"Banishment, thy Name is Ruin" - BaniShark Guide
+13
gamer14
EnvoyofInfinity
Potus-Mat
XIVcaliber
Celsty
3E-hero neos
CaiusTSR
Yami-Malik
Roxzen
Red_Chaos
Ceteruler2
Darkfireness
Johnny Raptor
17 posters
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Re: "Banishment, thy Name is Ruin" - BaniShark Guide
YESSS!! This is the Fortune's Favor we needed, eh Johnny?
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
It functions just fine to give us the much-needed hand advantage.
Airorca drains resources in the hand often, so it's necessary to keep a good card count in hand, so you have to keep yourself careful with Airorca. Now you can wreck stuff and meanwhile gain back the bullets Airorca used, all the while controlling the board.
This just made things interesting.
Airorca drains resources in the hand often, so it's necessary to keep a good card count in hand, so you have to keep yourself careful with Airorca. Now you can wreck stuff and meanwhile gain back the bullets Airorca used, all the while controlling the board.
This just made things interesting.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I think I jizzed a little. It does WHAT now? Bouse.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Plus it gets Spiked Sunfish or Killer Frilled back into the Grave
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Now there's just too much to do with this deck, lulz.
Oh, and the Art for it is just... just... funny. xD
Oh, and the Art for it is just... just... funny. xD
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I really like the art on the card. Very nice.
Do we have Draw power?
Do we have Draw power?
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Draw Power would be thrown into the category of Moray of Greed, Xyz Gift(if you can Xyz-spam as much as the Coela build), and Monster Slot.
Other than that, we'll just see what Shark has, or what Konami has next.
Other than that, we'll just see what Shark has, or what Konami has next.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Darn I was hoping you wouldn't say that. I wish F&S would have a Trade-In like effect just for the BaniShark archetype.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Personally, Pot of Avarice works thanks to Nimble Sunfish. XD
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Hey Johnny, I'm not sure if you realize, but Konami (as usual) siphoned off a bit of Killer Frilled's awesomeness; his effect now only drains 500 ATK, not 700
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Alighty, I need some input on the use of Red Nova Dragon.
I've been thinking about a new beater, and he fits the gist of what to do.
Not only can he block attacks, but he's also a spear that breaks past the stupidity like Mirror Force and Torrential Tribute.
Diva can easily summon him, since we're just good at getting Level 8 Synchro Monsters on the field without a problem thanks to Snowman doing a favor and setting up, same with Airorca setting up not just a Rank 3, but also a Level 8 Synchro Summon.
Thanks to this thought, Red Dragon Archfiend can be ran just fine since Airorca doesn't have to attack all the time, allowing him to control the field while Archfiend takes care of the Defenses.
Diva -> Diva -> Diva + Archfiend + Diva = Red Nova, with already 4500 ATK.
It's crazy, but the idea is crazy enough to possibly work. I just need input on how viable it is though.
I've been thinking about a new beater, and he fits the gist of what to do.
Not only can he block attacks, but he's also a spear that breaks past the stupidity like Mirror Force and Torrential Tribute.
Diva can easily summon him, since we're just good at getting Level 8 Synchro Monsters on the field without a problem thanks to Snowman doing a favor and setting up, same with Airorca setting up not just a Rank 3, but also a Level 8 Synchro Summon.
Thanks to this thought, Red Dragon Archfiend can be ran just fine since Airorca doesn't have to attack all the time, allowing him to control the field while Archfiend takes care of the Defenses.
Diva -> Diva -> Diva + Archfiend + Diva = Red Nova, with already 4500 ATK.
It's crazy, but the idea is crazy enough to possibly work. I just need input on how viable it is though.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Hmmm...it seems plausible, but I'm not sure how often Red Nova would come out, even with Diva -> Diva, because Snowman is a rather situational Set at 1-2.
Of course, even as I say that, I'm envisioning 2 Level 3 F/A/S-S on the field + a Diva = RDA, then playing Salvage for a Diva and another F/A/S-S, after which Diva is Normaled -> Diva = RND...
Of course, even as I say that, I'm envisioning 2 Level 3 F/A/S-S on the field + a Diva = RDA, then playing Salvage for a Diva and another F/A/S-S, after which Diva is Normaled -> Diva = RND...
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
It's for Option's sake, really.
Most Xyz/Synchro Monsters are options that are, whether or not, viable enough/crazy enough to work.
Heck, it's not necessary to make Level 8's that often, but it happens anyway. =o
It's 2 Extra Deck spaces out of 15, especially since we don't use Synchro Monsters that often, barring the Coela/WATER-Synchro Variants.
Most Xyz/Synchro Monsters are options that are, whether or not, viable enough/crazy enough to work.
Heck, it's not necessary to make Level 8's that often, but it happens anyway. =o
It's 2 Extra Deck spaces out of 15, especially since we don't use Synchro Monsters that often, barring the Coela/WATER-Synchro Variants.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I finally decided to join the forums, fffff
Anyway, yeah. I've been trying to make this deck work for a while with TCG-legal cards ((don't wanna jump on the PSHW stuff yet, since I wanna make this deck work with what we have right now; although I'm not sure if that's possible...)) However I've just been having a lot of trouble the past few months. The main thing I can't seem to accomplish is getting Wingtortoise into the grave, and generating Hand Advantage. I find myself losing hand advantage VERY quickly and easily. I can set up a decent field, but if something wrecks that setup in the face; I'm screwed. I even put a help video on my group Yugitube channel to see if anyone there could help, but I'd figure I'd go to people who are actually building this deck, not random subscribers who 99% of the time don't understand a thing.
I also seem to be having the problem of having too many fishies in the grave, and not in the RFP zone where they belong. But this isn't THAT major...
Someone reccomended Morphing Jar + D.Fissure but... D.Fissure just... doesn't work for this deck. I don't wanna banish EVERYTHING. That could become extremely annoying and hard to work with; especially since our main engine; Wingtortoise, would be Banished because of it.
Also, I'm finding Big Jaws to be a better card than Flyfang in every way shape and form. I wanna take my Flyfangs out for maybe 1 or 2 more. The card feeds Fish and Kicks, Oh F!sh!, and Egg Clutch like it's nothing. Fly Fang just... well, sucks. :/
I managed to get everything for the deck and side deck during the sneak, including a ton of Xyz ((2 Leviair, Revise Dragon, Aero Shark, and a bunch of other Xyz for other decks)) however now I'm finding myself needing Big Jaws's ((I was only planning on using 1 in the Side. Now I find myself wanting to main them)).
Here's my current decklist.
