Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
+17
Karakuri911
Pkmn337
Potus-Mat
OverlordMMM
Miror B.
Saturn
AhhGoodTimes
hypermaster117
Exiled
Soukon
Yayformee
Wildflame
ineedbettercards
Halberdier
Tsunayoshi
Badass_Bunny
Lovelace
21 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
"Insert corny intro here"
The cards:
The Monsters:
The cards:
The Monsters:
- Spoiler:
- Inzecter Damsel
Insect/Effect
Level 3, DARK
1000/1800Once per turn: You can equip 1 "Inzecter" monster in your hand or Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3. If an Equip Card equipped to this card is sent to the Graveyard: You can Special Summon 1 "Inzecter" monster from your deck, except "Inzecter Damsel".
2nd best Inzecter. This deck simply wouldn't work without Damsel. Summon Damsel, equip Hornet, use Hornet to blow something up, special summon Centibeet, equip hornet to Centibeet, blow something else up, use centi's eff to add a Damsel to hand so you can blow more stuff up next turn. Xyz Damsel and Centi, summon Wind-Up Zenmaighty (assuming you have Wind-Up Hunter in grave). Use Zenmaighty's eff, spec summon Wind-Up Rat from deck or hand, use Rats eff to summon Hunter from grave. Use Hunters eff, tribute Zenmaighty, and pitch something from opponents hand to grave. Xyz Rat and Hunter, summon another Zenmaighty, detach Hunter, summon Rat, and keep this up until you have no more Zenmaighty's to summon. If you don't run the Wind-Up engine, then you'd just Xyz Damsel and Centi into any rank 3 Xyz (most likely Zenmaines). Run 3 until Konami limits it.
Inzecter Centibeet
Insect/Effect
Level 3, DARK
1600/1200Once per turn: You can equip 1 "Inzecter" monster from your hand or Graveyard to this card. If an Equip Card that's equipped to this card is sent to your Graveyard: You can add 1 "Inzecter" card from your Deck to the hand. A monster that's equipped by this card has its Level increased by 3.
3rd best Inzecter. High attack points, and searches any Inzecter card (meaning it can grab a spell or trap once we get some good s/t support). Shouldn't need to say much more. Run 3.
Inzecter Hornet
Inzecter/Effect
Level 3/DARK
500/200Once per turn: You can equip 1 "Inzecter" monster from your hand or Graveyard to this card. A monster that's equipped by this card has its Level increased by 3, and gains this card's ATK and DEF. You can send this face-up Equip Card that's equipped to a monster to the Graveyard to target 1 card on the field; destroy it.
This card is broken. I already explained how much destruction this little wasp can do with that honey-gun in Damsels description, so I shouldn't need to say much here. Hornet also boosts attack points by a decent 500, giving Centi 2100 attack points, tho you will more than likely blow something up with Hornet as soon as you equip him. Run 3 or go find some other deck to play.
Inzecter Gigamantis
Inzect/Effect
Level 6/DARK
2400/0You can equip this card from your hand to 1 face-up "Inzecter" monster you control. While this card is equipped to a monster, its original ATK becomes 2400. If this Equip Card that's equipped to a monster is sent to the Graveyard: Special Summon 1 "Inzecter" monster from your Graveyard, except "Inzecter Gigamantis". The effect of "Inzecter Gigamantis" can only be activated once per turn.
This card is pretty good. Puts an Inzecter at 2400, and you can equip him from the hand to an Inzecter, which is good for when Veiler pops up. Also, he has a very nice effect that specials summon an Inzecter from grave. Tho you won't be getting it off to often. Easiest way to use the spec summon eff is to blow up Gigamantis with Hornet. Also, if you have both Gigamantis and Hornet equipped, your Inzecter will have 2900 attack points. Run 0-2
Inzecter Gigaweevil
Insect/Effect
Level 6/ Dark
0/2600
Trash. Run 0You can equip this card from your hand to 1 face-up "Inzecter" monster you control. The equipped monster's original DEF becomes 2600. If this Equip Card that's equipped to a monster is sent to the Graveyard: Special Summon 1 "Inzecter" monster from your Graveyard. The effect of "Inzecter Gigaweevil" can only be activated once per turn.
