"Banishment, thy Name is Ruin" - BaniShark Guide
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"Banishment, thy Name is Ruin" - BaniShark Guide
Welcome to the Guide that a certain Raptor we all know has written! Now, bear in mind, I’ve never actually written a guide before, so excuse however messy it may be. CTRL + F will be your best friend, and click on the Spoilers if you wanna read the contents. =P
I - Introduction
III – Members of Spacial Atlantis
IV – Tech/Staples
V – Closing
Table of Contents:
I – Introduction
II – Strategy
III – Members of Spacial Atlantis
IV – Tech/Staples
V – Closing
I - Introduction
- Spoiler:
- Fish/Sea Serpent/Aqua-type Monsters are underrated types of Monsters, ones that you’ll never see topping, unless we’re talking about that there FishTK Deck, but we all know you’re tired of that deck if you came here rather than the FishTK Thread! These do not disappoint… at all. They’ve all got varied effects that function in a different manner compared to even Macro Decks. Don’t get me wrong, it’s not a bad thing that we function differently from a Macro Deck, it’s actually a good thing. We Banish things selectively, not blindly. Using the effects of three certain cards from this kind of deck, you have guaranteed yourself a Rank 3 Xyz Summon, or guaranteed yourself some tribute fodder for a Monarch hybrid(if you’re into that kind of thing). Yes, we haz a boss too, but I’ll get to him later.
- Spoiler:
- The strategy is to be able to Xyz Summon whenever you possibly can, turning into a mighty creature, or using a special tech to Synchro Summon into awesome Level 5’s. That’s as much as I can say without bringing up how much control we have over the board. What you Xyz Summon and what you Synchro Summon into will determine how much control you’ll keep over the field, now isn’t that just uh-may-zing!? =D
III – Members of Spacial Atlantis
- Spoiler:
This guy is a special little troll. Being a Sea Serpent makes him important for a card I’ll talk about in a few minutes. Basically, this troll is almost guaranteed to poke the opponent for a 600 damage. Yes, that’s quite measly, but he banishes himself before the opponent can bring harm to him. You’re probably thinking “That’s a -1…”, but not really. He comes back upon the next Standby Phase. Beware, it’s a “RETURN TO THE FIELD”, not a “Special Summon”. Your opponent WILL try to Torrential Tribute him by saying “Yeah it’s a Summon!”. Be sure to make your opponent READ THE CARD. Good luck. =D I recommend only 1-2 of this guy. Seriously.Sky Oni-Eating Ray
Level 3 | Sea Serpent/Effect | WIND-Attribute | Stats: 600 ATK / 300 DEF
Effect: This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack with this effect, at the end of the Battle Phase, remove it from play until your next Standby Phase.
This guy is just as trollish as the troll I brought up just before this little guy. Being a Sea Serpent makes him double in importance too! He adds to the goal of Banishing as many of our own as possible to make not just Oh F!sh! go live, but also functions to make Fish and Kicks work as soon as possible! Not just that, but he protects himself once he’s done getting rid of something on the field, that way next turn you have a chance at Xyz Summoning using him! I recommend 3, no matter what.Airorca
Level 3 | Sea Serpent/Effect | WIND-Attribute | States: 1400 ATK / 300 DEF
Effect: Once per turn, you can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to select 1 face-up card your opponent controls. Destroy that card, then banish this card until your next Standby Phase.
This guy is every bit important as the rest of this theme. Every second that you Banish your own creature, don’t you want some extra protection to make sure you don’t take a hit? Well, this guy answers that insane need. Problem is that you need to bury him into the graveyard, which I why I don’t recommend you run 3. Running 3 is a potential dead-draw, and eats up so much space. I personally use Foolish Burial, but even I feel like it’s a waste of space until Killer Frilled Shark comes up. Run 1 or 2. 3 is overkill.Wingtortoise
Level 3 | Aqua/Effect | WIND-Attribute | 1500 ATK / 1000 DEF
Effect: When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: You can Special Summon this card from your hand or Graveyard.
This guy is powerful! He packs the most powerful punch I’ve ever seen, especially when he’s paired with Aqua Jet! A 2600 Piercer is something the opponent will NEVER see coming, especially since they’d never guess Aqua Jet was in your hand in the first place! Anywho, lemme explain what’s with this guy. He’s a powerful 1600 beater that’s also Level 3. Being a Fish-type, he works extremely well with the trap card called Fish Depth Charge. Bottomless’d? Use it to avoid it, and plus off it entirely! Hell, this card inflicted damage? It’s gonna Banish itself so you can either Rank 3 Xyz Summon by Overlaying this with another one of your theme’s cards~! I recommend running 1-2, but it’s my preference.Fly-Fang
Level 3 | Fish/Effect | WIND-Attribute | 1600 ATK / 300 DEF
Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, Banish this card at the end of the Battle Phase, until your next Standby Phase.
