on the field to the Graveyard. If this card has nothing equipped to it, you only take half Battle Damage from battles involving this card.
Edit: DOUBLE NINJA'D! DX
NEXT: "Fruit from Yggdrasil"
Last edited by LoudKid on 2012-02-17, 11:16; edited 4 times in total
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Cheren
Lv1 Earth
Warrior/effect
When this card is summoned: you win the duel. The summon of this card cannot be negated anywhere, nor can its effects be negated anywhere.
-----
Next: Pokemon Centre
Lv1 Earth
Warrior/effect
When this card is summoned: you win the duel. The summon of this card cannot be negated anywhere, nor can its effects be negated anywhere.
-----
Next: Pokemon Centre
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Meklord Emperor Cheren
Level 1
FIRE
Machine / Effect
Must be Special Summoned through own effect and cannot be Special Summoned in any other way(s). If a monster you control is destroyed by a card effect: You can Special Summon this card (from your hand). Once, during either player's turn: You can banish 1 monster with "Cheren" in it's name from your hand, deck or graveyard; select and banish 1 card on the field. If you destroyed a monster through this card's effect: You can equip it to this card instead of sending it to the graveyard; have this card gain the monster's original (printed) ATK.
ATK/ 2800 DEF/ 1000
Next Card: Emissary's Demise
EDIT: Cheren, u no create your own card!!
Level 1
FIRE
Machine / Effect
Must be Special Summoned through own effect and cannot be Special Summoned in any other way(s). If a monster you control is destroyed by a card effect: You can Special Summon this card (from your hand). Once, during either player's turn: You can banish 1 monster with "Cheren" in it's name from your hand, deck or graveyard; select and banish 1 card on the field. If you destroyed a monster through this card's effect: You can equip it to this card instead of sending it to the graveyard; have this card gain the monster's original (printed) ATK.
ATK/ 2800 DEF/ 1000
Next Card: Emissary's Demise
EDIT: Cheren, u no create your own card!!
Re: A new card game.
Emissarys Demise
Spell card
Pay 1000 life points: Destroy 2 cards your opponent controls.
-----
Next: Cheren is Epic
Spell card
Pay 1000 life points: Destroy 2 cards your opponent controls.
-----
Next: Cheren is Epic
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Cheren is Epic
Normal Spell Card
Discard 1 card; Add 1 "Cheren" card from your deck to your hand.
Next: "The World of Metaphysics"
Normal Spell Card
Discard 1 card; Add 1 "Cheren" card from your deck to your hand.
Next: "The World of Metaphysics"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
World of Metaphysics
Spell, Field
-
As long as this card remains active, there is no distinction between card effects and game mechanics. Any effect that would be activated by one is also activated by the other.
Next Card: "Metaphysical Dream".
Spell, Field
-
As long as this card remains active, there is no distinction between card effects and game mechanics. Any effect that would be activated by one is also activated by the other.
Next Card: "Metaphysical Dream".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Metaphysical Dream
Continuous Spell Card
You can only activate this card if you control at least 1 DARK monster: As long as this card remains face-up on your side of field, your opponent cannot destroy or activate Field Spell Card. Destroy this card if you control no DARK Monster.
-----
Next: "Dark Ontologist Aristotle"
Continuous Spell Card
You can only activate this card if you control at least 1 DARK monster: As long as this card remains face-up on your side of field, your opponent cannot destroy or activate Field Spell Card. Destroy this card if you control no DARK Monster.
-----
Next: "Dark Ontologist Aristotle"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Dark Ontologist Aristotle
Continuous Spell
Next Card: End Game Tactics
Continuous Spell
Effect wrote:Activate only while you control a DARK monster; Declare one monster card name: If a card of that name is in your Hand, Deck, and Graveyard, Special Summon that all copies of that card ignoring Summoning conditions. Those monsters cannot attack and cannot be used for the Summoning or costs of other cards.
Next Card: End Game Tactics
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
End Game Tactics
Counter Trap
Both players' life point count goes down to 0.
-----
Next: The Legend of Derp: Ocarina of Derp Copyright Cheren 2012
Counter Trap
Both players' life point count goes down to 0.
-----
Next: The Legend of Derp: Ocarina of Derp Copyright Cheren 2012
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
The Legend of Derp: Ocarina of Derp Copyright Cheren 2012
Trap Card
When your Deck is 3 cards left OR When your Life Point is below 100: Special Summon up to 2 "Derp" from hand, Deck, Graveyard, or Banished Zone. The turn you activate this card is counted as 20th turn. You cannot activate this card if you had activate "Final Countdown" and you cannot activate "Final Countdown for the rest of the duel.
Next: "Mighty Queen of Happy Lover"
Trap Card
When your Deck is 3 cards left OR When your Life Point is below 100: Special Summon up to 2 "Derp" from hand, Deck, Graveyard, or Banished Zone. The turn you activate this card is counted as 20th turn. You cannot activate this card if you had activate "Final Countdown" and you cannot activate "Final Countdown for the rest of the duel.