Inzecter Ameise
Insect/Effect
Level 3/Dark
Most underrated monster in the archetype. This card is actually pretty good. First turn: summon Damsel/Centi, equip Ameise, set whatever, and end. Opponent summons, and attacks your Damsel/Centi. Use Ameise eff, save your Damsel/Centi from destruction, use Damsel/Centi's eff and spec summon Hornet/add Hornet to hand. Run 0-2Once per turn: You can equip 1 "Inzecter" monster in your hand or your Graveyard to this card. While this card is equipped to a monster, increase the equipped monster's Level by 3, and the equipped monster gains ATK and DEF equal to half of this card's ATK and DEF, respectively. If the equipped monster would be destroyed: You can destroy this card instead.
Inzecter Exabeetle
Inzecter/Xyz/Effect
Rank 6/ DARK
1000/10002 Level 6 monsters
When this card is Xyz Summoned: You can equip 1 monster from either player's Graveyard to this card. This card gains ATK and DEF equal to half of the Equip Card's ATK and DEF, respectively. You can detach 1 Xyz Material from this card to target 1 face-up card you control and 1 face-up card your opponent controls; send them to the Graveyard.
Meh. Should be rank 3. Run 0-1.
The Spells
- Spoiler:
- Armor Blast
Spell/NormalTarget 1 face-up "Inzecter" card you control and 2 face-up cards your opponent controls; destroy those targets.
Sounds good, but it's awful. Hornet does the job way better. Run 0
The Traps
- Spoiler:
- Inzecter OrbEquip this card to 1 face-up "Inzecter" monster you control. The equipped monster gains 500 ATK and DEF. When a "Inzecter" monster you control is targeted by a card effect: You can send this face-up card to the Graveyard; negate that card effect.
Trash. Run 0
Variable FormOnce per turn: You can activate 1 of these effects.
● Target 1 face-up "Inzecter" monster you control; equip it to 1 other face-up monster you control.
● Target 1 "Inzecter" monster that's being treated as an Equip Card you control; Special Summon it in face-up Attack Position.
Trash. Run 0
Off-Themed Cards
Monsters:
Monsters:
- Spoiler:
- Armageddon KnightWhen this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.
Summon this, pitch Hornet, or Hunter. AK is staple in Inzecters. Run 1-2
Tour Guide from the UnderworldWhen this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
If you run the Wind-Up engine, this card is staple. Not staple in pure builds, but still works wonders. Run 3 if running Wind-Up engine.
Spirit ReaperThis card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
If you run Dimensional Fissure, run this. The hand destruction effect is too good.
Dark Armed DragonThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
Effect says it all. Run as many as legal.
Genex "Awesome" BirdmanYou can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
Gives easy access to Underground Arachnid, and Locomotion R-Genex, Trishula, and Brio. Run 0-2.
Underground Arachnid1 DARK Tuner + 1 non-Tuner Insect-Type monster.
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
If you run birdman, run 1-2 of this.
Wind-Up RatDuring your Main Phase: you can change this face-up Attack Position monster to face-up Defense Position to target 1 "Wind-Up" monster in your Graveyard; Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
If you run Wind-Up Engine, run 2-3 of this.
Wind-Up HunterYou can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
If running Wind-Up Engine, run 1-2
Wind-p Zenmaighty
2 Level 3 monsters
Once per turn: you can detach an Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: you can detach an Xyz Material from this card to target that card; return that target to your hand.
Run 3 if running Wind-Up engine.
Spells
- Spoiler:
- Dimensional FissureAny monster sent to the Graveyard is removed from play instead.
Doesn't hurt this deck in any way. I suggest running 3, tho you don't have to use it if you don't want to.
Allure of DarknessDraw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.
Inzecters are dark, run as many of this card as legal.
Foolish BurialSend 1 Monster Card from your Deck to the Graveyard.
Pitches Hornet and Hunter. Run 1.
Deck Skeletons
- Spoiler:
- Coming soon.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Uhm You went to off-topic with Damsel, and cambos, Should have made another part that shows off cambos. And after the monsters other cards aren't really explained that well, so you should look into that bit more also.
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Badass_Bunny wrote:Uhm You went to off-topic with Damsel, and cambos, Should have made another part that shows off cambos. And after the monsters other cards aren't really explained that well, so you should look into that bit more also.