This card is powerful for the fact that it can rise from a mere 1700 to 1900+ ATK if you played this deck right. The problem would have to be that you need to run a dedicated deck that will Banish EVERYTHING. At least that’s my opinion, I’d love it if someone could prove me wrong about this guy. =/ Run 0-2.Spearfish Soldier
Level 4 | Sea Serpent/Effect | WIND-Attribute | 1700 ATK / 1100 DEF
Effect: This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
This is one of three monsters we can easily Xyz Summon into. This is our BOSS, essentially. He will allow us the ability to revive any RFG'd Level 4 or Lower Monster, which'll grant us the ability to Xyz Summon AGAIN, or Synchro Summon just as easily. This is also used outside of this deck to retrieve Monsters that were smashed by Dimensional Prison or Bottomless Trap Hole. With that in mind, I'd say run 3, but that's my preference. Run 2-3.Leviair the Sea Dragon
Rank 3 | WIND | Aqua/Xyz/Effect | Stats: 1800 ATK / 1600 DEF
2 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower banished monster; Special Summon it to your side of the field.
Yes, I know, you're going to tell me how much he sucks. Get over it. This isn't exactly a 'BOSS', but he's still a Rank 3 that we can summon pretty damn easily. Not too many things can run over a 2500 beater, especially one created by 2 Level 3 Monsters. You can proceed to increase this thing's power to 3000 when you want to. =/Number 17: Leviathan Dragon
Rank 3 | WATER | Dragon/Xyz/Effect | Stats: 2000 ATK / 0 DEF
2 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 500 ATK. While this card has no Xyz Materials, it cannot attack your opponent directly.
Yes, you're going to ask me "HOW THE **** DO I SUMMON THIS ****?!", well... that'll require you to do what I did for this theme, and mix it together with cards from Kamishiro "Shark" Ryoga's pool of cards, which is one of the following: Big Jaws, Killer Frilled Shark, and Shark Sucker. This card is good for this theme since sometimes, at one point or another, you'll find that there's an Effect Monster that's annoying you... like say... X-Saber Pashuul, or heck, Marshmallon. You can use this guy's effect to get rid of it, and then immediately kill it. Hell, this thing can negate twice, which means you can save your Forbidden Chalice or Effect Veiler for later use. It also lets you reserve them Fiendish Chains for later.Black Ray Lancer
Rank 3 | DARK | Beast-Warrior/Xyz/Effect | Stats: 2100 ATK / 600 DEF
2 Level 3 WATER Monsters
You can detach 1 Xyz Material from this card to target 1 face-up Effect Monster on the field; negate its effect(s), until the End Phase.
IV – Tech/Staples
- Spoiler:
Fairly situational since you need 3 in your RFG Zone, but that shouldn’t be too hard now that we have Killer Frilled Shark. I’ll explain why once I get there.Fish and Kicks
Normal Spell
Effect: If you have three or more banished Fish-Type, Sea Serpent-Type, or Aqua-Type monsters: Target 1 card on the field; banish it.
This card is easily one of the most powerful counter traps in the current meta-game, standing on par with Gladiator Beast’s War Chariot! Run this in triplicates and the biggest plus is the not-even-close to situational effect. =D This also helps aiding in getting rid of pesky Shi En’s. Run 4... Okay, I wish we could, lmao. Run 2-3.Oh F!sh!
Counter-Trap
Effect: When an Effect Monster's effect activates: shuffle one of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Deck; negate the activation and destroy the monster.
This card is pretty powerful. It gives your guys a +1000 ATK boost, and it’s permanent for that matter. I’d use it on a Diva, since I know she’ll be sticking around, and she’ll be extremely vulnerable to attack. Although nowadays I'm unsure about this card. Try 2 when you're starting out, but then start decreasing the numbers as you progress if you find it to be less and less useful.Aqua Jet
Normal Spell
Effect: Select 1 face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. It gains 1000 ATK.
This card is one of the best Monster Reborns we’ve got now. With this, we have 5 Generic Revival cards. However, this can easily be a dead-draw since we don’t have a graveyard if we play it right. I’d keep 3 of this with 1 Monster Reborn and MAYBE 1 Call Of The Haunted.Surfacing
Normal Spell
Effect: Select 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. Special Summon it in face-up Defense Position
This card is an 1800 beater who doesn’t afraid of Level Limit Area B or Gravity Bind. He works exceptionally well if you’ve got a Fish Depth Charge, or a Wing Tortoise in the graveyard. Hell, this guy works with a face-down Evil-Spawning Riverbed! =D I’d use 1-2, but I myself main 3 since… well… look at my Avatar. Konami also did not fail to mention that he allows for Fish and Kicks to go live sooner since he himself Banishes himself and stays in the Banishment Pile where he belongs. XDBig Jaws
Level 3 | Fish/Effect | WATER-Attribute | 1800 ATK / 300 DEF
Effect: If this card attacks: at the end of the Battle Phase, Banish this card.Shark Sucker
Level 3 | WATER | Fish/Effect | Stats: 200 ATK / 1200 DEF
When a Fish/Aqua/Sea Serpent-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand.
Staple, staple, staple, staple!!!!! This one can let you Overlay for a Rank 3 EASILY! <3 And plus, it's a Shark card. Who doesn't LOVE Shark!? =D
Did you just read that 'once per turn' clause on it!? Burial from a Different Dimension, HERE I COOOOOMEEEE!!!!!! Easily one of the most powerful cards we can abuse, since it'll drag an opponent's Monster down to our size, and easily fills in Oh F!sh! as well as the requirements for Fish and Kicks. Notice how this + Empty Space Leva-whatever means you have an infinite fodder of attack negation and Stat Reduction. =DKiller Frilled Shark
Level 3 | WATER | Fish/Effect | Stats: 700 ATK / 1500 DEF
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard; negate that attack, and that monster loses 500 ATK until your next End Phase. The effect of "Killer Frilled Shark" can only be used once per turn.