Next: "Mighty Queen of Happy Lover"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
mighty queen of happy lover
monster/effect
****
light/fairy
o atk/0def
when this card is summoned special summon 3 happy lovers from youre hand deck or graveyard.
next card: derpapotamus
monster/effect
****
light/fairy
o atk/0def
when this card is summoned special summon 3 happy lovers from youre hand deck or graveyard.
next card: derpapotamus
MK_ultra- Posts : 620
Join date : 2011-11-03
Re: A new card game.
Derpa Potamus
Trap/Continuous
During your opponent's Standby Phase, toss a coin and call it. If you call it right, all of your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, all of your cards in the Graveyard are removed from play immediately.
next card: Fagigantism
Trap/Continuous
During your opponent's Standby Phase, toss a coin and call it. If you call it right, all of your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, all of your cards in the Graveyard are removed from play immediately.
next card: Fagigantism
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Fagigantism
Equip Spell Card
Each time a monster Normal Summoned: The monster equipped with this card gains 500 ATK.
Next: "Seven Years"
Equip Spell Card
Each time a monster Normal Summoned: The monster equipped with this card gains 500 ATK.
Next: "Seven Years"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Seven Years
Field Spell
[quote ="Effect"]Each time a monster is Summoned, roll a die. If a monster is Normal Summoned or Flip Summoned, it gains ATK and DEF equal to 100 + the result of the die X 100. If a monster is Special Summoned, it loses ATK and DEF equal to 100 + the result of the die X 100.[/quote]
Next Card: Broken Mirrors
Field Spell
[quote ="Effect"]Each time a monster is Summoned, roll a die. If a monster is Normal Summoned or Flip Summoned, it gains ATK and DEF equal to 100 + the result of the die X 100. If a monster is Special Summoned, it loses ATK and DEF equal to 100 + the result of the die X 100.[/quote]
Next Card: Broken Mirrors
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Broken Mirror
Counter Trap Card
Activate only when a card with "Mirror" on its name activate: Discard 1 card; Negate the activation of that card, banish it. Both player then banish all copies of the negated card.
Next: "Expert Flame Swordsman"
Counter Trap Card
Activate only when a card with "Mirror" on its name activate: Discard 1 card; Negate the activation of that card, banish it. Both player then banish all copies of the negated card.
Next: "Expert Flame Swordsman"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Expert Flame Swrodsman
Level 4 EARTH
Warrior
A warrior which swings his sword with a cruel accuracy. After rotting in a cave for a thousand years in perfecting his skills, he has returned to slay those who imprisoned him.
Level 4 EARTH
Warrior
A warrior which swings his sword with a cruel accuracy. After rotting in a cave for a thousand years in perfecting his skills, he has returned to slay those who imprisoned him.
Re: A new card game.
Since ^ forgot to name a card,
Next: Thunder Wave
Next: Thunder Wave
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: A new card game.
Thunder Wave
Spell/Field
Any monster that attacks a Thunder-Type monster loses 1000 ATK during damage calculation only. Cards on the field cannot be removed from play. Thunder-Type monster on the field cannot be destroyed by card effects.
Next card: Luminous Intervention
Spell/Field
Any monster that attacks a Thunder-Type monster loses 1000 ATK during damage calculation only. Cards on the field cannot be removed from play. Thunder-Type monster on the field cannot be destroyed by card effects.
Next card: Luminous Intervention
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Luminous Invention
Continuous Spell Card
Each of your Standby Phases, pay 300 Life Points or destroy this card; You cannot Set monsters. You can Normal Summon in Defense Position. Any effect activates when a monster flipped face-up is negated.
Next: "Neo Blue-Eyes White Dragon"
Continuous Spell Card
Each of your Standby Phases, pay 300 Life Points or destroy this card; You cannot Set monsters. You can Normal Summon in Defense Position. Any effect activates when a monster flipped face-up is negated.
Next: "Neo Blue-Eyes White Dragon"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Neo Blue Eyes White Dragon
Dragon/Effect
Special Summon this card when a "Blue-Eyes White Dragon" you control is either banished or destroyed (by either card effect or battle). This card gains 300 Attack for every normal Dragon-Type monster in either player's graveyard.
Next card: "Whining Noob" and "Taxed Patience" (I don't normally do two, but it's something I thought of last night. Let's see if someone's thinking the same way I am)
Dragon/Effect
Special Summon this card when a "Blue-Eyes White Dragon" you control is either banished or destroyed (by either card effect or battle). This card gains 300 Attack for every normal Dragon-Type monster in either player's graveyard.
Next card: "Whining Noob" and "Taxed Patience" (I don't normally do two, but it's something I thought of last night. Let's see if someone's thinking the same way I am)
Last edited by DuelKing on 2012-02-18, 10:25; edited 1 time in total (Reason for editing : Typos)
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Whining Noob
LIGHT, Level 1, Spellcaster/Effect
ATK/100, DEF/100
-
If a card you control leaves the field or your hand due to your opponent's card effect: draw 1 card from your opponent's Deck.
Taxed Patience
Spell, Continuous
-
Turns have a Time Limit of 2 minutes. If a player has not ended their turn after 2 minutes, proceed directly to the End Phase. Optional effects cannot be activated during that End Phase.
Next Card: "Morphtronic Video Pirate".
LIGHT, Level 1, Spellcaster/Effect
ATK/100, DEF/100
-
If a card you control leaves the field or your hand due to your opponent's card effect: draw 1 card from your opponent's Deck.
Taxed Patience
Spell, Continuous
-
Turns have a Time Limit of 2 minutes. If a player has not ended their turn after 2 minutes, proceed directly to the End Phase. Optional effects cannot be activated during that End Phase.
Next Card: "Morphtronic Video Pirate".
Occultdude17- Posts : 582
Join date : 2011-09-14
Morphtronic Video Pirate
EARTH attribute
level 3
Machine/effect
atk: 0
def: 0
when this card is normal or special summoned, you can send 1 "Morphtronic" monster from your deck to the graveyard; treat this cards name as the sent monster's and give this card the same effects as the sent monster until the end phase.
next card: Gagaga Knight
level 3
Machine/effect
atk: 0
def: 0
when this card is normal or special summoned, you can send 1 "Morphtronic" monster from your deck to the graveyard; treat this cards name as the sent monster's and give this card the same effects as the sent monster until the end phase.
next card: Gagaga Knight
DyceMan- Posts : 22
Birthday : 1993-06-22
Join date : 2012-01-28
Re: A new card game.
Not what I was thinking of but still funny. XDOccultdude17 wrote:Whining Noob
LIGHT, Level 1, Spellcaster/Effect
ATK/100, DEF/100
-
If a card you control leaves the field or your hand due to your opponent's card effect: draw 1 card from your opponent's Deck.
Taxed Patience
Spell, Continuous
-
Turns have a Time Limit of 2 minutes. If a player has not ended their turn after 2 minutes, proceed directly to the End Phase. Optional effects cannot be activated during that End Phase.
Next Card: "Morphtronic Video Pirate".
Morphtronic Video Pirate wrote:
Counter Trap Card
When a "Morphtronic" you control destroys an opponent's card, Special Summon 1 "Morphtronic Videon" from your deck and equip it with any equip spell of your choice from your deck.
Next card:
"Satsu" and "Ariefu"
satsu.ariefu, you've been turned into a card. And I am enjoying this.
1 freakin' minute!
I hate being ninja'd.
But I guess it happens.
Gagaga Knight wrote:
Monster/Warrior/Effect
Special Summon this card when Gagaga Magician changes his level. This card's level becomes the same as Gagaga magician's.
1800/600
next card: DyceMan
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
DyceMan
Fire/ Warrior
level 6
?ATK/ ?DEF
Next Card: Trial and eRRoR
Fire/ Warrior
level 6
?ATK/ ?DEF
Effect wrote:When this card is Normal Summoned or Flip Summoned, roll 2 dice. This card's level becomes the total of the dice roll, then the ATK and DEF of this card becomes 300 X the level of this card. If both dice have the same number, this card gains one of the following effects depending on that number:
-1: Switch this card to defense position. This card cannot be destroyed by battle.
-2: This card cannot be selected as an attack target and can attack directly.
-3: This card inflicts 500 Damage each time it is involved in battle, before damage calculations.
-4: This card does Piercing damage.
-5: When this card attacks, your opponent cannot activate card effects until the end of the Battle Phase.
-6: This card is unaffected by your opponent's card effects.
Next Card: Trial and eRRoR
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
@DuelKing: LOL
Trial and eRRoR
Quick-Play Spell Card
Discard 1 card; Toss a coin and call it. If you call it right, Special Summon as many Level 3 or lower Machine-Type monsters as possible from your hand. If you call it wrong, send all Level 3 or lower Machine-Type monsters from your hand to Graveyard.
Next: "Malefic Five-Headed Dragon"
Trial and eRRoR
Quick-Play Spell Card
Discard 1 card; Toss a coin and call it. If you call it right, Special Summon as many Level 3 or lower Machine-Type monsters as possible from your hand. If you call it wrong, send all Level 3 or lower Machine-Type monsters from your hand to Graveyard.
Next: "Malefic Five-Headed Dragon"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Malefic Five-Headed Dragon
DARK/Lv12/Dragon/Effect/5000 ATK/5000 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Five-Headed Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally.)
Next card: Malefic Hunter
DARK/Lv12/Dragon/Effect/5000 ATK/5000 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Five-Headed Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally.)
Next card: Malefic Hunter
Last edited by RareHunter on 2012-02-19, 02:26; edited 1 time in total
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Malefic Hunter
LIGHT, Level 5
ATK/2300 DEF/1900
Warrior/Effect
When your opponent activate Field Spell Card: You can Special Summon this card (from your hand). As long as this card remains face-up on your side of field, neither player can banish monsters from Deck or Extra Deck.
Next: "Drugs or Die"
LIGHT, Level 5
ATK/2300 DEF/1900
Warrior/Effect
When your opponent activate Field Spell Card: You can Special Summon this card (from your hand). As long as this card remains face-up on your side of field, neither player can banish monsters from Deck or Extra Deck.
Next: "Drugs or Die"
satsu.ariefu- Posts : 54
Join date : 2011-12-02
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Similar topics
» A new card game.
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
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