I don't get it =S. I kinda wrote this off of the top of my head btw
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
when you started talking about Damsel, you should have explained why Damsel is good for, without the whole Wind-up cambos.
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Too soon for this article. With just the initial release cards, the deck is based almost solely around one or two tricks.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:Too soon for this article. With just the initial release cards, the deck is based almost solely around one or two tricks.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
But I couldn't resist =o. They are broke with the little support they have now anyway.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
I think people said the same thing about Dragunity and look what happened to them for being a one trick pony. I'm reserving judgement about the deck because they need time to develop into an actual deck. As it stands the deck right now is just like Dragunity was when its hype started to peak.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:I think people said the same thing about Dragunity and look what happened to them for being a one trick pony. I'm reserving judgement about the deck because they need time to develop into an actual deck. As it stands the deck right now is just like Dragunity was when its hype started to peak.
Dragunity and Inzecters are nothing alike, asides from equipping each other. Tho, I'll admit, Inzecters need Hornet to go off, similar to how Dragunity need Phalanx. Dragunity can't blow up entire fields and -3 opponent's hand in same turn tho.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
You don't know how Inzecters without D-fissure play. Gigamantis and even Gigaweevil are a lot more useful then.
Scenario: Use Centibeet and Hornet to search for Damsel. Protect your Centibeet until next turn. Start your turn by blowing stuff up with centibeet. Search Mantis.
Summon Damsel. Equip Mantis to Beet. Effect of Damsel to equip Hornet in the grave. Blow up your own Mantis with Hornet. Search Weevil off of Beet, search another Beet off of Damsel, summon hornet from the grave. Xyz into something that can detach from itself instantly (Like Brilliant for BLS fodder, or just Levaethan). Detach Hornet. Now, you repeat it. This time you attach your Gigaweevil onto Damsel and use centibeet's effect to grab Hornet, and blow up Gigaweevil with hornet.
You can do the same stuff with just Damsel or just Centibeet depending on your graveyard.
Basically, this is an easy way for Inzects to OTK after they field clear. It doesn't lose advantage or punish you for overextending either. The only possible negative side-effect is that it does empty out your deck.
Scenario: Use Centibeet and Hornet to search for Damsel. Protect your Centibeet until next turn. Start your turn by blowing stuff up with centibeet. Search Mantis.
Summon Damsel. Equip Mantis to Beet. Effect of Damsel to equip Hornet in the grave. Blow up your own Mantis with Hornet. Search Weevil off of Beet, search another Beet off of Damsel, summon hornet from the grave. Xyz into something that can detach from itself instantly (Like Brilliant for BLS fodder, or just Levaethan). Detach Hornet. Now, you repeat it. This time you attach your Gigaweevil onto Damsel and use centibeet's effect to grab Hornet, and blow up Gigaweevil with hornet.
You can do the same stuff with just Damsel or just Centibeet depending on your graveyard.
Basically, this is an easy way for Inzects to OTK after they field clear. It doesn't lose advantage or punish you for overextending either. The only possible negative side-effect is that it does empty out your deck.
Halberdier- €5,000,000,000
- Posts : 928
Birthday : 1995-01-19
Join date : 2011-06-11
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Halberdier wrote:You don't know how Inzecters without D-fissure play. Gigamantis and even Gigaweevil are a lot more useful then.
Scenario: Use Centibeet and Hornet to search for Damsel. Protect your Centibeet until next turn. Start your turn by blowing stuff up with centibeet. Search Mantis.
Summon Damsel. Equip Mantis to Beet. Effect of Damsel to equip Hornet in the grave. Blow up your own Mantis with Hornet. Search Weevil off of Beet, search another Beet off of Damsel, summon hornet from the grave. Xyz into something that can detach from itself instantly (Like Brilliant for BLS fodder, or just Levaethan). Detach Hornet. Now, you repeat it. This time you attach your Gigaweevil onto Damsel and use centibeet's effect to grab Hornet, and blow up Gigaweevil with hornet.
You can do the same stuff with just Damsel or just Centibeet depending on your graveyard.