BEWARE: Use this card ONLY if you're using the Genex Engine/Nimble Sunfish Engine, other than that, steer clear from it unless you have consistent ways to dump this outside of the Genex Engine.Spiked Sunfish
Level 3 | WATER | Fish/Effect | Stats: 1500 ATK / 100 DEF
When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 500 ATK.
The good thing about this guy is that he solves the problem of being unable to run over a lot of Monsters. Summon, go Shark Sucker, overlay, ditch this with Leviathan Dragon/Black Ray Lancer's effect, and your opponent's Monster just became equal to/less than your own creature's ATK Score. Run 1.
This card is exceptional for our theme. However, it’s somewhat situational to pull off, so I’d say run 1-2. 3 is a dead draw, trust me on that one. =/Evil-Spawning Riverbed
Normal Trap
Effect: Activate only when (exactly) 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is banished. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to your hand.
Okay, have you ever seen how Hunting Instinct works in Jurracs? Yeah, then you see why I dislike this card a lot. Had it kept the original anime effect, I'd perhaps daresay it was decent, but this card is sub-par. Evil-Spawning Riverbed does a better job than this card, really. Try 1 at your own risk.Fish Rain
Normal Trap
When a face-up Fish, Aqua or Sea Serpent-Type monster you control is banished: Special Summon 1 Level 3 or lower Fish, Aqua or Sea Serpent-Type monster from your hand.
Meh card is meh... if I was running A legendary Ocean and banished like crazy, I'd consider this card, but the sheer fact that he sends BanFish back into the graveyard seems to offset the use of this guy by a lot. Try out 1, if you're REALLY willing to put effort into breaking this guy.Sea Lancer
Level 5 | WATER | Beast Warrior/Effect | Stats: 1300 ATK / 1000 DEF
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.Lost Blue Breaker
Level 3 | WATER-Attribute | Sea Serpent/Effect | Stats: 1400 ATK / 0 DEF
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
Not hard to spam his effect to be perfectly honest. Now Surfacing has become an MST, Diva has become an MST, and Leviair can fetch MST. You also have your 2 regular copies of MST, which means you have a maximum of 5 MST's, and even then, there's the occasional use of Dust Tornado, bringing the maximum S/T Hate to 8 out of 40 cards, which is now 1/5 of a chance to draw back-row hate.
Although let's be practical with the 5/40. That's a 1/8 chance to draw into any of them, and since you open with 5 cards before going Draw Phase, you've potentially drawn into Lost Blue Breaker, but having him in hand is a bad idea unless you have Shark Sucker.
But then Diva comes to mind. She can spam this guy out from the Main Deck before you can draw it, which means you can run 3 Diva and 1-2 Lost Blue Breaker.
Since now Diva will count as MST since she searches it, now you have a total of 7 MST's, out of 40 cards. Once she summons it from the deck, you have 2 Divas left and 1 Breaker, which means you're highly likely to draw another Diva.
Also, it isn't hard to maintain field presence for his effect to go off. Poseidon Waves and Dimensional Prison along with Solemn Warning/Bottomless Trap Hole fends off all kinds of endangerment to the aquatic species, and punishes the opponent's Life Points or their very Field Presence itself.
tl;dr - Lost Blue Breaker isn't hard to break. At all.
This card is easily a staple. You need this to make a Level 5 Synchro Spam happen, or just bust out a Troll(Sky Oni) or bust out a Semi-Troll(Air Orca) and proceed with your move from there. That’s all I can say, really.[/quote]
This guy has proven pretty damn useful. I will tell your right now, he bounces off Deep-Sea Diva and turns her into a 'Level 3' Monster. What does that mean? A recycled Diva, a free Brionac/Orient Dragon, and finally a Level 3 for a Rank 3 Xyz Summon. You could also bounce back a Banishing Fish in order to make him into a beater of some sort, if they manage to get stuck on the field, lulz.Genex Ally Birdman
This turns all of your creatures into workable beaters. I really don't like the Field Spell aspect, but I guess you can side it against Gravekeeper's?
These two will allow you some more targets for Levalial to revive, implying they're Level 4 or Lower. I definitely recommend these two since they're staples anyway.Zero Force
Normal Trap
Effect: Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
Admittedly, I myself never thought of this card. Use Sky Oni to attack directly, it'll banish itself, and then you use Zero Force to make SURE the opponent's Monsters go down to 0 Attack.
ONLY use this if you're running the WATER-Attribute Variant. Steer clear if you're using mainly WIND-Attribute Monsters. This card is a one-sided Level Limit - Area B, but it's damn nice because you don't run into WATER Attribute.dek that often. In a mirror match, try to psychoanalyze what they're using. If it's heavy with WATER-Attributes, take this card out. If it's heavy with the original WIND-Attributes from this archetype, keep it in. Run 1-2, based off preference.Eisbahn
Continuous Trap
If you control a face-up WATER monster when a non-WATER monster is Normal or Special Summoned; change the Summoned monster to Defense Position.