3 Wingtortoise
3 Airorca
3 Skystarray
1 Big Jaws ((need MOAR))
2 Flyfang ((Will probably drop for 2nd Big Jaws and 2nd Snowman))
1 Lost Blue Breaker
1 Snowman Eater
3 Deep Sea Diva
1 Gagaga Magician ((The deck can Xyz into Rank 5's pretty easily, this speeds it up. Plus he's just awesome.))
2 Spirit Reaper ((Lovely protection, annoys opponents, and stalls while I try to draw more. Also it's level 3.))
2 Surface
1 Fish and Kicks
1 Fish and Swaps ((Great card, but hard for me to run at more than 1. It's kinda hard to pull off since... well, I have no hand 90% of the time to discard. And even so, it's still a +0))
1 Foolish Burial
1 Monster Reborn
1 Dark Hole
2 MST
1 Giant Trunade
3 Oh F!sh!
2 Underworld Egg Clutch ((I find this really easy to pull off, actually. And i'unno if it's just me; but the effect for this card is a lot different than the one you have up, Johnny. It doesn't say "exactly 1" anymore, I wonder if they changed it. O: ))
1 Torrential
1 Mirror Force
1 Solemn
2 Bottomless
Side: ((Which has now become just an extension of the deck e.e))
1 Flyfang
1 Snowman Eater
2 Cyber Dragon
1 Surface
1 Fish and Swaps
1 Salvage
2 Nobleman of Crossout
1 Royal Oppression ((Might main deck this, since our fishies don't special summon themselves back to the field, just return to the field.))
2 Dust Tornado
1 Chimeratech Fortress Dragon
Extra Deck:
1 Submersible Carrier Aero Shark
2 Number 17: Revise Dragon ((I like this name better >_>))
2 Leviair the Sea Dragon
1 Adreus, Keeper of Armageddon
1 Gachi Gachi Gantetsu
1 AoJ Catastor
1 Magical Android
1 Tech Genus Hyper Librarian
2 Sea Dragon Lord Gishilnodon
2 Stardust Dragon ((Going down to 1 when Black Ray Lancer comes out. Wanna try and fit No. 20: Gig-Anto Brilli-Ant in here too.))
1 Scrap Dragon
I DO have a 2nd Aero Shark that I can use as filler until I get some more of the Xyz I need like my 2nd Revise Dragon and Adreus. Also I feel like Revise Dragon is actually one of the best Xyz we can grab, because after Xyz summoning him, you can IMMEDIATELY use his effect and go to 2500 ATK; instantly putting Wingtortoise back into the grave, where he belongs. I'd honestly run 3 if I had the room.
Anyway, if you guys could help; that'd be great. Remember; my main problems are dumping Mr. Turtle into the grave, and retaining Hand Advantage. And to an EXTENT, keeping my other Fishies in the Banished zone, without hurting Mr. Turtle.
Anyway, yeah. I've been trying to make this deck work for a while with TCG-legal cards ((don't wanna jump on the PSHW stuff yet, since I wanna make this deck work with what we have right now; although I'm not sure if that's possible...)) However I've just been having a lot of trouble the past few months. The main thing I can't seem to accomplish is getting Wingtortoise into the grave, and generating Hand Advantage. I find myself losing hand advantage VERY quickly and easily. I can set up a decent field, but if something wrecks that setup in the face; I'm screwed. I even put a help video on my group Yugitube channel to see if anyone there could help, but I'd figure I'd go to people who are actually building this deck, not random subscribers who 99% of the time don't understand a thing.
I also seem to be having the problem of having too many fishies in the grave, and not in the RFP zone where they belong. But this isn't THAT major...
Someone reccomended Morphing Jar + D.Fissure but... D.Fissure just... doesn't work for this deck. I don't wanna banish EVERYTHING. That could become extremely annoying and hard to work with; especially since our main engine; Wingtortoise, would be Banished because of it.
Also, I'm finding Big Jaws to be a better card than Flyfang in every way shape and form. I wanna take my Flyfangs out for maybe 1 or 2 more. The card feeds Fish and Kicks, Oh F!sh!, and Egg Clutch like it's nothing. Fly Fang just... well, sucks. :/
I managed to get everything for the deck and side deck during the sneak, including a ton of Xyz ((2 Leviair, Revise Dragon, Aero Shark, and a bunch of other Xyz for other decks)) however now I'm finding myself needing Big Jaws's ((I was only planning on using 1 in the Side. Now I find myself wanting to main them)).
Here's my current decklist.
3 Wingtortoise
3 Airorca
3 Skystarray
1 Big Jaws ((need MOAR))
2 Flyfang ((Will probably drop for 2nd Big Jaws and 2nd Snowman))
1 Lost Blue Breaker
1 Snowman Eater
3 Deep Sea Diva
1 Gagaga Magician ((The deck can Xyz into Rank 5's pretty easily, this speeds it up. Plus he's just awesome.))
2 Spirit Reaper ((Lovely protection, annoys opponents, and stalls while I try to draw more. Also it's level 3.))
2 Surface
1 Fish and Kicks
1 Fish and Swaps ((Great card, but hard for me to run at more than 1. It's kinda hard to pull off since... well, I have no hand 90% of the time to discard. And even so, it's still a +0))
1 Foolish Burial
1 Monster Reborn
1 Dark Hole
2 MST
1 Giant Trunade
3 Oh F!sh!
2 Underworld Egg Clutch ((I find this really easy to pull off, actually. And i'unno if it's just me; but the effect for this card is a lot different than the one you have up, Johnny. It doesn't say "exactly 1" anymore, I wonder if they changed it. O: ))
1 Torrential
1 Mirror Force
1 Solemn
2 Bottomless
Side: ((Which has now become just an extension of the deck e.e))
1 Flyfang
1 Snowman Eater
2 Cyber Dragon
1 Surface
1 Fish and Swaps
1 Salvage
2 Nobleman of Crossout
1 Royal Oppression ((Might main deck this, since our fishies don't special summon themselves back to the field, just return to the field.))
2 Dust Tornado
1 Chimeratech Fortress Dragon
Extra Deck:
1 Submersible Carrier Aero Shark
2 Number 17: Revise Dragon ((I like this name better >_>))
2 Leviair the Sea Dragon
1 Adreus, Keeper of Armageddon
1 Gachi Gachi Gantetsu
1 AoJ Catastor
1 Magical Android
1 Tech Genus Hyper Librarian
2 Sea Dragon Lord Gishilnodon
2 Stardust Dragon ((Going down to 1 when Black Ray Lancer comes out. Wanna try and fit No. 20: Gig-Anto Brilli-Ant in here too.))
1 Scrap Dragon
I DO have a 2nd Aero Shark that I can use as filler until I get some more of the Xyz I need like my 2nd Revise Dragon and Adreus. Also I feel like Revise Dragon is actually one of the best Xyz we can grab, because after Xyz summoning him, you can IMMEDIATELY use his effect and go to 2500 ATK; instantly putting Wingtortoise back into the grave, where he belongs. I'd honestly run 3 if I had the room.
Anyway, if you guys could help; that'd be great. Remember; my main problems are dumping Mr. Turtle into the grave, and retaining Hand Advantage. And to an EXTENT, keeping my other Fishies in the Banished zone, without hurting Mr. Turtle.
Last edited by EnvoyofInfinity on 2011-08-09, 11:14; edited 2 times in total
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
almost a same problem with envoy, too much monsters in the graveyard D:
and envoy, I think 3 tortoise is enough o.O
use Monster Slot for hand advantage
and envoy, I think 3 tortoise is enough o.O
use Monster Slot for hand advantage
Celsty- Posts : 34
Join date : 2011-06-01
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I do 3 Wingtortoise because at 2; I'd just never see in in a duel. It was really annoying. At least I could get it out of my hand while it was at 3.