Basically, this is an easy way for Inzects to OTK after they field clear. It doesn't lose advantage or punish you for overextending either. The only possible negative side-effect is that it does empty out your deck.
Interesting. Why not run D-Fissure in there?
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Ohright. Mantis is equipped then too. So it's applicable to everything.
Thanks Konami
Not sure how Fissure Inzects feel about DAD and BLS though... No veiler sucks as well. Just consistency in general seems to hurt.
Give the Wind Up skeleton its own heading and explanation in the first post.
Also, add in Locomotion R-Genex as support.
Thanks Konami
Not sure how Fissure Inzects feel about DAD and BLS though... No veiler sucks as well. Just consistency in general seems to hurt.
Give the Wind Up skeleton its own heading and explanation in the first post.
Also, add in Locomotion R-Genex as support.
Halberdier- €5,000,000,000
- Posts : 928
Birthday : 1995-01-19
Join date : 2011-06-11
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Halberdier wrote:Ohright. Mantis is equipped then too. So it's applicable to everything.
Thanks Konami
Not sure how Fissure Inzects feel about DAD and BLS though... No veiler sucks as well. Just consistency in general seems to hurt.
Give the Wind Up skeleton its own heading and explanation in the first post.
DAD can go straight into Fissure Inzects. Equip cards and Xyz materials aren't monsters. And BLS doesn't have to be in every deck.
And, ya, Imma give the Wind-Ups there own section in the guide when I have the time.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Dimensional Fissure
Any monster sent to the Graveyard is removed from play instead.
Doesn't hurt this deck in any way. I suggest running 3, tho you don't have to use it if you don't want to.
DIMENSION FISSURE actually hurts the deck is locks hornet and the inzecters abilitys to summon cards from graveyards and most of the archetypes effects.
I wonder how you can play around it
ineedbettercards- Posts : 115
Birthday : 1997-11-30
Join date : 2011-05-21
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
ineedbettercards wrote:Dimensional Fissure
Any monster sent to the Graveyard is removed from play instead.
Doesn't hurt this deck in any way. I suggest running 3, tho you don't have to use it if you don't want to.
DIMENSION FISSURE actually hurts the deck is locks hornet and the inzecters abilitys to summon cards from graveyards and most of the archetypes effects.
I wonder how you can play around it
Equip cards and Xyz materials aren't monsters. And your Inzecter monsters shouldn't ever be getting killed.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Hate these guys, sooo broken.
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Couldn't you Armor Blast your own gigas to get their effects?
Yayformee- Posts : 1
Join date : 2011-09-25
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
You're usually just going to be horneting your own gigas instead. I blow up my own hornets about four times more than I use them to boost attack.
Halberdier- €5,000,000,000
- Posts : 928
Birthday : 1995-01-19
Join date : 2011-06-11
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Yayformee wrote:Couldn't you Armor Blast your own gigas to get their effects?
Armor Blast is a bad card
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Ever consider monk? It helps on turn 1(been messing around with it)
Monk bring out AK, AK mils hornet, Overlay for lavalval chain and effect to top damsel or if you don't want damsel, Top DAD, since if they kill chain you will have 3 darks in grave(assuming this is done on turn 1 and no other darks are in grave.)
Monk bring out AK, AK mils hornet, Overlay for lavalval chain and effect to top damsel or if you don't want damsel, Top DAD, since if they kill chain you will have 3 darks in grave(assuming this is done on turn 1 and no other darks are in grave.)
Soukon- Posts : 3
Join date : 2011-11-03
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
These are broken!!!!!!! I cant wait to see the support that comes out at later dates.
Exiled- Posts : 357
Join date : 2011-07-05
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
well for off theme traps you can put lair wire and mention how its useful grave setup for DAD http://yugioh.wikia.com/wiki/Lair_Wire
yeah summoner monk is useful
for the wind up engine i like 2 rat or maybe 3 rats and 1 hunter
you might want to give double cyclone an off theme spell mention i don't use it but it can be useful i guess
i would also never run more than 1 gigamantis as it can be prone to deadness
as mentioned before locomotion R Genex is good
also i never used exabeetle it was just plain useless and i usually had better options its effect is kinda lackluster...