ONLY use in the WATER-Attribute Variant, seeing as there's more targets to utilize with this card. Being a Trap, it is Spell Speed 2, and can be chained at ANY POINT. Thus, Junk Synchron's target can just get Banished. Glow-Up will get Shark'd. Dandylion? Not so much. Spore? Buh-bai, kiddo. This also gets Spiked Sunfish as well as Killer Frilled Shark out of the hand and into the graveyard where they belong. Run 1-2 in the WATER-Attribute Variant.Water-Releasing Seal Art
Continuous Trap
Once per turn: You can send 1 WATER monster from your hand to the Graveyard to banish 1 monster in your opponent's Graveyard.
Omg amazing Draw Card for us. The gamble factor is a slight turn-off, but the mere fact that this card replaces itself and supercharges Oh F!sh!/Fish and Kicks makes it worth maining 1-2 copies of Fish and Kicks. I currently run 2, and I think it's perfect that way. Try three whenever you can, and get back to me on it.Monster Slot
Normal Spell Card
Target 1 monster you control; banish 1 monster in your Graveyard with the same Level as that monster. Then, draw 1 card and reveal it. If it is a monster with the same Level as the targeted monster, Special Summon it.
This is the very card that makes the WATER-Attribute Variant so workable. It gives you an extra way to mill Killer Frilled Shark, and relieves the stress on your Foolish Burial when picking the right target for it. Also, the ability to +1 in hand advantage is too irresistible right now. Also if this survives, you can Xyz Summon a Rank 3, or Synchro Summon into either of the following:Genex Undine
Level 3 | WATER | Aqua/Effect | Stats: 1200 ATK / 600 DEF
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.Genex Ally Triarm
Level 6 | DARK | Machine/Synchro/Effect | Stats: 2400 ATK / 1600 DEF
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
These two are fine weapons in this archetype. For Triarm, you either make an MST or you make a Spiritual Water Art - Aoi all at the simple command of discarding a card. For Hydro Genex, it's easier to summon it IF you run Eisbahn, because it'll run over ANYTHING in Defense Mode, and you'll recover quite the amount of Life Points. Trust me, just 1 of each will do you good.Hydro Genex
Level 6 | WATER | Machine/Synchro/Effect | Stats: 2300 ATK / 1800 DEF
"Genex Controller" + 1 or more Non-Tuner WATER Monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
This card is amazing. Kills the attacking Monster, most things CANNOT swing over him, and he's a Level 3, along with the mere fact that he's Aqua-Type. Trust me, maining 1 or 2 will NOT give you grief.Snowman Eater
Level 3 | WATER | Aqua/Effect | Stats: 0 ATK / 1900 DEF
When this card is flipped face-up, destroy 1 face-up monster on the field.
WOW. Just simply wow. Never thought Konami would make something this epic in a looong time. Run as many as you feel you need, the sky's the limit!Fish and Swaps
Normal Spell
Effect: Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
V – Closing
- Spoiler:
- Welp, this is all I’ve got to say. I’m still fixing this guide, so excuse the mess. Please tell me if I missed anything, and I might add it to the OP. Thank you for reading! =D
Note: Apparently someone else made this guide before I could, but it seems abandoned, so I dunno anymore.
Last edited by Johnny Raptor on 2011-08-11, 17:25; edited 8 times in total
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Darky love the guides~ Thanks for all the details!
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Thanks. I just have to edit a little 'cause I admit it looks messy. ^^;
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
it's not that messy : P
Last edited by Darkfireness on 2011-07-20, 16:43; edited 1 time in total
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Suuuure, and my signature isn't No. 17 Leviath Dragon. XP
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Johnny Raptor wrote:Suuuure, and my signature isn't No. 17 Leviath Dragon. XP
....got me there
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Updating with a bit of a new discovery. I'll incorporate it later.
As I was looking through cards, I noticed how Spiked Sunfish as well as Killer Frilled Shark are all Fish-type Monsters, and as such, need the graveyard to function just fine. Genex Undine is fairly slow, requiring a Normal Summon. However, I think I've come up with a solution that doesn't swallow 6 Spaces at once (3 Undine 3 Controller).
Nimble Sunfish. This is a theory, but it sends Spiked Sunfish and Killer Frilled Shark into the graveyard pretty quick, and special summons another copy of itself that's ready to dump moar fishies into the graveyard. What's the best part? It makes EXCELLENT Pot of Avarice fuel, while you can keep on Banishing Killer Frilled Shark if there's an attack you ABSOLUTELY cannot allow to pull through.
This will be tested when I finally return to the game, which should be give or take a week. I decided to take a break simply because of a few relationship problems and issues I need to clear before I can go back to the game without feeling miserable.
As I was looking through cards, I noticed how Spiked Sunfish as well as Killer Frilled Shark are all Fish-type Monsters, and as such, need the graveyard to function just fine. Genex Undine is fairly slow, requiring a Normal Summon. However, I think I've come up with a solution that doesn't swallow 6 Spaces at once (3 Undine 3 Controller).
Nimble Sunfish. This is a theory, but it sends Spiked Sunfish and Killer Frilled Shark into the graveyard pretty quick, and special summons another copy of itself that's ready to dump moar fishies into the graveyard. What's the best part? It makes EXCELLENT Pot of Avarice fuel, while you can keep on Banishing Killer Frilled Shark if there's an attack you ABSOLUTELY cannot allow to pull through.