Monster Slot is good, but at the same time it's still a +0 for my hand. Plus again; I'm trying to make a TCG legal deck as we speak, and Monster Slot ain't out until Photon Shockwave. I like how it feeds the Banish zone, though.
Do WINDs have any sort of draw card? They need to make a draw card or some kind of Rank 3 Xyz that lets us draw. Right now my only card that lets me draw is Hyper Librarian, which I use for control anyway.
Monster Slot is good, but at the same time it's still a +0 for my hand. Plus again; I'm trying to make a TCG legal deck as we speak, and Monster Slot ain't out until Photon Shockwave. I like how it feeds the Banish zone, though.
Do WINDs have any sort of draw card? They need to make a draw card or some kind of Rank 3 Xyz that lets us draw. Right now my only card that lets me draw is Hyper Librarian, which I use for control anyway.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
You are going to have trouble with the Trading Card Game legal deck...EnvoyofInfinity wrote:I do 3 Wingtortoise because at 2; I'd just never see in in a duel. It was really annoying. At least I could get it out of my hand while it was at 3.
Monster Slot is good, but at the same time it's still a +0 for my hand. Plus again; I'm trying to make a TCG legal deck as we speak, and Monster Slot ain't out until Photon Shockwave. I like how it feeds the Banish zone, though.
Do WINDs have any sort of draw card? They need to make a draw card or some kind of Rank 3 Xyz that lets us draw. Right now my only card that lets me draw is Hyper Librarian, which I use for control anyway.
Anyway, yeah, once Photon Shockwave comes out, you get Killer Frilled Shark and Shark Sucker, which open up more doors than you would think. With them, you can use a Nimble Sunfish Engine, which opens up Pot Of Avarice for draw power and Salvage for hand control.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Potus-Mat wrote:You are going to have trouble with the Trading Card Game legal deck...EnvoyofInfinity wrote:I do 3 Wingtortoise because at 2; I'd just never see in in a duel. It was really annoying. At least I could get it out of my hand while it was at 3.
Monster Slot is good, but at the same time it's still a +0 for my hand. Plus again; I'm trying to make a TCG legal deck as we speak, and Monster Slot ain't out until Photon Shockwave. I like how it feeds the Banish zone, though.
Do WINDs have any sort of draw card? They need to make a draw card or some kind of Rank 3 Xyz that lets us draw. Right now my only card that lets me draw is Hyper Librarian, which I use for control anyway.
Anyway, yeah, once Photon Shockwave comes out, you get Killer Frilled Shark and Shark Sucker, which open up more doors than you would think. With them, you can use a Nimble Sunfish Engine, which opens up Pot Of Avarice for draw power and Salvage for hand control.
I figured as much, but I still wanna see what I can come up with. Maybe I'll shift more towards a control varient, or maybe just hold off until Photon in general.
As for the Nimble Sunfish/Genex Undine engine; it seems cool, but is it fast? Also, will the deck still be Banisharks, or just a weird Water Xyz deck? I wanna be able to still make the most out of my Wingtortoises, Airorcas, etc etc. And seeing all of those grave-oriented cards, it makes me question if that's sticking to the true theme of the deck; Banishment.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Okay, you're having trouble ditching him from the deck?
You'd need to use Flying Kamakiri or something, if you want to get Tortoises out of the deck and start trolling, but I feel like his inclusion severs the deck a little more.
The way to butcher him out of the hand would be using the WATER-Attribute support, and including Treeborn Frog(optional) with Fishborg Blaster.
At least Blaster can tune with Oyster Meister's token [requiring Oyster to Overlay with another BaniShark, only to get used as an Overlay Unit for his token effect, but Meister isn't half bad. 1600 ATK on a Level 3] to make Formula, and thus replace the ditched Tortoise.
I dunno, I've never had this problem spring up only because I try not being too reliant on him. It's nice to have him, and other times, I wish he was someone else, lol.
But if you have a problem also maintaining Hand Advantage, I will simply suggest Pot of Avarice, or using Duality. OR... if you're really daring... using Fragment of Greed. >__>
You'd need to use Flying Kamakiri or something, if you want to get Tortoises out of the deck and start trolling, but I feel like his inclusion severs the deck a little more.
The way to butcher him out of the hand would be using the WATER-Attribute support, and including Treeborn Frog(optional) with Fishborg Blaster.
At least Blaster can tune with Oyster Meister's token [requiring Oyster to Overlay with another BaniShark, only to get used as an Overlay Unit for his token effect, but Meister isn't half bad. 1600 ATK on a Level 3] to make Formula, and thus replace the ditched Tortoise.
I dunno, I've never had this problem spring up only because I try not being too reliant on him. It's nice to have him, and other times, I wish he was someone else, lol.
But if you have a problem also maintaining Hand Advantage, I will simply suggest Pot of Avarice, or using Duality. OR... if you're really daring... using Fragment of Greed. >__>
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Oh, yes, Johnny, I was wondering: would it be usable to run Zeus Breath and Magical Cylinder, along with Sky Oni-Eating Ray Fly-Fang, Aeroshark, and Grenosaurus to run a Chip Banishark?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
In my current build, I haven't touched Poseidon at any more than 1. o.o;
I've been spamming Killer Frilled, along with Salvage making a 1-card Xyz Summon.
I've been spamming Killer Frilled, along with Salvage making a 1-card Xyz Summon.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Johnny Raptor wrote:Okay, you're having trouble ditching him from the deck?
You'd need to use Flying Kamakiri or something, if you want to get Tortoises out of the deck and start trolling, but I feel like his inclusion severs the deck a little more.
The way to butcher him out of the hand would be using the WATER-Attribute support, and including Treeborn Frog(optional) with Fishborg Blaster.
At least Blaster can tune with Oyster Meister's token [requiring Oyster to Overlay with another BaniShark, only to get used as an Overlay Unit for his token effect, but Meister isn't half bad. 1600 ATK on a Level 3] to make Formula, and thus replace the ditched Tortoise.
I dunno, I've never had this problem spring up only because I try not being too reliant on him. It's nice to have him, and other times, I wish he was someone else, lol.
But if you have a problem also maintaining Hand Advantage, I will simply suggest Pot of Avarice, or using Duality. OR... if you're really daring... using Fragment of Greed. >__>
Avarice is probably the most viable one. I was testing Dualities for a LONG time, but it was always getting in the way of my Xyz plays. I can set up really good fields, but my hand winds up lacking.
I'm gonna have to try and stay more control-oriented until Photon Shockwave I guess. I'm gonna try and tech a Morphing Jar as well. - the Eaters for Morphing Jar and either Mind Control or Book.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
hi there. I was curious about the deck, but your guide showed alot of possibilites. Thanks!
gamer14- Posts : 27
Join date : 2011-08-10
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I'unno what I did; but lately the deck's been working EXTREMELY well. Either I've gotten more used to how the deck plays, or I just stopped worrying about my hand. Either way, my deck's been delivering MORE than amazing results. I've been trolling Six Sams, Dark Worlds, Agents, and the like on Dueling Network. I've never seen Shi En fail so hard.