PoA might be mentioned and also release restraint wave not this format though and leviar are all good for this
might mention how their weaknesses are relying on their normal and how they only have one enabler hornet so their consistency isn't the greatest or its just DN giving m troll hands
yeah summoner monk is useful
for the wind up engine i like 2 rat or maybe 3 rats and 1 hunter
you might want to give double cyclone an off theme spell mention i don't use it but it can be useful i guess
i would also never run more than 1 gigamantis as it can be prone to deadness
as mentioned before locomotion R Genex is good
also i never used exabeetle it was just plain useless and i usually had better options its effect is kinda lackluster...
PoA might be mentioned and also release restraint wave not this format though and leviar are all good for this
might mention how their weaknesses are relying on their normal and how they only have one enabler hornet so their consistency isn't the greatest or its just DN giving m troll hands
hypermaster117- Posts : 108
Join date : 2011-09-24
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:Too soon for this article. With just the initial release cards, the deck is based almost solely around one or two tricks.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
QFE
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:Tsunayoshi wrote:Too soon for this article. With just the initial release cards, the deck is based almost solely around one or two tricks.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
QFE
QFE?
Exiled- Posts : 357
Join date : 2011-07-05
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Exiled108 wrote:Tsunayoshi wrote:Tsunayoshi wrote:Too soon for this article. With just the initial release cards, the deck is based almost solely around one or two tricks.
This should have been saved until there were new cards announced and worked with from Galactic Overlord.
QFE
QFE?
Quoted for emphasis. Otherwise known as spamming.
Too be honest this guide isn't gonna see much use FOR NOW until Inzecters get more variations, strategies and support. Anyone can learn to use Inzecters since they rely for the most part on 1 trick.
But thx for putting your hard work and I look forward to seeing more of your guide and ideas when Inzecters get more content.
EDIT: I might be wrong. Inzecters already have another variation: Inzecter Wind-Ups. Makes this guide much more useful.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
well inzecters have more than one trick but thats debateable. they can synchro with birdman xyz or they can run antimeta but yeah they need more support and they're consistency isn't the greatest...
hypermaster117- Posts : 108
Join date : 2011-09-24
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
hypermaster117 wrote:well inzecters have more than one trick but thats debateable. they can synchro with birdman xyz or they can run antimeta but yeah they need more support and they're consistency isn't the greatest...
Sorry wasn't specific enough. You're right they do have more than 1 trick with the Rank 3 Xyz and lv 6/9 Synchros. But what I meant is that generally they require the Damsel-Hornet trick to get started.
EDIT: I just remembered some other tricks I use in my Inzecter deck besides Hornet. Please disregard everything I've said.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
One, the QFE was to repeat my point that the article is extremely premature. It was just proven to be right with the so called broken combos of the deck now missing timing.
Also by attempting to ride on Hunter Loop, any discussion that could take place would be Wind-Up focused and better directed to that article.
Also by attempting to ride on Hunter Loop, any discussion that could take place would be Wind-Up focused and better directed to that article.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:One, the QFE was to repeat my point that the article is extremely premature. It was just proven to be right with the so called broken combos of the deck now missing timing.
Also by attempting to ride on Hunter Loop, any discussion that could take place would be Wind-Up focused and better directed to that article.
It was a mis-translation on the wiki's behalf. They do not miss the timing.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Nebuwah wrote:Tsunayoshi wrote:One, the QFE was to repeat my point that the article is extremely premature. It was just proven to be right with the so called broken combos of the deck now missing timing.
Also by attempting to ride on Hunter Loop, any discussion that could take place would be Wind-Up focused and better directed to that article.
It was a mis-translation on the wiki's behalf. They do not miss the timing.
Proof?
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:Nebuwah wrote:Tsunayoshi wrote:One, the QFE was to repeat my point that the article is extremely premature. It was just proven to be right with the so called broken combos of the deck now missing timing.
Also by attempting to ride on Hunter Loop, any discussion that could take place would be Wind-Up focused and better directed to that article.
It was a mis-translation on the wiki's behalf. They do not miss the timing.
Proof?
The fact that the wiki changed it back.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Wiki's can be changed to begin with. That isnt proof.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
As of now, there is no proof to support either side. Both are on the basis on what the wiki said. And seeing how you brought up that they miss the timing through the wiki shows that you contradicted yourself by saying don't trust the wiki.