This will be tested when I finally return to the game, which should be give or take a week. I decided to take a break simply because of a few relationship problems and issues I need to clear before I can go back to the game without feeling miserable.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Good one Johnny! Usually when you think of using Nimble Sunfish you think of dumping Coelacanth, but with the BaniSharks coming out, old cards get new uses
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
It worked a lot better than I expected (I logged on and said "to hell with my ex, I'll just have a test duel with a friend"), and... wow...
It was annoying against my opponent because dumping Killer Frilled means you won't be attacking the second copy if you swarmed, or dumping Spiked Sunfish meant you were gonna lose 500 ATK for as long as that Monster was face-up. It worked a lot faster than the Genex Engine because it actually freed up space for better cards than Genex Controller.
Now then, Salvage has gotten a new usage because I've learned a new trick today.
Sunfish will mill Killer Frilled, another copy will mill Spiked Sunfish, and the last copy will ditch Shark Sucker.
Why?
Salvage fetches back Killer/Spiked + Shark Sucker to make a 1-card Xyz Summon into Black Ray Lancer/Aero Shark/Leviathan Dragon/ANYTHING I WANT THAT IS RANK 3.
Thus, I've seemingly found a new way to spam things.
Also, Deep Sea Diva makes sweet love with herself, Air Orca, AND Sunfish in order to make Gachi Gachi Gantetsu(a slightly annoying wall while I wait for Air Orca to come back) or I can just use 'em all to Synchro Summon Black Rose Dragon and get outta whatever hairy situation is there.
Nimble Sunfish has opened up a new door, and I'm pushin' through this one to see what's at the end of the road. As Shark continues to Duel, I'll be getting more Fish into my arsenal, and eventually be forced to run Fish Depth Charge seeing as it'd be my Fish Variant's Gemini Spark.
It was annoying against my opponent because dumping Killer Frilled means you won't be attacking the second copy if you swarmed, or dumping Spiked Sunfish meant you were gonna lose 500 ATK for as long as that Monster was face-up. It worked a lot faster than the Genex Engine because it actually freed up space for better cards than Genex Controller.
Now then, Salvage has gotten a new usage because I've learned a new trick today.
Sunfish will mill Killer Frilled, another copy will mill Spiked Sunfish, and the last copy will ditch Shark Sucker.
Why?
Salvage fetches back Killer/Spiked + Shark Sucker to make a 1-card Xyz Summon into Black Ray Lancer/Aero Shark/Leviathan Dragon/ANYTHING I WANT THAT IS RANK 3.
Thus, I've seemingly found a new way to spam things.
Also, Deep Sea Diva makes sweet love with herself, Air Orca, AND Sunfish in order to make Gachi Gachi Gantetsu(a slightly annoying wall while I wait for Air Orca to come back) or I can just use 'em all to Synchro Summon Black Rose Dragon and get outta whatever hairy situation is there.
Nimble Sunfish has opened up a new door, and I'm pushin' through this one to see what's at the end of the road. As Shark continues to Duel, I'll be getting more Fish into my arsenal, and eventually be forced to run Fish Depth Charge seeing as it'd be my Fish Variant's Gemini Spark.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Wow...Looks like I was right; old cards are creating new paths. I'm going to have to jump on the Nimble bandwagon (sorry Undine, he's faster than you).
Johnny, you're fast becoming a pioneer in the Dueling world (at least in your domain). I can't wait to see what you come up with next
P.S. If you need any help with guides (for instance updating the BanishShark guide with this "new" information), I'd be more than willing...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Good work and nice article
Red_Chaos- Posts : 2312
Birthday : 1990-12-30
Join date : 2011-07-15
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Do you have to be proficient in sharking people to play BaniShark?
Thoughts on Macro Lancer build?
Thoughts on Macro Lancer build?
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Actually, Sea Lancer.dek was supposed to be a D.D. BaniShark.dek, another variant I was thinking of. Thanks for bringing it to my attention. With this, you can have an Anti-Meta esque feel to the deck and run Sea Lancer because if the Equips get nuked, they get returned to the Banishment Pile for another day. Also, this allows one to run D.D. Survivor along with D.D. Scout Plane for a wide spectrum of Synchro Summons or Xyz Summons. Hell, the two alone provide the ability to become tribute fodder for Sea Lancer who then grabs maybe 2+ BaniSharks and becomes a solid 2300 Beater that can beat face. Also, you can tune him with Diva to make Gungnir, a dragon I've been trying to tame for a while now. Only way even my build could do it is if I dropped Air Orca and punched in WATER-Attribute Sea Serpents for Diva to grab. Or hell, the obligatory Level 3 BaniShark and then Diva -> Diva -> Synchro Twice (Gishil, obviously) -> Gungnir, Dragon of the Ice Barrier.
Also, Piercing Moray would see a decent amount of play there because if a BaniShark gets stuck (i.e. No Face-Up's on the opponent's side of the field for Air Orca to blow up), you can Tribute(Banish) it to gain 600 ATK and have a piercing beater on the field.
While I know this seems like a strange idea, it'd also allow the use of Fish Rain or Evil-Spawning Riverbed to be used possibly in 2's or 3 in the case of Evil-Spawning.