Another thing I've noticed is that No. 17: Revise Dragon is an ideal monster to Xyz for, especially early or mid game. An instant 2500 beatstick that ensures Mr. Turtle returns to the grave. Leviair is better mid/late game.
I've been able to get Fish and Kicks to be live as early as the 2nd turn. I've also decided to side Fish and Swaps, as opposed to maining it.
So; here's my TCG Legal decklist as of now:
[MAIN DECK]
Monsters (19):
3 Wingtortoise
3 Airorca
3 Skystarray
2 Big Jaws
1 Lost Blue Breaker
2 Snowman Eater
3 Deep Sea Diva
2 Spirit Reaper
Spells (11):
2 Surface
1 Fish and Kicks
1 Mind Control
1 Swords of Revealing Light ((Random tech I decided to try out, and it works hilariously well. It just compliments the sheer trolling this deck performs.))
1 Foolish Burial
1 Monster Reborn
1 Dark Hole
2 MST
1 Giant Trunade
Traps (10):
3 Oh F!sh!
2 Underworld Egg Clutch
1 Torrential
1 Solemn Judgment
1 Mirror Force
2 Bottomless
Extra Deck:
1 Submersible Carrier Aero Shark
2 No. 17: Revise Dragon
2 Leviair the Sea Dragon
1 Adreus, Keeper of Armageddon
1 Gachi Gachi Gantetsu
1 Tech Genus Hyper Librarian ((Great early game))
2 Sea Dragon Lord Gishilnodon
1 AoJ Catastor
1 Magical Android
2 Stardust Dragon
1 Scrap Dragon
Side Deck:
1 Gagaga Magician
2 Cyber Dragon
1 Surface
2 Fish and Swaps
1 Book of Moon
2 Nobleman of Crossout
1 Royal Oppression
2 Dust Tornado
2 Crevice into the Different Dimension
Gachi Gachi Gantetsu and the 2nd Stardust are gonna be removed for Black Ray Lancer and No. 20: Gig-Anto Brilli-Ant when they're released.
Another thing I've noticed is that No. 17: Revise Dragon is an ideal monster to Xyz for, especially early or mid game. An instant 2500 beatstick that ensures Mr. Turtle returns to the grave. Leviair is better mid/late game.
I've been able to get Fish and Kicks to be live as early as the 2nd turn. I've also decided to side Fish and Swaps, as opposed to maining it.
So; here's my TCG Legal decklist as of now:
[MAIN DECK]
Monsters (19):
3 Wingtortoise
3 Airorca
3 Skystarray
2 Big Jaws
1 Lost Blue Breaker
2 Snowman Eater
3 Deep Sea Diva
2 Spirit Reaper
Spells (11):
2 Surface
1 Fish and Kicks
1 Mind Control
1 Swords of Revealing Light ((Random tech I decided to try out, and it works hilariously well. It just compliments the sheer trolling this deck performs.))
1 Foolish Burial
1 Monster Reborn
1 Dark Hole
2 MST
1 Giant Trunade
Traps (10):
3 Oh F!sh!
2 Underworld Egg Clutch
1 Torrential
1 Solemn Judgment
1 Mirror Force
2 Bottomless
Extra Deck:
1 Submersible Carrier Aero Shark
2 No. 17: Revise Dragon
2 Leviair the Sea Dragon
1 Adreus, Keeper of Armageddon
1 Gachi Gachi Gantetsu
1 Tech Genus Hyper Librarian ((Great early game))
2 Sea Dragon Lord Gishilnodon
1 AoJ Catastor
1 Magical Android
2 Stardust Dragon
1 Scrap Dragon
Side Deck:
1 Gagaga Magician
2 Cyber Dragon
1 Surface
2 Fish and Swaps
1 Book of Moon
2 Nobleman of Crossout
1 Royal Oppression
2 Dust Tornado
2 Crevice into the Different Dimension
Gachi Gachi Gantetsu and the 2nd Stardust are gonna be removed for Black Ray Lancer and No. 20: Gig-Anto Brilli-Ant when they're released.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Only thing I fail to mention, and this has been brought up on Pojo, is an accurate critique on cards. Apparently Big Jaws and Fly-Fang are mediocre. :/
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
They are. Especially Fly-Fang. He sees no use outside of being used for Xyz of Sync. Big Jaw is like Scrap Shark. it just blows itself up for no reason (or in this case Banish itself.) But they are useful in the theme nonetheless. Pieced a Token with Fang once though. Twas hilarious.Johnny Raptor wrote:Only thing I fail to mention, and this has been brought up on Pojo, is an accurate critique on cards. Apparently Big Jaws and Fly-Fang are mediocre. :/
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Although now I despise how the Tour Guide Engine blatantly screams "Hey, look, you idiots can make your Leviair live in 2 seconds!". I hate Konami sometimes. =_=;
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I'm really starting to hate Tour Guide. Like, it was fine when it first came out, but with the new ruling and all of the abuse it's getting with Plants, I'm just fed up with it. Not to mention it's stupid expensive thanks to the Tewart Rare system...
In all seriousness, though, Photon Shockwave is going to make the deck a lot better, so don't despair, guys. I still think the Coelacanth build is the best one, and even then, it needs PSHW cards to work, so...
If you wanted to know, here's the DL:
3 Big Jaws
3 Shark Sucker
3 Killer Frilled Shark
3 Spiked Sunfish
3 Flyfang
2 Superancient Deepsea King Coelacanth
2 Snowman Eater
1 Oyster Meister
1 Fishborg Blaster
2 Surface
2 Moray of Greed
2 MST
2 Big Wave Small Wave
1 Giant Trunade
1 Monster Reborn
1 Foolish Burial
1 Dark Hole
2 Fish Depth Charge
2 Dimensional Prison
2 Bottomless Trap Hole
2 Oh F!sh
1 Zero Force
1 Mirror Force
Extra:
2 Number 17: Leviathan Dragon
2 Submersible Carrier Aero Shark
2 Black Ray Lancer
2 Leviair the Sea Dragon
1 Formula Synchron
1 Armory Arm
1 Brionac
1 Black Rose Dragon
1 Scrap Dragon
1 Stardust Dragon
1 Shooting Star Dragon
In all seriousness, though, Photon Shockwave is going to make the deck a lot better, so don't despair, guys. I still think the Coelacanth build is the best one, and even then, it needs PSHW cards to work, so...
If you wanted to know, here's the DL:
3 Big Jaws
3 Shark Sucker
3 Killer Frilled Shark
3 Spiked Sunfish
3 Flyfang
2 Superancient Deepsea King Coelacanth
2 Snowman Eater
1 Oyster Meister
1 Fishborg Blaster
2 Surface
2 Moray of Greed
2 MST
2 Big Wave Small Wave
1 Giant Trunade
1 Monster Reborn
1 Foolish Burial
1 Dark Hole
2 Fish Depth Charge
2 Dimensional Prison
2 Bottomless Trap Hole
2 Oh F!sh
1 Zero Force
1 Mirror Force
Extra:
2 Number 17: Leviathan Dragon
2 Submersible Carrier Aero Shark
2 Black Ray Lancer
2 Leviair the Sea Dragon
1 Formula Synchron
1 Armory Arm
1 Brionac
1 Black Rose Dragon
1 Scrap Dragon
1 Stardust Dragon
1 Shooting Star Dragon
Last edited by XIVcaliber on 2011-08-10, 22:41; edited 2 times in total
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Johnny Raptor wrote:Only thing I fail to mention, and this has been brought up on Pojo, is an accurate critique on cards. Apparently Big Jaws and Fly-Fang are mediocre. :/
I honestly disagree when it comes to Big Jaws. Fly-Fang is beyond useless IMO; but Big Jaws has actually helped me achieve a mariad of plays. He's an 1800 beater that sets off the obvious Egg Clutch and Wingtortoise. But what I like about him is that he STAYS Banished. Because of him I've been able to play Fish and Kicks as if it were an MST right after an Airorca play, not to mention he's one of my favourite things to bring back with Leviair. I'unno, it might be personal preference; but I just love the card.
Has anyone here tried maining Mind Control? I managed to grab some kid's Shi En with it and overlay it with a Gishilnodon for Adreus; I used Adreus's effect once and left Shi En as the Xyz Material for the rest of the duel.
Also, I'm a tiny bit confused about KDE's mindfuckery about the TCG Xyz mechanics. Does this mean monsters used as Overlay units still have their effects applied? Like say Shi En was underneath Adreus; would I get a negation each turn or not? Or if Thunderking Rai-Oh is an Xyz Material; does his effect to prevent cards added to the hand from the deck, asside from drawing still apply? If so, I feel like this just upped this deck's potential incredibly. What if Airorca could use his effect while he was still an Xyz Material?
Last edited by EnvoyofInfinity on 2011-08-10, 22:31; edited 1 time in total (Reason for editing : Typos)
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
They're still on the field, but not treated as monsters. It's one of those (many, many) inconsistencies that Tewart doesn't really seem to notice when he's making rulings out of the air for no reason.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Not to mention you could had another Tour guide to you hand and do it all over again!
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Although I'll be happy if Sangan gets a slap to 0.
Aside from Ban List discussions, I've been turning Diva into a Rank 2 lately due to some crappy hands on DN.
Gachi Gachi-stall is a go!
Aside from Ban List discussions, I've been turning Diva into a Rank 2 lately due to some crappy hands on DN.
Gachi Gachi-stall is a go!
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Whoa whoa whoa lets not say anything to crazy. Sangan needs to stay where he at. I'll cry if the banned this little guy.He's dodge unlucky #0 for so long.Johnny Raptor wrote:Although I'll be happy if Sangan gets a slap to 0.
Aside from Ban List discussions, I've been turning Diva into a Rank 2 lately due to some crappy hands on DN.
Gachi Gachi-stall is a go!
On a related side not ef that card man. Herp derp derp you can't kill me herp derp.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
For anyone who still cares about Sangan, I still say he's gonna get banned, and this is what I said about his getting banned:
He'll join his girlfriend, [ygocard]Witch of the Black Forest[/ygocard]. They'll have tea, and [ygocard]Sangan[/ygocard] will tell Witch how it was like to be Limited for so long, and then Witch will pimp-slap [ygocard]Sangan[/ygocard] because she's been banned for so long that she's no longer memorable. She can only be remembered for the mere fact that she searches Monarchs + DaD rather than the fact that she's a Pisces who likes long walks on the beach.
He'll join his girlfriend, [ygocard]Witch of the Black Forest[/ygocard]. They'll have tea, and [ygocard]Sangan[/ygocard] will tell Witch how it was like to be Limited for so long, and then Witch will pimp-slap [ygocard]Sangan[/ygocard] because she's been banned for so long that she's no longer memorable. She can only be remembered for the mere fact that she searches Monarchs + DaD rather than the fact that she's a Pisces who likes long walks on the beach.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Some day, Sanwitch will be summonable...Johnny Raptor wrote:For anyone who still cares about Sangan, I still say he's gonna get banned, and this is what I said about his getting banned:
He'll join his girlfriend, [ygocard]Witch of the Black Forest[/ygocard]. They'll have tea, and [ygocard]Sangan[/ygocard] will tell Witch how it was like to be Limited for so long, and then Witch will pimp-slap [ygocard]Sangan[/ygocard] because she's been banned for so long that she's no longer memorable. She can only be remembered for the mere fact that she searches Monarchs + DaD rather than the fact that she's a Pisces who likes long walks on the beach.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Potus-Mat wrote:Some day, Sanwitch will be summonable...Johnny Raptor wrote:For anyone who still cares about Sangan, I still say he's gonna get banned, and this is what I said about his getting banned:
He'll join his girlfriend, [ygocard]Witch of the Black Forest[/ygocard]. They'll have tea, and [ygocard]Sangan[/ygocard] will tell Witch how it was like to be Limited for so long, and then Witch will pimp-slap [ygocard]Sangan[/ygocard] because she's been banned for so long that she's no longer memorable. She can only be remembered for the mere fact that she searches Monarchs + DaD rather than the fact that she's a Pisces who likes long walks on the beach.
King of the Swamp + Sangan.
uMad?
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
You know what I mean...Johnny Raptor wrote:Potus-Mat wrote:Some day, Sanwitch will be summonable...Johnny Raptor wrote:For anyone who still cares about Sangan, I still say he's gonna get banned, and this is what I said about his getting banned:
He'll join his girlfriend, [ygocard]Witch of the Black Forest[/ygocard]. They'll have tea, and [ygocard]Sangan[/ygocard] will tell Witch how it was like to be Limited for so long, and then Witch will pimp-slap [ygocard]Sangan[/ygocard] because she's been banned for so long that she's no longer memorable. She can only be remembered for the mere fact that she searches Monarchs + DaD rather than the fact that she's a Pisces who likes long walks on the beach.
King of the Swamp + Sangan.
uMad?
Anyway, Shark cards...
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Shark Sucker is too cool. Makes so many Xyz-plays so goddamn consistent that it's sickening. <3
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Really? I heard that that card sucks.Johnny Raptor wrote:Shark Sucker is too cool. Makes so many Xyz-plays so goddamn consistent that it's sickening. <3
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Johnny Raptor, if Sangan gets banned. We are going to fight. Just throwing that out there.
I also see what you did there.
I want more draw power.
I also see what you did there.
I want more draw power.
CaiusTSR- Posts : 521
Birthday : 1992-12-13
Join date : 2011-06-30
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Not quite.EnvoyofInfinity wrote:Johnny Raptor wrote:Only thing I fail to mention, and this has been brought up on Pojo, is an accurate critique on cards. Apparently Big Jaws and Fly-Fang are mediocre. :/
I honestly disagree when it comes to Big Jaws. Fly-Fang is beyond useless IMO; but Big Jaws has actually helped me achieve a mariad of plays. He's an 1800 beater that sets off the obvious Egg Clutch and Wingtortoise. But what I like about him is that he STAYS Banished. Because of him I've been able to play Fish and Kicks as if it were an MST right after an Airorca play, not to mention he's one of my favourite things to bring back with Leviair. I'unno, it might be personal preference; but I just love the card.
Has anyone here tried maining Mind Control? I managed to grab some kid's Shi En with it and overlay it with a Gishilnodon for Adreus; I used Adreus's effect once and left Shi En as the Xyz Material for the rest of the duel.
Also, I'm a tiny bit confused about KDE's mindfuckery about the TCG Xyz mechanics. Does this mean monsters used as Overlay units still have their effects applied? Like say Shi En was underneath Adreus; would I get a negation each turn or not? Or if Thunderking Rai-Oh is an Xyz Material; does his effect to prevent cards added to the hand from the deck, asside from drawing still apply? If so, I feel like this just upped this deck's potential incredibly. What if Airorca could use his effect while he was still an Xyz Material?
In TCG, the overlayed monsters are treated as being on the field when they hit the Graveyard, so Sangan, Tengu, etc. get their effects upon leaving the field.
In OCG, overlayed monsters AREN'T treated as being on the field when they hit the Graveyard, so they don't get their effects.
Ceteruler2- Posts : 315
Birthday : 1994-08-29
Join date : 2011-06-29
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Johnny, can you be a sweetie and spoiler sections of your guide? Scrolling up to the "new posts button" is becoming a hassle.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
"Sweetie"?Roxzen wrote:Johnny, can you be a sweetie and spoiler sections of your guide? Scrolling up to the "new posts button" is becoming a hassle.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
You heard that right, Mr President.Potus-Mat wrote:"Sweetie"?Roxzen wrote:Johnny, can you be a sweetie and spoiler sections of your guide? Scrolling up to the "new posts button" is becoming a hassle.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
I know this is off topic, but why is it that only non-Americans understand what POTUS stands for?Roxzen wrote:You heard that right, Mr President.Potus-Mat wrote:"Sweetie"?Roxzen wrote:Johnny, can you be a sweetie and spoiler sections of your guide? Scrolling up to the "new posts button" is becoming a hassle.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Because I never bothered pointing it out?
And if this gets any longer, I'm afraid I'll be doing that anyway.
And if this gets any longer, I'm afraid I'll be doing that anyway.
Re: "Banishment, thy Name is Ruin" - BaniShark Guide
Here you go, Mister Raptor!
- Spoiler:
- Welcome to the Guide that a certain Raptor we all know has written! Now, bear in mind, I’ve never actually written a guide before, so excuse however messy it may be. =P
Table of Contents:
I – Introduction
II – Strategy
III – Members of Spacial Atlantis
IV – Tech/Staples
V – Closing
I - Introduction- Spoiler:
- Fish, Sea Serpent, and Aqua-type Monsters are underrated types of Monsters, ones that you’ll never see topping, unless we’re talking about that there FishTK Deck, but we all know you’re tired of that deck if you came here rather than the FishTK Thread! These do not disappoint… at all. They’ve all got varied effects that function in a different manner compared to even Macro Decks. Don’t get me wrong, it’s not a bad thing that we function differently from a Macro Deck, it’s actually a good thing. We Banish things selectively, not blindly. Using the effects of three certain cards from this kind of deck, you have guaranteed yourself a Rank 3 Xyz Summon, or guaranteed yourself some tribute fodder for a Monarch hybrid(if you’re into that kind of thing). Yes, we haz a boss too, but I’ll get to him later.
II – Strategy- Spoiler:
- The strategy is to be able to Xyz Summon whenever you possibly can, turning into a mighty creature, or using a special tech to Synchro Summon into awesome Level 5’s. That’s as much as I can say without bringing up how much control we have over the board. What you Xyz Summon and what you Synchro Summon into will determine how much control you’ll keep over the field, now isn’t that just uh-may-zing!? =D
III – Members of Spacial Atlantis- Spoiler:
This guy is a special little troll. Being a Sea Serpent makes him important for a card I’ll talk about in a few minutes. Basically, this troll is almost guaranteed to poke the opponent for a 600 damage. Yes, that’s quite measly, but he banishes himself before the opponent can bring harm to him. You’re probably thinking “That’s a -1…”, but not really. He comes back upon the next Standby Phase. Beware, it’s a “RETURN TO THE FIELD”, not a “Special Summon”. Your opponent WILL try to Torrential Tribute him by saying “Yeah it’s a Summon!”. Be sure to make your opponent READ THE CARD. Good luck. =D I recommend only 1-2 of this guy. Seriously.Sky Oni-Eating Ray
Level 3 | Sea Serpent/Effect | WIND-Attribute | Stats: 600 ATK / 300 DEF
Effect: This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack with this effect, at the end of the Battle Phase, remove it from play until your next Standby Phase.
This guy is just as trollish as the troll I brought up just before this little guy. Being a Sea Serpent makes him double in importance too! He adds to the goal of Banishing as many of our own as possible to make not just Oh F!sh! go live, but also functions to make Fish and Kicks work as soon as possible! Not just that, but he protects himself once he’s done getting rid of something on the field, that way next turn you have a chance at Xyz Summoning using him! I recommend 3, no matter what.Airorca
Level 3 | Sea Serpent/Effect | WIND-Attribute | States: 1400 ATK / 300 DEF
Effect: Once per turn, you can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to select 1 face-up card your opponent controls. Destroy that card, then banish this card until your next Standby Phase.
This guy is every bit important as the rest of this theme. Every second that you Banish your own creature, don’t you want some extra protection to make sure you don’t take a hit? Well, this guy answers that insane need. Problem is that you need to bury him into the graveyard, which I why I don’t recommend you run 3. Running 3 is a potential dead-draw, and eats up so much space. I personally use Foolish Burial, but even I feel like it’s a waste of space until Killer Frilled Shark comes up. Run 1 or 2. 3 is overkill.Wingtortoise
Level 3 | Aqua/Effect | WIND-Attribute | 1500 ATK / 1000 DEF
Effect: When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: You can Special Summon this card from your hand or Graveyard.
This guy is powerful! He packs the most powerful punch I’ve ever seen, especially when he’s paired with Aqua Jet! A 2600 Piercer is something the opponent will NEVER see coming, especially since they’d never guess Aqua Jet was in your hand in the first place! Anywho, lemme explain what’s with this guy. He’s a powerful 1600 beater that’s also Level 3. Being a Fish-type, he works extremely well with the trap card called Fish Depth Charge. Bottomless’d? Use it to avoid it, and plus off it entirely! Hell, this card inflicted damage? It’s gonna Banish itself so you can either Rank 3 Xyz Summon by Overlaying this with another one of your theme’s cards~! I recommend running 1-2, but it’s my preference.Fly-Fang
Level 3 | Fish/Effect | WIND-Attribute | 1600 ATK / 300 DEF
Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, Banish this card at the end of the Battle Phase, until your next Standby Phase.
This card is powerful for the fact that it can rise from a mere 1700 to 1900+ ATK if you played this deck right. The problem would have to be that you need to run a dedicated deck that will Banish EVERYTHING. At least that’s my opinion, I’d love it if someone could prove me wrong about this guy. =/ Run 0-2.Spearfish Soldier
Level 4 | Sea Serpent/Effect | WIND-Attribute | 1700 ATK / 1100 DEF
Effect: This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
This is one of three monsters we can easily Xyz Summon into. This is our BOSS, essentially. He will allow us the ability to revive any RFG'd Level 4 or Lower Monster, which'll grant us the ability to Xyz Summon AGAIN, or Synchro Summon just as easily. This is also used outside of this deck to retrieve Monsters that were smashed by Dimensional Prison or Bottomless Trap Hole. With that in mind, I'd say run 3, but that's my preference. Run 2-3.Leviair the Sea Dragon
Rank 3 | WIND | Aqua/Xyz/Effect | Stats: 1800 ATK / 1600 DEF
2 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower banished monster; Special Summon it to your side of the field.
Yes, I know, you're going to tell me how much he sucks. Get over it. This isn't exactly a 'BOSS', but he's still a Rank 3 that we can summon pretty damn easily. Not too many things can run over a 2500 beater, especially one created by 2 Level 3 Monsters. You can proceed to increase this thing's power to 3000 when you want to. =/Number 17: Leviathan Dragon
Rank 3 | WATER | Dragon/Xyz/Effect | Stats: 2000 ATK / 0 DEF
2 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 500 ATK. While this card has no Xyz Materials, it cannot attack your opponent directly.
Yes, you're going to ask me "HOW THE **** DO I SUMMON THIS ****?!", well... that'll require you to do what I did for this theme, and mix it together with cards from Kamishiro "Shark" Ryoga's pool of cards, which is one of the following: Big Jaws, Killer Frilled Shark, and Shark Sucker. This card is good for this theme since sometimes, at one point or another, you'll find that there's an Effect Monster that's annoying you... like say... X-Saber Pashuul, or heck, Marshmallon. You can use this guy's effect to get rid of it, and then immediately kill it. Hell, this thing can negate twice, which means you can save your Forbidden Chalice or Effect Veiler for later use. It also lets you reserve them Fiendish Chains for later.Black Ray Lancer
Rank 3 | DARK | Beast-Warrior/Xyz/Effect | Stats: 2100 ATK / 600 DEF
2 Level 3 WATER Monsters
You can detach 1 Xyz Material from this card to target 1 face-up Effect Monster on the field; negate its effect(s), until the End Phase.
IV – Tech/Staples- Spoiler:
Fairly situational since you need 3 in your RFG Zone, but that shouldn’t be too hard now that we have Killer Frilled Shark. I’ll explain why once I get there.Fish and Kicks
Normal Spell
Effect: If you have three or more banished Fish-Type, Sea Serpent-Type, or Aqua-Type monsters: Target 1 card on the field; banish it.
This card is easily one of the most powerful counter traps in the current meta-game, standing on par with Gladiator Beast’s War Chariot! Run this in triplicates and the biggest plus is the not-even-close to situational effect. =D This also helps aiding in getting rid of pesky Shi En’s. Run 4... Okay, I wish we could, lmao. Run 2-3.Oh F!sh!
Counter-Trap
Effect: When an Effect Monster's effect activates: shuffle one of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Deck; negate the activation and destroy the monster.
This card is pretty powerful. It gives your guys a +1000 ATK boost, and it’s permanent for that matter. I’d use it on a Diva, since I know she’ll be sticking around, and she’ll be extremely vulnerable to attack. Although nowadays I'm unsure about this card. Try 2 when you're starting out, but then start decreasing the numbers as you progress if you find it to be less and less useful.Aqua Jet
Normal Spell
Effect: Select 1 face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control. It gains 1000 ATK.
This card is one of the best Monster Reborns we’ve got now. With this, we have 5 Generic Revival cards. However, this can easily be a dead-draw since we don’t have a graveyard if we play it right. I’d keep 3 of this with 1 Monster Reborn and MAYBE 1 Call Of The Haunted.Surfacing
Normal Spell
Effect: Select 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard. Special Summon it in face-up Defense Position
This card is an 1800 beater who doesn’t afraid of Level Limit Area B or Gravity Bind. He works exceptionally well if you’ve got a Fish Depth Charge, or a Wing Tortoise in the graveyard. Hell, this guy works with a face-down Evil-Spawning Riverbed! =D I’d use 1-2, but I myself main 3 since… well… look at my Avatar. Konami also did not fail to mention that he allows for Fish and Kicks to go live sooner since he himself Banishes himself and stays in the Banishment Pile where he belongs. XDBig Jaws
Level 3 | Fish/Effect | WATER-Attribute | 1800 ATK / 300 DEF
Effect: If this card attacks: at the end of the Battle Phase, Banish this card.Shark Sucker
Level 3 | WATER | Fish/Effect | Stats: 200 ATK / 1200 DEF
When a Fish/Aqua/Sea Serpent-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand.
Staple, staple, staple, staple!!!!! This one can let you Overlay for a Rank 3 EASILY! <3 And plus, it's a Shark card. Who doesn't LOVE Shark!? =D
Did you just read that 'once per turn' clause on it!? Burial from a Different Dimension, HERE I COOOOOMEEEE!!!!!! Easily one of the most powerful cards we can abuse, since it'll drag an opponent's Monster down to our size, and easily fills in Oh F!sh! as well as the requirements for Fish and Kicks. Notice how this + Empty Space Leva-whatever means you have an infinite fodder of attack negation and Stat Reduction. =DKiller Frilled Shark
Level 3 | WATER | Fish/Effect | Stats: 700 ATK / 1500 DEF
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard; negate that attack, and that monster loses 500 ATK until your next End Phase. The effect of "Killer Frilled Shark" can only be used once per turn.
BEWARE: Use this card ONLY if you're using the Genex Engine/Nimble Sunfish Engine, other than that, steer clear from it unless you have consistent ways to dump this outside of the Genex Engine.Spiked Sunfish
Level 3 | WATER | Fish/Effect | Stats: 1500 ATK / 100 DEF
When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 500 ATK.
The good thing about this guy is that he solves the problem of being unable to run over a lot of Monsters. Summon, go Shark Sucker, overlay, ditch this with Leviathan Dragon/Black Ray Lancer's effect, and your opponent's Monster just became equal to/less than your own creature's ATK Score. Run 1.
This card is exceptional for our theme. However, it’s somewhat situational to pull off, so I’d say run 1-2. 3 is a dead draw, trust me on that one. =/Evil-Spawning Riverbed
Normal Trap
Effect: Activate only when (exactly) 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is banished. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to your hand.
Okay, have you ever seen how Hunting Instinct works in Jurracs? Yeah, then you see why I dislike this card a lot. Had it kept the original anime effect, I'd perhaps daresay it was decent, but this card is sub-par. Evil-Spawning Riverbed does a better job than this card, really. Try 1 at your own risk.Fish Rain
Normal Trap
When a face-up Fish, Aqua or Sea Serpent-Type monster you control is banished: Special Summon 1 Level 3 or lower Fish, Aqua or Sea Serpent-Type monster from your hand.
Meh card is meh... if I was running A legendary Ocean and banished like crazy, I'd consider this card, but the sheer fact that he sends BanFish back into the graveyard seems to offset the use of this guy by a lot. Try out 1, if you're REALLY willing to put effort into breaking this guy.Sea Lancer
Level 5 | WATER | Beast Warrior/Effect | Stats: 1300 ATK / 1000 DEF
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.Lost Blue Breaker
Level 3 | WATER-Attribute | Sea Serpent/Effect | Stats: 1400 ATK / 0 DEF
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
Not hard to spam his effect to be perfectly honest. Now Surfacing has become an MST, Diva has become an MST, and Leviair can fetch MST. You also have your 2 regular copies of MST, which means you have a maximum of 5 MST's, and even then, there's the occasional use of Dust Tornado, bringing the maximum S/T Hate to 8 out of 40 cards, which is now 1/5 of a chance to draw back-row hate.
Although let's be practical with the 5/40. That's a 1/8 chance to draw into any of them, and since you open with 5 cards before going Draw Phase, you've potentially drawn into Lost Blue Breaker, but having him in hand is a bad idea unless you have Shark Sucker.
But then Diva comes to mind. She can spam this guy out from the Main Deck before you can draw it, which means you can run 3 Diva and 1-2 Lost Blue Breaker.
Since now Diva will count as MST since she searches it, now you have a total of 7 MST's, out of 40 cards. Once she summons it from the deck, you have 2 Divas left and 1 Breaker, which means you're highly likely to draw another Diva.
Also, it isn't hard to maintain field presence for his effect to go off. Poseidon Waves and Dimensional Prison along with Solemn Warning/Bottomless Trap Hole fends off all kinds of endangerment to the aquatic species, and punishes the opponent's Life Points or their very Field Presence itself.
tl;dr - Lost Blue Breaker isn't hard to break. At all.
This card is easily a staple. You need this to make a Level 5 Synchro Spam happen, or just bust out a Troll(Sky Oni) or bust out a Semi-Troll(Air Orca) and proceed with your move from there. That’s all I can say, really.[/quote]
This guy has proven pretty damn useful. I will tell your right now, he bounces off Deep-Sea Diva and turns her into a 'Level 3' Monster. What does that mean? A recycled Diva, a free Brionac/Orient Dragon, and finally a Level 3 for a Rank 3 Xyz Summon. You could also bounce back a Banishing Fish in order to make him into a beater of some sort, if they manage to get stuck on the field, lulz.Genex Ally Birdman
This turns all of your creatures into workable beaters. I really don't like the Field Spell aspect, but I guess you can side it against Gravekeeper's?
These two will allow you some more targets for Levalial to revive, implying they're Level 4 or Lower. I definitely recommend these two since they're staples anyway.Zero Force
Normal Trap
Effect: Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
Admittedly, I myself never thought of this card. Use Sky Oni to attack directly, it'll banish itself, and then you use Zero Force to make SURE the opponent's Monsters go down to 0 Attack.
ONLY use this if you're running the WATER-Attribute Variant. Steer clear if you're using mainly WIND-Attribute Monsters. This card is a one-sided Level Limit - Area B, but it's damn nice because you don't run into WATER Attribute.dek that often. In a mirror match, try to psychoanalyze what they're using. If it's heavy with WATER-Attributes, take this card out. If it's heavy with the original WIND-Attributes from this archetype, keep it in. Run 1-2, based off preference.Eisbahn
Continuous Trap
If you control a face-up WATER monster when a non-WATER monster is Normal or Special Summoned; change the Summoned monster to Defense Position.
ONLY use in the WATER-Attribute Variant, seeing as there's more targets to utilize with this card. Being a Trap, it is Spell Speed 2, and can be chained at ANY POINT. Thus, Junk Synchron's target can just get Banished. Glow-Up will get Shark'd. Dandylion? Not so much. Spore? Buh-bai, kiddo. This also gets Spiked Sunfish as well as Killer Frilled Shark out of the hand and into the graveyard where they belong. Run 1-2 in the WATER-Attribute Variant.Water-Releasing Seal Art
Continuous Trap
Once per turn: You can send 1 WATER monster from your hand to the Graveyard to banish 1 monster in your opponent's Graveyard.
Omg amazing Draw Card for us. The gamble factor is a slight turn-off, but the mere fact that this card replaces itself and supercharges Oh F!sh!/Fish and Kicks makes it worth maining 1-2 copies of Fish and Kicks. I currently run 2, and I think it's perfect that way. Try three whenever you can, and get back to me on it.Monster Slot
Normal Spell Card
Target 1 monster you control; banish 1 monster in your Graveyard with the same Level as that monster. Then, draw 1 card and reveal it. If it is a monster with the same Level as the targeted monster, Special Summon it.
This is the very card that makes the WATER-Attribute Variant so workable. It gives you an extra way to mill Killer Frilled Shark, and relieves the stress on your Foolish Burial when picking the right target for it. Also, the ability to +1 in hand advantage is too irresistible right now. Also if this survives, you can Xyz Summon a Rank 3, or Synchro Summon into either of the following:Genex Undine
Level 3 | WATER | Aqua/Effect | Stats: 1200 ATK / 600 DEF
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.Genex Ally Triarm
Level 6 | DARK | Machine/Synchro/Effect | Stats: 2400 ATK / 1600 DEF
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
These two are fine weapons in this archetype. For Triarm, you either make an MST or you make a Spiritual Water Art - Aoi all at the simple command of discarding a card. For Hydro Genex, it's easier to summon it IF you run Eisbahn, because it'll run over ANYTHING in Defense Mode, and you'll recover quite the amount of Life Points. Trust me, just 1 of each will do you good.Hydro Genex
Level 6 | WATER | Machine/Synchro/Effect | Stats: 2300 ATK / 1800 DEF
"Genex Controller" + 1 or more Non-Tuner WATER Monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
This card is amazing. Kills the attacking Monster, most things CANNOT swing over him, and he's a Level 3, along with the mere fact that he's Aqua-Type. Trust me, maining 1 or 2 will NOT give you grief.Snowman Eater
Level 3 | WATER | Aqua/Effect | Stats: 0 ATK / 1900 DEF
When this card is flipped face-up, destroy 1 face-up monster on the field.
WOW. Just simply wow. Never thought Konami would make something this epic in a looong time. Run as many as you feel you need, the sky's the limit!Fish and Swaps
Normal Spell
Effect: Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
V – Closing- Spoiler:
- Welp, this is all I’ve got to say. I’m still fixing this guide, so excuse the mess. Please tell me if I missed anything, and I might add it to the OP. Thank you for reading! =D
Note: Apparently someone else made this guide before I could, but it seems abandoned, so I dunno anymore. Anywho, I credit lumpor with some of the ideas I picked up from his guide.
Edits to this will be continued sometime later today. I have to go, so I'll be leaving this OP mid-way done. Tell me what you think right now though![/quote]
Potus-Mat- Posts : 4412
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Join date : 2011-07-21
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