That being said, I think you guys should try running some decks that act as though they do miss the timing just in case. Then if a revision needs to be made to the article, it can be done quickly.
That being said, I think you guys should try running some decks that act as though they do miss the timing just in case. Then if a revision needs to be made to the article, it can be done quickly.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Tsunayoshi wrote:Wiki's can be changed to begin with. That isnt proof.
Exactly. There's no proof they were changed to miss the timing in the first place. You contradict yourself, especially since it was only the wiki that changed it to a "when... if" effect. It's better to stick with reliable sites and not wikis.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Or you could shut up and have something to back your claim besides the wiki being changed back 'because they made a mistake.' For all we know you or someone else could have gone and changed it back because you didnt like the changes that were made.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
You don't have anything to back your claim either, other than a website you deem unreliable changing it, that has changed it back. I'm just saying Damsel remains as an "If" effect since no other site has confirmed it has been changed to a "when" effect. For all we know, someone could have changed it to a "when" effect in the first place because they didn't like that it can't miss the timing.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
The reason people thought Damsel missed timing now was because the Wiki changed the effect to a "when" effect. Now you find yourself some proof or gtfo.Tsunayoshi wrote:Or you could shut up and have something to back your claim besides the wiki being changed back 'because they made a mistake.' For all we know you or someone else could have gone and changed it back because you didnt like the changes that were made.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Other tricks besides Damsel + Hornet:
Summon an Inzecter. Equip Gigaweevil and Gigamantis from your hand. Bounce the equipped Inzecter to summon Genex Ally Birdman and destroy the 2 Gigas. Use both eff to special summon each other. You can either:
- Xyz summon Exabeetle and equip Gigamantis from grave for a 3600 beater.
- Tune Birdman with a Giga for Locomotion R-Genex
Trying to think of others. I usually make these tricks up as I go along when I duel with Inzecters. They just happen, y'know?
Summon an Inzecter. Equip Gigaweevil and Gigamantis from your hand. Bounce the equipped Inzecter to summon Genex Ally Birdman and destroy the 2 Gigas. Use both eff to special summon each other. You can either:
- Xyz summon Exabeetle and equip Gigamantis from grave for a 3600 beater.
- Tune Birdman with a Giga for Locomotion R-Genex
Trying to think of others. I usually make these tricks up as I go along when I duel with Inzecters. They just happen, y'know?
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Sorry, that doesn't work. Gigamantis and Gigaweevil are ruledd the same as Dragunity Aklys right now, so if they get destroyed because the monster they're equipped to leaves the field, they don't get their effects.AhhGoodTimes wrote:Other tricks besides Damsel + Hornet:
Summon an Inzecter. Equip Gigaweevil and Gigamantis from your hand. Bounce the equipped Inzecter to summon Genex Ally Birdman and destroy the 2 Gigas. Use both eff to special summon each other. You can either:
- Xyz summon Exabeetle and equip Gigamantis from grave for a 3600 beater.
- Tune Birdman with a Giga for Locomotion R-Genex
Trying to think of others. I usually make these tricks up as I go along when I duel with Inzecters. They just happen, y'know?
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Also Gigaweevil sucks and if you run it you're doing it wrong.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Miror B. wrote:Sorry, that doesn't work. Gigamantis and Gigaweevil are ruledd the same as Dragunity Aklys right now, so if they get destroyed because the monster they're equipped to leaves the field, they don't get their effects.AhhGoodTimes wrote:Other tricks besides Damsel + Hornet:
Summon an Inzecter. Equip Gigaweevil and Gigamantis from your hand. Bounce the equipped Inzecter to summon Genex Ally Birdman and destroy the 2 Gigas. Use both eff to special summon each other. You can either:
- Xyz summon Exabeetle and equip Gigamantis from grave for a 3600 beater.
- Tune Birdman with a Giga for Locomotion R-Genex
Trying to think of others. I usually make these tricks up as I go along when I duel with Inzecters. They just happen, y'know?
Oh... That sux. That's the only reason why I ever ran Gigaweevil. I'm taking it out now.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Any attempt other than Damsel + Hornet is futile. Herp/derp your way with that, then Synchro/Exceed/Hunter your opponent to death.