However, this is up for testing, you can proceed to do it too. Just beware that Winged Tortoise and Killer Frilled may have to be excluded from your plans.
One more thing. Dimensional Fissure > Macro Cosmos. Xyz Monsters, when they're destroyed/banished will leave their Overlay Units/Xyz Material to hit the dust in the graveyard, because they are not counted as "Monster Cards", but rather, just "cards" in general. Thus, Dimensional Fissure and Different Dimension Ground could generally help ya.
Hope it goes well for ya!
Also, Piercing Moray would see a decent amount of play there because if a BaniShark gets stuck (i.e. No Face-Up's on the opponent's side of the field for Air Orca to blow up), you can Tribute(Banish) it to gain 600 ATK and have a piercing beater on the field.
While I know this seems like a strange idea, it'd also allow the use of Fish Rain or Evil-Spawning Riverbed to be used possibly in 2's or 3 in the case of Evil-Spawning.
However, this is up for testing, you can proceed to do it too. Just beware that Winged Tortoise and Killer Frilled may have to be excluded from your plans.
One more thing. Dimensional Fissure > Macro Cosmos. Xyz Monsters, when they're destroyed/banished will leave their Overlay Units/Xyz Material to hit the dust in the graveyard, because they are not counted as "Monster Cards", but rather, just "cards" in general. Thus, Dimensional Fissure and Different Dimension Ground could generally help ya.
Hope it goes well for ya!
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Why have I never realized the genius that resides within you, Johnny? I'm totally building this when I get the chance
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Ceteruler2 wrote:Good one Johnny! Usually when you think of using Nimble Sunfish you think of dumping Coelacanth, but with the BaniSharks coming out, old cards get new uses
Speaking of which, that card is broken. It seriously, seriously, SERIOUSLY needs to be hit. I've tested it in a Shark Build(as in, Kamishiro-style cards and everything)... I wanted to kick Kevin in the nuts. =_=
One discard, and you've got a Vylon Disigma, or 1 Black Ray Lancer + Number 17: Leviathan Dragon.
Or hell, you could even make Number 34: Terror Byte OUTTA NOWHERE.
It's going to become QUITE the powerful Xyz Engine rather than a simple Synchro Spam-engine. Hell, it'll pull 2 Killer Frilleds and 2 Spiked Sunfish DIRECTLY from the deck and ready to be used when they become Overlay Units. =/
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
OMG. Wow. Shit's broken. I don't even like Super Ancient Derpface, but I'm considering running it just to swam the field with busted Xyz monsters.Johnny Raptor wrote:Ceteruler2 wrote:Good one Johnny! Usually when you think of using Nimble Sunfish you think of dumping Coelacanth, but with the BaniSharks coming out, old cards get new uses
Speaking of which, that card is broken. It seriously, seriously, SERIOUSLY needs to be hit. I've tested it in a Shark Build(as in, Kamishiro-style cards and everything)... I wanted to kick Kevin in the nuts. =_=
One discard, and you've got a Vylon Disigma, or 1 Black Ray Lancer + Number 17: Leviathan Dragon.
Or hell, you could even make Number 34: Terror Byte OUTTA NOWHERE.
It's going to become QUITE the powerful Xyz Engine rather than a simple Synchro Spam-engine. Hell, it'll pull 2 Killer Frilleds and 2 Spiked Sunfish DIRECTLY from the deck and ready to be used when they become Overlay Units. =/
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
My builds aren't doing well on DN 'cause I'm used to Xyz Monsters. I hate being crippled and patient all at once. >____>;
Ah well, I can wait.
Ah well, I can wait.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Lol the only build that is working for me is the Genex Synchro build with Treeborn and such.
I can't wait either. I don't mind the wait though. I rather have it work fine and not be buggy than be broken AND buggy.
I can't wait either. I don't mind the wait though. I rather have it work fine and not be buggy than be broken AND buggy.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
This. Heh, I haven't even seen a Coelacanth in months, but pretty soon, Fish-users other than you are going to start using them, and then (like it always goes) more and more people will start running the deck. If we thought Coelacanth Synchro Swarm was bad...Johnny Raptor wrote:Ceteruler2 wrote:Good one Johnny! Usually when you think of using Nimble Sunfish you think of dumping Coelacanth, but with the BaniSharks coming out, old cards get new uses
Speaking of which, that card is broken. It seriously, seriously, SERIOUSLY needs to be hit. I've tested it in a Shark Build(as in, Kamishiro-style cards and everything)... I wanted to kick Kevin in the nuts. =_=
One discard, and you've got a Vylon Disigma, or 1 Black Ray Lancer + Number 17: Leviathan Dragon.
Or hell, you could even make Number 34: Terror Byte OUTTA NOWHERE.
It's going to become QUITE the powerful Xyz Engine rather than a simple Synchro Spam-engine. Hell, it'll pull 2 Killer Frilleds and 2 Spiked Sunfish DIRECTLY from the deck and ready to be used when they become Overlay Units. =/
I can see it now: Coelacanth Xyz Swarm...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I like your style of writing man, you're funny as hell xD.
You really seem to know what you're talking about, good job!
Ps: @Ceteruler2, don't worry, without Librarian draws it won't be that strong I think.
You really seem to know what you're talking about, good job!
Ps: @Ceteruler2, don't worry, without Librarian draws it won't be that strong I think.
3E-hero neos- Posts : 1081
Birthday : 1995-06-08
Join date : 2011-05-21
Celsty- Posts : 34
Join date : 2011-06-01
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
3E-hero neos wrote:I like your style of writing man, you're funny as hell xD.
You really seem to know what you're talking about, good job!
Ps: @Ceteruler2, don't worry, without Librarian draws it won't be that strong I think.
Xyz Gift needs to talk to you. It only detaches any two Overlay Units of your choice since an OTK only needs an effect to go off juuuust once. =p
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Well first, of course it's not going to exactly the same without Librarian, but it's not supposed to be (besides, if you really wanted him, and you're running any Diva's, her + any Level 3 = H. Librarian). Like Johnny said, once Coelacanth's on the field, every turn you can potentially bring out 2 Xyz for the cost of 1 card. Depending on which ones you bring out...3E-hero neos wrote:I like your style of writing man, you're funny as hell xD.
You really seem to know what you're talking about, good job!
Ps: @Ceteruler2, don't worry, without Librarian draws it won't be that strong I think.
Also, (like Johnny said) this card will help advance the swarming, even without Librarian:
- Spoiler:
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials; draw 2 cards.
Notice that the text allows you to take 1 from each, not 2 from the same Xyz, and it puts the monsters in the Graveyard, allowing you to reuse them later.
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
And the +1 can stack up with the deck-thinning that Moray of Greed provides so much of.
Oh, and Aegis isn't great here with the WIND-Attributes, plus the fact that it seems to be a draw of DEATH on Dueling Network. Elsewhere, it's a good thing to draw in a WATER-Variant, but for some ODD reason, it's become a dead draw on Dueling Network to a point where I took it out for 2 Dimensional Prisons. :T
Oh, and Aegis isn't great here with the WIND-Attributes, plus the fact that it seems to be a draw of DEATH on Dueling Network. Elsewhere, it's a good thing to draw in a WATER-Variant, but for some ODD reason, it's become a dead draw on Dueling Network to a point where I took it out for 2 Dimensional Prisons. :T
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Plus (you mentioned it before), if you bring out say 2 Spiked Sunfish, then use Xyz Gift (or the Xyz is destroyed) and send them to the Graveyard, their effects activate
That's a cool 1000 from one monster (or 500 from 2), and (if you used Gift) 2 free cards. It really reminds me of a Frognarchs play or something...
That's a cool 1000 from one monster (or 500 from 2), and (if you used Gift) 2 free cards. It really reminds me of a Frognarchs play or something...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Also generates the ability to negate an attack should anything try to smack Coela like a certain Catastrophic Machine who practically is an Ally to the thing we call "Justice".
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Lol I had a friend try to TT my Oni cause he was starting to rack up damage. If I hadn't had read this guide way back when I wouldn't have know it wasn't being summoned just appearing on the field. XD
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
It pays to read cards. Always. Remember that, kiddies. If you don't read your cards and remember what they say, don't expect your opponent to know crap-o about 'em.
Anyhoo, if anyone's going to ask WHY I never brought up Gold Sarc, it's because if we could get a Fortune's Future-esque card from GENF/PHSW, THEN we'd talk about it being awesome and so workable for us, etc.
However, we've yet to get a card like that, but I can Utopia that Shark plays one card that'll get back Killer Frilled Shark in that exact manner. (Send it to the grave, draw 2, etc)
Anyhoo, I'll sign off for the night. It's about time I get some rest from this bloodbath.
Anyhoo, if anyone's going to ask WHY I never brought up Gold Sarc, it's because if we could get a Fortune's Future-esque card from GENF/PHSW, THEN we'd talk about it being awesome and so workable for us, etc.
However, we've yet to get a card like that, but I can Utopia that Shark plays one card that'll get back Killer Frilled Shark in that exact manner. (Send it to the grave, draw 2, etc)
Anyhoo, I'll sign off for the night. It's about time I get some rest from this bloodbath.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
ah ye, indeed
how about return from the different dimension
how about return from the different dimension
Celsty- Posts : 34
Join date : 2011-06-01
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Celsty wrote:ah ye, indeed
how about return from the different dimension
Problem is...
>Seven Tools is somewhat of a staple, but we don't make big plays, so I say no to this.
>You are GUARANTEED to take damage using this deck
>Solemn Judgment
Your life points will hit an all-time low, and Solemn Warning(2000 LP's) kills the Return because you paid out the arse for that effect, but Solemn Warning stopped you. Your life points are low for no reason at that point.
Magical Android is our only form of recovery for +600 per EP, and if you play another, you gain +2400 per EP. However, you have to protect these guys, otherwise they get smacked hard. D:
tl;dr - Use Return at your own risk, but I absolutely do not find it necessary.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
hmm, true >.>
Celsty- Posts : 34
Join date : 2011-06-01
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Oh, and has anyone tested out the consistency rate of Zero Force? I'm curious because I only had one player give me results, and I'm too lazy to log onto Dueling Network for a second time today just to test one card. xD
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
He's right. Paying have your life points for something that could be stopped by just about anything these days is a really big risk. Unless you're running a some pseudo D.D Fish deck I don't recommend it either.
That's interesting card, but I wouldn't try it. It could be inconsistent and slow the deck down.
That's interesting card, but I wouldn't try it. It could be inconsistent and slow the deck down.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Now to wait on those Spells and Trap that Konami has as the last exclusives.
I REALLY hope it's something that helps us, and I REALLY REALLLYYYYY hope it's a Fortune's Future for this deck. Hell, they could restrain it with "No Special Summons" for all I care, just give us one and I won't be mad anymore. T___T
I REALLY hope it's something that helps us, and I REALLY REALLLYYYYY hope it's a Fortune's Future for this deck. Hell, they could restrain it with "No Special Summons" for all I care, just give us one and I won't be mad anymore. T___T
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
We do need it, for all the options it would give us: 2 cards and an Unlimited Burial-esque effect (which includes RFG control and restocking the Graveyard).Johnny Raptor wrote:Now to wait on those Spells and Trap that Konami has as the last exclusives.
I REALLY hope it's something that helps us, and I REALLY REALLLYYYYY hope it's a Fortune's Future for this deck. Hell, they could restrain it with "No Special Summons" for all I care, just give us one and I won't be mad anymore. T___T
I've said it before; Konami needs to listen to more of the serious requests from their serious fans/customers...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Reason I want it is because Sunfish works WHENEVER it hits the graveyard from ANY Locations, and thus, it'd give a +1 and a -500 ATK any time you activate that Spell on a Banished Sunfish. XD
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
And you could use it to +1 and replace a Killer Frilled in the Grave to reuse his Necro Gardna effect...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Then there's Monster Slot which is like an Upstart Goblin that requires(in our cases) a Level 3 on the field and graveyard. XD
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Combo that with the card Konami needs to make, Fish and Kicks, or Oh F!sh!...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
The only thing that keeps it from being cool is the whole "Target one on the field", which could be potentially bad in top-decking situations.
BUUUUT... I one time topped into Air Orca with Sky Oni on the field and Special Summoned it.
That was one of the 1000x I wished DN had Xyz Monsters. T___T
BUUUUT... I one time topped into Air Orca with Sky Oni on the field and Special Summoned it.
That was one of the 1000x I wished DN had Xyz Monsters. T___T
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Yeah; if they'd just made it "Banish 1 monster in your Graveyard. Then draw 1 card and reveal it. If it is a monster with the same Level as the banished monster, Special Summon it.", then it would be so much better (and somewhat broken).
Also, I rather wish it were a Quickplay...Oh well, "if wishes were fishes..." (See what I did there?)
I read somewhere on here that the Xyzs are supposed to be on DN by the first of August, but since I can't remember where or when I saw that, I'm not too certain...
Also, I rather wish it were a Quickplay...Oh well, "if wishes were fishes..." (See what I did there?)
I read somewhere on here that the Xyzs are supposed to be on DN by the first of August, but since I can't remember where or when I saw that, I'm not too certain...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
The Sky Fish are going to get kicked in to high gear hard once we get Empty Space and No. 17. Can't wait *manly squeel*
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Totally.CaiusTSR wrote:The Sky Fish are going to get kicked in to high gear hard once we get Empty Space and No. 17. Can't wait *manly squeel*
And men don't squeal; we grunt excitedly. "Unnngggghhhh yeeeahhhhh..."
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Grunting hurts my throat ^^;
What do you guys think of Gaichi Gaichi Gentetsu in the extra. He can be summoned with Diva and give everyone a nice +400 attack bonus. Makes Empty Space a 2200 monster who is much harder to get over. Makes Oni a 1000 direct attacker and Fly-Fang a 2000 Piercer.
What do you guys think of Gaichi Gaichi Gentetsu in the extra. He can be summoned with Diva and give everyone a nice +400 attack bonus. Makes Empty Space a 2200 monster who is much harder to get over. Makes Oni a 1000 direct attacker and Fly-Fang a 2000 Piercer.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
CaiusTSR wrote:Grunting hurts my throat ^^;
What do you guys think of Gaichi Gaichi Gentetsu in the extra. He can be summoned with Diva and give everyone a nice +400 attack bonus. Makes Empty Space a 2200 monster who is much harder to get over. Makes Oni a 1000 direct attacker and Fly-Fang a 2000 Piercer.
Already ahead of ya, bro.
You can also maintain the WIND-Attribute Theme by using Daigusto Phoenix who allows Fly-Fang or Sky Oni-Eating Ray to attack 2x before they leave the field. Daigusto can also just pick himself so he can go all "ROAR!" and bite the opponent for about 3000 damage if you cleared their Monster Zones off in some magic way.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Lol Fly-Fang says hello to Spirit Reaper. He likes him so much he decided to say it twice.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Plus the fact that Gachi Gachi requires to be killed 3 times for him to be permanently out of the picture. He starts with 2200 DEF anyway, so you'd have to Smashing Ground him 2x and swing over 1800 DEF, or just attack it 3 times, which is what this meta seems to be all about.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I think 3G is just a big troll face.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
It's always a troll face. If it wasn't, then Blue-Eyes White Dragon, Armed Dragon LV 10, Red Dragon Archfiend, and Galaxy-Eyes Photon Dragon all failed to do their jobs.
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