...
...
...
What do you want? I made my point already.
...
...
...
What do you want? I made my point already.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Any thoughts?
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Potus-Mat wrote:It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Ouch. A lot of people will take offense to that man. There is a big number of people who play the deck because they love insects, and the huge neglect insects have been getting is finally fixed. (One of those people being me) Seriously, I've been trying to make Insects tier 1 for like, forever. (I even did an Insect-Plant hybrid deck...)
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Most people who play Inzectors are like most people who play Dark Worlds. They are not running it because they have a love the type, but because it is powerful.N Harmonia wrote:Ouch. A lot of people will take offense to that man. There is a big number of people who play the deck because they love insects, and the huge neglect insects have been getting is finally fixed. (One of those people being me) Seriously, I've been trying to make Insects tier 1 for like, forever. (I even did an Insect-Plant hybrid deck...)Potus-Mat wrote:It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Potus-Mat wrote:Most people who play Inzectors are like most people who play Dark Worlds. They are not running it because they have a love the type, but because it is powerful.N Harmonia wrote:Ouch. A lot of people will take offense to that man. There is a big number of people who play the deck because they love insects, and the huge neglect insects have been getting is finally fixed. (One of those people being me) Seriously, I've been trying to make Insects tier 1 for like, forever. (I even did an Insect-Plant hybrid deck...)Potus-Mat wrote:It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Those who love insects will take offense to that.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Those who love insects should take offense to the fact that the object of their affection has been perverted. A year ago, I saw a guy running Dark Worlds, and I thought him noble. Now, a guy runs Dark Worlds, and he is ignoble.N Harmonia wrote:Those who love insects will take offense to that.Potus-Mat wrote:Most people who play Inzectors are like most people who play Dark Worlds. They are not running it because they have a love the type, but because it is powerful.N Harmonia wrote:Ouch. A lot of people will take offense to that man. There is a big number of people who play the deck because they love insects, and the huge neglect insects have been getting is finally fixed. (One of those people being me) Seriously, I've been trying to make Insects tier 1 for like, forever. (I even did an Insect-Plant hybrid deck...)Potus-Mat wrote:It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
Potus-Mat wrote:Those who love insects should take offense to the fact that the object of their affection has been perverted. A year ago, I saw a guy running Dark Worlds, and I thought him noble. Now, a guy runs Dark Worlds, and he is ignoble.N Harmonia wrote:Those who love insects will take offense to that.Potus-Mat wrote:Most people who play Inzectors are like most people who play Dark Worlds. They are not running it because they have a love the type, but because it is powerful.N Harmonia wrote:Ouch. A lot of people will take offense to that man. There is a big number of people who play the deck because they love insects, and the huge neglect insects have been getting is finally fixed. (One of those people being me) Seriously, I've been trying to make Insects tier 1 for like, forever. (I even did an Insect-Plant hybrid deck...)Potus-Mat wrote:It would die. Instantly. Since most of the people who use it run it because it is herp/derp easy-win, taking that away would shoo them away.OverlordMMM wrote:Now, here's a theoretical question. How would you play the archetype if there was indeed a mistranslation on the "If/ When....you can...." effect that would cause Hornet to miss the timing?
Any thoughts?
So, let's see here......... people, like me, who tried to make Insects tier 1 ever since they been in the game get their wish granted, and suddenly it's a bad thing for them to play the deck?
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Blowin' up stuff like a boss- Official Inzecter Guide and Discussion
You should accept a bunch of netdeckers will hop on the bandwagon and copy a deck deemed strong. People will netdeck, and others will get mad about it. There's nothing you can do about it but have the knowledge you're not using it simply because you want to win.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Page 1 of 2 • 1, 2
Similar topics
» Beware the meteorite: The official Worm Guide and Discussion
» [Un]Official DN SOTW 1 Discussion
» The Official Rescue Lagia Guide
» When the dark overcomes the light - Ally of justice deck guide & discussion
» Inzecter Timing
» [Un]Official DN SOTW 1 Discussion
» The Official Rescue Lagia Guide
» When the dark overcomes the light - Ally of justice deck guide & discussion
» Inzecter Timing
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum